.. |
common
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i forgot that there was an isochrone experiment. plug it up to contours.
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2020-07-21 07:23:33 -07:00 |
debug
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widget replacement keeps margins from the old
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2020-07-19 11:28:12 -07:00 |
devtools
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prep for hackathon. make the block map a sandbox dashboard, work off of a live sim. [rebuild]
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2020-07-18 07:22:18 -07:00 |
edit
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tighten up polygon_with_holes API
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2020-07-20 09:41:47 -07:00 |
info
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experiment with fan charts for intersection delay. they... need work.
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2020-07-21 10:10:42 -07:00 |
layer
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use AgentType, not TripMode, in throughput
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2020-07-17 16:39:16 -07:00 |
render
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make an AgentType enum, stop abusing TripMode. a small first step,
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2020-07-17 15:13:36 -07:00 |
sandbox
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start an info panel for an entire route
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2020-07-21 08:15:07 -07:00 |
app.rs
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track passengers boarding/alighting. further rearrange stop/bus/route
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2020-07-21 08:55:07 -07:00 |
challenges.rs
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detect the data/ dir more intelligently. fixes #73. still need to
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2020-07-07 11:09:35 -07:00 |
colors.rs
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color buildings with some amenity slightly differently. and grab fresh krakow osm data
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2020-07-10 11:20:56 -07:00 |
cutscene.rs
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find some excuse to include one of holly's characters in a cutscene.
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2020-07-18 09:46:21 -07:00 |
game.rs
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Resolve #13 by adding traffic to the title screen in order to make the (#144)
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2020-07-08 19:38:58 -07:00 |
helpers.rs
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use AgentType, not TripMode, in throughput
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2020-07-17 16:39:16 -07:00 |
main.rs
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cleanup after the relative dir fix, and add support for hardcoding the
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2020-07-07 12:14:02 -07:00 |
managed.rs
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cleaning up the last of Colorer, and quick_menu too while I'm at it
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2020-06-17 10:36:18 -07:00 |
options.rs
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change LaneID from usize to u32. savings:
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2020-07-08 08:47:02 -07:00 |
pregame.rs
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first wave of character art from holly!!!
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2020-07-13 21:09:36 -07:00 |