Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-01-15 14:14:48 -08:00
abstutil upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
convert_osm making shift left/right for polyline too 2019-01-12 14:13:15 -08:00
data bundle ttf 2019-01-11 10:13:29 -08:00
docs import raw map to synthetic 2019-01-15 09:37:23 -08:00
editor oops, gigantic change trying to handle bad lane geometry 2019-01-15 13:48:15 -08:00
ezgui oops, gigantic change trying to handle bad lane geometry 2019-01-15 13:48:15 -08:00
geom enable the polyline angle-fixing... it improves lots of problems and only makes one intersection look worse. still needs more work later. 2019-01-15 14:14:48 -08:00
gtfs upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
halloween use const functions to construct constant colors in many cases, now that rust 2018 is here 2018-12-22 12:39:17 -08:00
headless time limit on completion tests 2019-01-11 11:28:42 -08:00
kml upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
map_model oops, gigantic change trying to handle bad lane geometry 2019-01-15 13:48:15 -08:00
playground_gui preps for Pt2D with 1cm resolution... immutable PolyLine, helper for 2019-01-12 19:13:16 -08:00
precompute try removing most extern crate's 2018-12-06 11:00:13 -08:00
sim making shift left/right for polyline too 2019-01-12 14:13:15 -08:00
synthetic import raw map to synthetic 2019-01-15 09:37:23 -08:00
tests preps for Pt2D with 1cm resolution... immutable PolyLine, helper for 2019-01-12 19:13:16 -08:00
tmp_gfx remove more extern crate's; import macros directly 2018-12-06 11:22:12 -08:00
.gitignore solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
Cargo.toml the great control layer merge 2018-11-30 13:52:50 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh making my own event, mapping piston's event to it. will simplify downstream code and make moving away from piston even easier. 2018-12-15 20:44:28 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
import.sh basic installation instructions, and tweaks to scripts so that things 2019-01-11 10:04:56 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh basic installation instructions, and tweaks to scripts so that things 2019-01-11 10:04:56 -08:00
README.md adding some gifs to the front page 2018-12-03 21:34:49 -08:00
rgrep.sh adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.

traffic signal UI

agents moving