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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Generates a scenario from aggregated origin&#x2F;destination data (DesireLines). The input describes an exact number of people, who live in one zone and work in another (possibly the same) and commute using some mode. For each of them, we just need to pick a specific home and workplace from the zones, and use the Options to pick departure times. Well wind up creating people who just take two trips daily: home -&gt; work -&gt; home."><meta name="keywords" content="rust, rustlang, rust-lang, disaggregate"><title>disaggregate in popdat::od - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
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</a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">popdat</a>::<wbr><a href="index.html">od</a></h2><div id="sidebar-vars" data-name="disaggregate" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../popdat/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">popdat</a>::<wbr><a href="index.html">od</a>::<wbr><a class="fn" href="#">disaggregate</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/popdat/od.rs.html#71-186" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust fn"><code>pub fn disaggregate(<br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;zones: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;desire_lines: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="struct.DesireLine.html" title="struct popdat::od::DesireLine">DesireLine</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;opts: <a class="struct" href="struct.Options.html" title="struct popdat::od::Options">Options</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;rng: &amp;mut <a class="struct" href="https://docs.rs/rand_xorshift/0.3.0/rand_xorshift/struct.XorShiftRng.html" title="struct rand_xorshift::XorShiftRng">XorShiftRng</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;timer: &amp;mut <a class="struct" href="../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a>&lt;'_&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../synthpop/scenario/struct.PersonSpec.html" title="struct synthpop::scenario::PersonSpec">PersonSpec</a>&gt;<span class="notable-traits"><span class="notable-traits-tooltip"><div class="notable-traits-tooltiptext"><span class="docblock"><div class="notable">Notable traits for <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.u8.html">u8</a>, A&gt;</div><code class="content"><span class="where fmt-newline">impl&lt;A&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/std/io/trait.Write.html" title="trait std::io::Write">Write</a> for <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.u8.html">u8</a>, A&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;A: <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/alloc/trait.Allocator.html" title="trait core::alloc::Allocator">Allocator</a>,&nbsp;</span></span></code></span></div></span></span></code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Generates a scenario from aggregated origin/destination data (DesireLines). The input describes
an exact number of people, who live in one zone and work in another (possibly the same) and
commute using some mode. For each of them, we just need to pick a specific home and workplace
from the zones, and use the Options to pick departure times. Well wind up creating people who
just take two trips daily: home -&gt; work -&gt; home.</p>
<p>The home and workplace may be a specific building, or theyre snapped to a map border,
resulting in trips that begin and/or end off-map. The amount of the zone that overlaps with the
map boundary determines this. If the zone and map boundary overlap 50% by area, then half of
the people to/from this zone will pick buildings, and half will pick borders.</p>
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