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281 lines
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<ol class="chapter"><li class="chapter-item expanded "><a href="../index.html"><strong aria-hidden="true">1.</strong> Overview</a></li><li class="chapter-item expanded "><a href="../howto/index.html" class="active"><strong aria-hidden="true">2.</strong> Instructions</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../howto/dev.html"><strong aria-hidden="true">2.1.</strong> Developer guide</a></li><li class="chapter-item expanded "><a href="../howto/map_parking.html"><strong aria-hidden="true">2.2.</strong> How to map on-street parking</a></li><li class="chapter-item expanded "><a href="../howto/new_city.html"><strong aria-hidden="true">2.3.</strong> Importing a new city</a></li><li class="chapter-item expanded "><a href="../howto/misc_dev_tricks.html"><strong aria-hidden="true">2.4.</strong> Misc developer tricks</a></li></ol></li><li class="chapter-item expanded "><a href="../how_it_works.html"><strong aria-hidden="true">3.</strong> How it works</a></li><li class="chapter-item expanded "><a href="../map/index.html"><strong aria-hidden="true">4.</strong> Map model</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../map/importing/index.html"><strong aria-hidden="true">4.1.</strong> Importing</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../map/importing/convert_osm.html"><strong aria-hidden="true">4.1.1.</strong> convert_osm</a></li><li class="chapter-item expanded "><a href="../map/importing/geometry.html"><strong aria-hidden="true">4.1.2.</strong> Road/intersection geometry</a></li><li class="chapter-item expanded "><a href="../map/importing/rest.html"><strong aria-hidden="true">4.1.3.</strong> The rest</a></li></ol></li><li class="chapter-item expanded "><a href="../map/edits.html"><strong aria-hidden="true">4.2.</strong> Live edits</a></li><li class="chapter-item expanded "><a href="../map/misc.html"><strong aria-hidden="true">4.3.</strong> Misc</a></li></ol></li><li class="chapter-item expanded "><a href="../trafficsim/index.html"><strong aria-hidden="true">5.</strong> Traffic simulation</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../trafficsim/discrete_event.html"><strong aria-hidden="true">5.1.</strong> Discrete event simulation</a></li><li class="chapter-item expanded "><a href="../trafficsim/travel_demand.html"><strong aria-hidden="true">5.2.</strong> Travel demand</a></li><li class="chapter-item expanded "><a href="../trafficsim/gridlock.html"><strong aria-hidden="true">5.3.</strong> Gridlock</a></li></ol></li><li class="chapter-item expanded "><a href="../case_studies/index.html"><strong aria-hidden="true">6.</strong> Case studies</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../case_studies/lake_wash.html"><strong aria-hidden="true">6.1.</strong> Lake Washington Blvd Stay Healthy Street</a></li><li class="chapter-item expanded "><a href="../case_studies/west_seattle.html"><strong aria-hidden="true">6.2.</strong> West Seattle mitigations</a></li></ol></li><li class="chapter-item expanded "><a href="../api.html"><strong aria-hidden="true">7.</strong> API</a></li><li class="chapter-item expanded "><a href="../project/index.html"><strong aria-hidden="true">8.</strong> Project</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../project/roadmap.html"><strong aria-hidden="true">8.1.</strong> Roadmap</a></li><li class="chapter-item expanded "><a href="../project/motivations.html"><strong aria-hidden="true">8.2.</strong> Motivations</a></li><li class="chapter-item expanded "><a href="../project/history/index.html"><strong aria-hidden="true">8.3.</strong> History</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../project/history/backstory.html"><strong aria-hidden="true">8.3.1.</strong> Backstory</a></li><li class="chapter-item expanded "><a href="../project/history/year1.html"><strong aria-hidden="true">8.3.2.</strong> Year 1</a></li><li class="chapter-item expanded "><a href="../project/history/year2.html"><strong aria-hidden="true">8.3.3.</strong> Year 2</a></li><li class="chapter-item expanded "><a href="../project/history/year3.html"><strong aria-hidden="true">8.3.4.</strong> Year 3</a></li></ol></li><li class="chapter-item expanded "><a href="../project/CHANGELOG.html"><strong aria-hidden="true">8.4.</strong> Full CHANGELOG</a></li><li class="chapter-item expanded "><a href="../project/references.html"><strong aria-hidden="true">8.5.</strong> References</a></li></ol></li></ol>
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<h1 class="menu-title">A/B Street</h1>
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<main>
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<h1><a class="header" href="#ab-street-instructions" id="ab-street-instructions">A/B Street Instructions</a></h1>
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<p>This is an alpha-quality demo. Please email <a href="mailto:dabreegster@gmail.com">dabreegster@gmail.com</a> or
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<a href="https://github.com/dabreegster/abstreet/issues/">file a Github issue</a> if you
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hit problems.</p>
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<h2><a class="header" href="#installing-the-game" id="installing-the-game">Installing the game</a></h2>
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<p>Grab a pre-built binary release -- updated every Sunday, announced at
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<a href="http://old.reddit.com/r/abstreet">r/abstreet</a>:</p>
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<ul>
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<li>Windows:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_windows_v0_2_8.zip
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<ul>
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<li>Unzip the folder, then run <code>play_abstreet.bat</code>. You'll probably getting a
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warning about running software from an unknown publisher.</li>
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</ul>
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</li>
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<li>Mac:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_mac_v0_2_8.zip
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<ul>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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<li>If that just opens a text file instead of running the game, then instead
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open terminal, <code>cd</code> to the directory you just unzipped. Then do:
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<code>cd game; RUST_BACKTRACE=1 ./game 1> ../output.txt 2>&1</code></li>
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<li><a href="https://github.com/dabreegster/abstreet/issues/77">Help needed</a> to package
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this as a Mac .app, to make this process simpler</li>
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</ul>
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</li>
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<li>Linux:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_linux_v0_2_8.zip
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<ul>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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</ul>
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</li>
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<li>FreeBSD: https://www.freshports.org/games/abstreet/ (thanks to
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<a href="https://github.com/yurivict">Yuri</a>)</li>
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</ul>
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<p>Or you can <a href="/docs/dev.html">compile from source</a>.</p>
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<h2><a class="header" href="#playing-the-game" id="playing-the-game">Playing the game</a></h2>
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<ul>
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<li>Use the <strong>tutorial</strong> to learn the controls.</li>
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<li>Play the <strong>challenges</strong> for directed gameplay.</li>
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<li>Try out any ideas in the <strong>sandbox</strong>.</li>
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</ul>
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<h2><a class="header" href="#data-source-licensing" id="data-source-licensing">Data source licensing</a></h2>
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<p>A/B Street binary releases contain pre-built maps that combine data from:</p>
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<ul>
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<li>OpenStreetMap (https://www.openstreetmap.org/copyright)</li>
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<li>King County metro
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(https://www.kingcounty.gov/depts/transportation/metro/travel-options/bus/app-center/terms-of-use.aspx)</li>
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<li>City of Seattle GIS program
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(https://www.opendatacommons.org/licenses/pddl/1.0/)</li>
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<li>https://github.com/seattleio/seattle-boundaries-data
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(https://creativecommons.org/publicdomain/zero/1.0/)</li>
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<li>Puget Sound Regional Council
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(https://www.psrc.org/activity-based-travel-model-soundcast)</li>
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<li>USGS SRTM</li>
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</ul>
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<p>Other binary data bundled in:</p>
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<ul>
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<li>Overpass font (https://fonts.google.com/specimen/Overpass, Open Font License)</li>
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<li>Bungee fonts (https://fonts.google.com/specimen/Bungee, Open Font License)</li>
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<li>Material Design icons (https://material.io/resources/icons, Apache license)</li>
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