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abtest
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prepping for a caching layer by changing render API, plumbing ctx...
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2020-02-08 10:36:44 -08:00 |
common
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refactor away DrawCtx, just pass UI
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2020-02-10 13:28:03 -08:00 |
debug
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prepping for a caching layer by changing render API, plumbing ctx...
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2020-02-08 10:36:44 -08:00 |
edit
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refactor away DrawCtx, just pass UI
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2020-02-10 13:28:03 -08:00 |
mission
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prepping for a caching layer by changing render API, plumbing ctx...
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2020-02-08 10:36:44 -08:00 |
render
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refactor away DrawCtx, just pass UI
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2020-02-10 13:28:03 -08:00 |
sandbox
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cutover to use winit's own event loop. thanks to goddessfreya for help
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2020-02-10 10:01:49 -08:00 |
challenges.rs
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less terrible stop sign editor [rebuild]
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2020-02-05 16:54:10 -08:00 |
colors.rs
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refactoring some UI-related colors
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2020-02-03 11:14:17 -08:00 |
game.rs
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slightly less inefficient draw_blocking_text
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2020-02-08 13:52:29 -08:00 |
helpers.rs
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refactor rotating colors, and use a different palette for the 10 bucket case
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2020-02-05 14:53:22 -08:00 |
main.rs
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upgrade glium and glutin
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2020-02-09 10:56:51 -08:00 |
managed.rs
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draw previous state underneath wizards, so everything doesnt vanish
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2020-02-04 12:52:47 -08:00 |
obj_actions.rs
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gracefully exit info panels for agents that go away
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2020-01-16 16:13:21 -08:00 |
options.rs
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render phases differently in the full diagram
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2020-01-14 14:57:14 -08:00 |
pregame.rs
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start dismantling DrawBoth, and make the JustDraw API nicer
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2020-02-08 10:36:44 -08:00 |
ui.rs
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refactor away DrawCtx, just pass UI
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2020-02-10 13:28:03 -08:00 |