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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Everything needed to setup a simulation. https://a-b-street.github.io/docs/tech/trafficsim/travel_demand.html for context."><meta name="keywords" content="rust, rustlang, rust-lang, make"><title>sim::make - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
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</a><h2 class="location"><a href="#">Module make</a></h2><div class="sidebar-elems"><section><div class="block"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#functions">Functions</a></li></ul></div></section><div id="sidebar-vars" data-name="make" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../sim/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Module <a href="../index.html">sim</a>::<wbr><a class="mod" href="#">make</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/sim/make/mod.rs.html#1-20">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Everything needed to setup a simulation.
<a href="https://a-b-street.github.io/docs/tech/trafficsim/travel_demand.html">https://a-b-street.github.io/docs/tech/trafficsim/travel_demand.html</a> for context.</p>
</div></details><h2 id="reexports" class="small-section-header"><a href="#reexports">Re-exports</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left import-item" id="reexport.BorderSpawnOverTime"><code>pub use self::generator::<a class="struct" href="generator/struct.BorderSpawnOverTime.html" title="struct sim::make::generator::BorderSpawnOverTime">BorderSpawnOverTime</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item" id="reexport.ScenarioGenerator"><code>pub use self::generator::<a class="struct" href="generator/struct.ScenarioGenerator.html" title="struct sim::make::generator::ScenarioGenerator">ScenarioGenerator</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item" id="reexport.SpawnOverTime"><code>pub use self::generator::<a class="struct" href="generator/struct.SpawnOverTime.html" title="struct sim::make::generator::SpawnOverTime">SpawnOverTime</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item" id="reexport.SimFlags"><code>pub use self::load::<a class="struct" href="load/struct.SimFlags.html" title="struct sim::make::load::SimFlags">SimFlags</a>;</code></div><div class="item-right docblock-short"></div></div></div><h2 id="modules" class="small-section-header"><a href="#modules">Modules</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="mod" href="activity_model/index.html" title="sim::make::activity_model mod">activity_model</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short"><p>An activity model creates “people” that follow a set schedule of activities through the day.
Each activity (like shopping, working, sleeping) lasts some time, and requires the person to go
somewhere at some time. This is an extremely simple activity model that just uses data inferred
from OSM.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="generator/index.html" title="sim::make::generator mod">generator</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short"><p>This is a much more primitive way to randomly generate trips. activity_model.rs has something
more realistic.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="load/index.html" title="sim::make::load mod">load</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="spawner/index.html" title="sim::make::spawner mod">spawner</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short"><p>Intermediate structures used to instantiate a Scenario. Badly needs simplification:
https://github.com/a-b-street/abstreet/issues/258</p>
</div></div></div><h2 id="functions" class="small-section-header"><a href="#functions">Functions</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.fork_rng.html" title="sim::make::fork_rng fn">fork_rng</a></div><div class="item-right docblock-short"><p>Need to explain this trick basically keeps consistency between two different simulations when
each one might make slightly different sequences of calls to the RNG.</p>
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