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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `turn` mod in crate `map_model`."><meta name="keywords" content="rust, rustlang, rust-lang, turn"><title>map_model::objects::turn - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../map_model/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class='location'>Module turn</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'><a href='../../index.html'>map_model</a>::<wbr><a href='../index.html'>objects</a></p><script>window.sidebarCurrent = {name: 'turn', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/map_model/objects/turn.rs.html#1-375' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../../index.html'>map_model</a>::<wbr><a href='../index.html'>objects</a>::<wbr><a class="mod" href=''>turn</a></span></h1><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.CompressedMovementID.html" title='map_model::objects::turn::CompressedMovementID struct'>CompressedMovementID</a></td><td class='docblock-short'><p>This is cheaper to store than a MovementID. It simply indexes into the list of movements.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.Movement.html" title='map_model::objects::turn::Movement struct'>Movement</a></td><td class='docblock-short'><p>A Movement groups all turns from one road to another, letting traffic signals operate at a
higher level of abstraction.
This is only useful for traffic signals currently.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.MovementID.html" title='map_model::objects::turn::MovementID struct'>MovementID</a></td><td class='docblock-short'><p>One road usually has 4 crosswalks, each a singleton Movement. We need all of the information
here to keep each crosswalk separate.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.Turn.html" title='map_model::objects::turn::Turn struct'>Turn</a></td><td class='docblock-short'><p>A Turn leads from the end of one Lane to the start of another. (Except for pedestrians;
sidewalks are bidirectional.)</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.TurnID.html" title='map_model::objects::turn::TurnID struct'>TurnID</a></td><td class='docblock-short'><p>Turns are uniquely identified by their (src, dst) lanes and their parent intersection.
Intersection is needed to distinguish crosswalks that exist at two ends of a sidewalk.</p>
</td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table><tr class='module-item'><td><a class="enum" href="enum.TurnPriority.html" title='map_model::objects::turn::TurnPriority enum'>TurnPriority</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.TurnType.html" title='map_model::objects::turn::TurnType enum'>TurnType</a></td><td class='docblock-short'></td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
<table><tr class='module-item'><td><a class="fn" href="fn.movement_geom.html" title='map_model::objects::turn::movement_geom fn'>movement_geom</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "map_model";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>