Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-03-12 11:06:42 -07:00
abstutil trying to cross-compile to windows. making some unix-only dependencies 2019-03-11 17:09:47 -07:00
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benchmark_pathfinding upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
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debug_initialmap call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
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.gitignore version control checksums of screencaps for all maps... well, 2019-02-17 14:27:48 -08:00
build_release.sh basic linux+windows release script 2019-03-12 08:47:18 -07:00
Cargo.toml making a small crate just to benchmark pathfinding 2019-03-02 10:23:12 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh stop requiring hotkeys for TopMenu folders 2019-02-02 16:09:30 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
import.sh clipping roads based on original boundary polygons. buggy, so disabled. 2019-02-11 22:13:49 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh convert all synthetic maps during precompute.sh; they keep getting out of sync with map format changes 2019-02-21 10:25:59 -08:00
quick_reconvert.sh make it easier to debug areas 2019-02-18 15:56:15 -08:00
README.md basic linux+windows release script 2019-03-12 08:47:18 -07:00
rgrep.sh get halloween working with small lines. refactor a Line::maybe_new. 2019-02-01 12:12:40 -08:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.

traffic signal UI

agents moving

Data source licensing

A/B Street binary releases contain pre-built maps that combine data from: