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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ltn` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ltn"><title>game::ltn - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module ltn</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="ltn" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">ltn</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/ltn/mod.rs.html#1-445" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left import-item"><code>pub use browse::<a class="struct" href="browse/struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a>;</code></div><div class="item-right docblock-short"></div></div></div><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="mod" href="browse/index.html" title="game::ltn::browse mod">browse</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="connectivity/index.html" title="game::ltn::connectivity mod">connectivity</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="draw_cells/index.html" title="game::ltn::draw_cells mod">draw_cells</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="per_neighborhood/index.html" title="game::ltn::per_neighborhood mod">per_neighborhood</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="rat_run_viewer/index.html" title="game::ltn::rat_run_viewer mod">rat_run_viewer</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="rat_runs/index.html" title="game::ltn::rat_runs mod">rat_runs</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="route/index.html" title="game::ltn::route mod">route</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="select_boundary/index.html" title="game::ltn::select_boundary mod">select_boundary</a></div><div class="item-right docblock-short"></div></div></div><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.Cell.html" title="game::ltn::Cell struct">Cell</a></div><div class="item-right docblock-short"><p>A partitioning of the interior of a neighborhood based on driving connectivity</p>
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</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.DiagonalFilter.html" title="game::ltn::DiagonalFilter struct">DiagonalFilter</a></div><div class="item-right docblock-short"><p>A diagonal filter exists in an intersection. It’s defined by two roads (the order is
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arbitrary). When all of the intersection’s roads are sorted in clockwise order, this pair of
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roads splits the ordering into two groups. Turns in each group are still possible, but not
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across groups.</p>
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</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.DistanceInterval.html" title="game::ltn::DistanceInterval struct">DistanceInterval</a></div><div class="item-right docblock-short"><p>An interval along a road’s length, with start < end.</p>
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</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.ModalFilters.html" title="game::ltn::ModalFilters struct">ModalFilters</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.Neighborhood.html" title="game::ltn::Neighborhood struct">Neighborhood</a></div><div class="item-right docblock-short"></div></div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.draw_zoomed_planters.html" title="game::ltn::draw_zoomed_planters fn">draw_zoomed_planters</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.find_cells.html" title="game::ltn::find_cells fn">find_cells</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.floodfill.html" title="game::ltn::floodfill fn">floodfill</a></div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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