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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="List of all items in this crate"><meta name="keywords" content="rust, rustlang, rust-lang"><title>List of all items in this crate</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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</h1><h3 id="Structs">Structs</h3><ul class="structs docblock"><li><a href="app/struct.App.html">app::App</a></li><li><a href="app/struct.FindDelayedIntersections.html">app::FindDelayedIntersections</a></li><li><a href="app/struct.Flags.html">app::Flags</a></li><li><a href="app/struct.PerMap.html">app::PerMap</a></li><li><a href="app/struct.PerObjectActions.html">app::PerObjectActions</a></li><li><a href="app/struct.SessionState.html">app::SessionState</a></li><li><a href="app/struct.ShowEverything.html">app::ShowEverything</a></li><li><a href="app/struct.ShowLayers.html">app::ShowLayers</a></li><li><a href="challenges/struct.Challenge.html">challenges::Challenge</a></li><li><a href="challenges/struct.ChallengesPicker.html">challenges::ChallengesPicker</a></li><li><a href="challenges/struct.HighScore.html">challenges::HighScore</a></li><li><a href="challenges/cutscene/struct.CutsceneBuilder.html">challenges::cutscene::CutsceneBuilder</a></li><li><a href="challenges/cutscene/struct.CutscenePlayer.html">challenges::cutscene::CutscenePlayer</a></li><li><a href="challenges/cutscene/struct.FYI.html">challenges::cutscene::FYI</a></li><li><a href="challenges/cutscene/struct.Scene.html">challenges::cutscene::Scene</a></li><li><a href="common/struct.CommonState.html">common::CommonState</a></li><li><a href="common/warp/struct.DebugWarp.html">common::warp::DebugWarp</a></li><li><a href="common/warp/struct.Warping.html">common::warp::Warping</a></li><li><a href="debug/struct.Actions.html">debug::Actions</a></li><li><a href="debug/struct.DebugMode.html">debug::DebugMode</a></li><li><a href="debug/struct.ScreenshotTest.html">debug::ScreenshotTest</a></li><li><a href="debug/struct.SearchResults.html">debug::SearchResults</a></li><li><a href="debug/blocked_by/struct.Viewer.html">debug::blocked_by::Viewer</a></li><li><a href="debug/floodfill/struct.Floodfiller.html">debug::floodfill::Floodfiller</a></li><li><a href="debug/objects/struct.ObjectDebugger.html">debug::objects::ObjectDebugger</a></li><li><a href="debug/path_counter/struct.PathCounter.html">debug::path_counter::PathCounter</a></li><li><a href="debug/polygons/struct.PolygonDebugger.html">debug::polygons::PolygonDebugger</a></li><li><a href="debug/routes/struct.AllRoutesExplorer.html">debug::routes::AllRoutesExplorer</a></li><li><a href="debug/routes/struct.PathCostDebugger.html">debug::routes::PathCostDebugger</a></li><li><a href="debug/routes/struct.RouteExplorer.html">debug::routes::RouteExplorer</a></li><li><a href="debug/uber_turns/struct.UberTurnPicker.html">debug::uber_turns::UberTurnPicker</a></li><li><a href="debug/uber_turns/struct.UberTurnViewer.html">debug::uber_turns::UberTurnViewer</a></li><li><a href="devtools/struct.DevToolsMode.html">devtools::DevToolsMode</a></li><li><a href="devtools/collisions/struct.CollisionsViewer.html">devtools::collisions::CollisionsViewer</a></li><li><a href="devtools/collisions/struct.Filters.html">devtools::collisions::Filters</a></li><li><a href="devtools/collisions/struct.MapspaceTooltips.html">devtools::collisions::MapspaceTooltips</a></li><li><a href="devtools/destinations/struct.PopularDestinations.html">devtools::destinations::PopularDestinations</a></li><li><a href="devtools/kml/struct.Object.html">devtools::kml::Object</a></li><li><a href="devtools/kml/struct.ViewKML.html">devtools::kml::ViewKML</a></li><li><a href="devtools/polygon/struct.PolygonEditor.html">devtools::polygon::PolygonEditor</a></li><li><a href="devtools/scenario/struct.ScenarioManager.html">devtools::scenario::ScenarioManager</a></li><li><a href="devtools/story/struct.Lasso.html">devtools::story::Lasso</a></li><li><a href="devtools/story/struct.Marker.html">devtools::story::Marker</a></li><li><a href="devtools/story/struct.RecordedStoryMap.html">devtools::story::RecordedStoryMap</a></li><li><a href="devtools/story/struct.StoryMap.html">devtools::story::StoryMap</a></li><li><a href="devtools/story/struct.StoryMapEditor.html">devtools::story::StoryMapEditor</a></li><li><a href="edit/struct.ConfirmDiscard.html">edit::ConfirmDiscard</a></li><li><a href="edit/struct.EditMode.html">edit::EditMode</a></li><li><a href="edit/struct.LoadEdits.html">edit::LoadEdits</a></li><li><a href="edit/struct.SaveEdits.html">edit::SaveEdits</a></li><li><a href="edit/bulk/struct.BulkEdit.html">edit::bulk::BulkEdit</a></li><li><a href="edit/bulk/struct.BulkSelect.html">edit::bulk::BulkSelect</a></li><li><a href="edit/lanes/struct.LaneEditor.html">edit::lanes::LaneEditor</a></li><li><a href="edit/routes/struct.RouteEditor.html">edit::routes::RouteEditor</a></li><li><a href="edit/select/struct.RoadSelector.html">edit::select::RoadSelector</a></li><li><a href="edit/stop_signs/struct.StopSignEditor.html">edit::stop_signs::StopSignEditor</a></li><li><a href="edit/traffic_signals/struct.BundleEdits.html">edit::traffic_signals::BundleEdits</a></li><li><a href="edit/traffic_signals/struct.TrafficSignalEditor.html">edit::traffic_signals::TrafficSignalEditor</a></li><li><a href="edit/traffic_signals/edits/struct.ChangeDuration.html">edit::traffic_signals::edits::ChangeDuration</a></li><li><a href="edit/traffic_signals/offsets/struct.ShowAbsolute.html">edit::traffic_signals::offsets::ShowAbsolute</a></li><li><a href="edit/traffic_signals/offsets/struct.ShowRelative.html">edit::traffic_signals::offsets::ShowRelative</a></li><li><a href="edit/traffic_signals/offsets/struct.TuneRelative.html">edit::traffic_signals::offsets::TuneRelative</a></li><li><a href="edit/traffic_signals/picker/struct.SignalPicker.html">edit::traffic_signals::picker::SignalPicker</a></li><li><a href="edit/traffic_signals/preview/struct.PreviewTrafficSignal.html">edit::traffic_signals::preview::PreviewTrafficSignal</a></li><li><a href="edit/zones/struct.ZoneEditor.html">edit::zones::ZoneEditor</a></li><li><a href="info/struct.DataOptions.html">info::DataOptions</a></li><li><a href="info/struct.Details.html">info::Details</a></li><li><a href="info/struct.InfoPanel.html">info::InfoPanel</a></li><li><a href="info/trip/struct.OpenTrip.html">info::trip::OpenTrip</a></li><li><a href="layer/struct.PickLayer.html">layer::PickLayer</a></li><li><a href="layer/elevation/struct.ElevationContours.html">layer::elevation::ElevationContours</a></li><li><a href="layer/elevation/struct.SteepStreets.html">layer::elevation::SteepStreets</a></li><li><a href="layer/favorites/struct.Favorites.html">layer::favorites::Favorites</a></li><li><a href="layer/favorites/struct.ShowFavorites.html">layer::favorites::ShowFavorites</a></li><li><a href="layer/map/struct.BikeActivity.html">layer::map::BikeActivity</a></li><li><a href="layer/map/struct.CongestionCaps.html">layer::map::CongestionCaps</a></li><li><a href="layer/map/struct.Static.html">layer::map::Static</a></li><li><a href="layer/pandemic/struct.Options.html">layer::pandemic::Options</a></li><li><a href="layer/pandemic/struct.Pandemic.html">layer::pandemic::Pandemic</a></li><li><a href="layer/parking/struct.Efficiency.html">layer::parking::Efficiency</a></li><li><a href="layer/parking/struct.Occupancy.html">layer::parking::Occupancy</a></li><li><a href="layer/population/struct.Options.html">layer::population::Options</a></li><li><a href="layer/population/struct.PopulationMap.html">layer::population::PopulationMap</a></li><li><a href="layer/traffic/struct.Backpressure.html">layer::traffic::Backpressure</a></li><li><a href="layer/traffic/struct.CompareThroughput.html">layer::traffic::CompareThroughput</a></li><li><a href="layer/traffic/struct.Delay.html">layer::traffic::Delay</a></li><li><a href="layer/traffic/struct.Jam.html">layer::traffic::Jam</a></li><li><a href="layer/traffic/struct.Throughput.html">layer::traffic::Throughput</a></li><li><a href="layer/traffic/struct.TrafficJams.html">layer::traffic::TrafficJams</a></li><li><a href="layer/transit/struct.TransitNetwork.html">layer::transit::TransitNetwork</a></li><li><a href="pregame/struct.About.html">pregame::About</a></li><li><a href="pregame/struct.MainMenu.html">pregame::MainMenu</a></li><li><a href="pregame/struct.Screensaver.html">pregame::Screensaver</a></li><li><a href="pregame/struct.TitleScreen.html">pregame::TitleScreen</a></li><li><a href="pregame/proposals/struct.Proposals.html">pregame::proposals::Proposals</a></li><li><a href="sandbox/struct.Actions.html">sandbox::Actions</a></li><li><a href="sandbox/struct.BackToMainMenu.html">sandbox::BackToMainMenu</a></li><li><a href="sandbox/struct.SandboxControls.html">sandbox::SandboxControls</a></li><li><a href="sandbox/struct.SandboxLoader.html">sandbox::SandboxLoader</a></li><li><a href="sandbox/struct.SandboxMode.html">sandbox::SandboxMode</a></li><li><a href="sandbox/dashboards/commuter/struct.Block.html">sandbox::dashboards::commuter::Block</a></li><li><a href="sandbox/dashboards/commuter/struct.CommuterPatterns.html">sandbox::dashboards::commuter::CommuterPatterns</a></li><li><a href="sandbox/dashboards/commuter/struct.Filter.html">sandbox::dashboards::commuter::Filter</a></li><li><a href="sandbox/dashboards/commuter/struct.Loop.html">sandbox::dashboards::commuter::Loop</a></li><li><a href="sandbox/dashboards/commuter/struct.PanelState.html">sandbox::dashboards::commuter::PanelState</a></li><li><a href="sandbox/dashboards/misc/struct.ActiveTraffic.html">sandbox::dashboards::misc::ActiveTraffic</a></li><li><a href="sandbox/dashboards/misc/struct.TransitRoutes.html">sandbox::dashboards::misc::TransitRoutes</a></li><li><a href="sandbox/dashboards/parking_overhead/struct.Entry.html">sandbox::dashboards::parking_overhead::Entry</a></li><li><a href="sandbox/dashboards/parking_overhead/struct.Filters.html">sandbox::dashboards::parking_overhead::Filters</a></li><li><a href="sandbox/dashboards/parking_overhead/struct.ParkingOverhead.html">sandbox::dashboards::parking_overhead::ParkingOverhead</a></li><li><a href="sandbox/dashboards/selector/struct.RectangularSelector.html">sandbox::dashboards::selector::RectangularSelector</a></li><li><a href="sandbox/dashboards/summaries/struct.Filter.html">sandbox::dashboards::summaries::Filter</a></li><li><a href="sandbox/dashboards/summaries/struct.TripSummaries.html">sandbox::dashboards::summaries::TripSummaries</a></li><li><a href="sandbox/dashboards/traffic_signals/struct.Demand.html">sandbox::dashboards::traffic_signals::Demand</a></li><li><a href="sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html">sandbox::dashboards::traffic_signals::TrafficSignalDemand</a></li><li><a href="sandbox/dashboards/trip_table/struct.CancelledTrip.html">sandbox::dashboards::trip_table::CancelledTrip</a></li><li><a href="sandbox/dashboards/trip_table/struct.Filters.html">sandbox::dashboards::trip_table::Filters</a></li><li><a href="sandbox/dashboards/trip_table/struct.FinishedTrip.html">sandbox::dashboards::trip_table::FinishedTrip</a></li><li><a href="sandbox/dashboards/trip_table/struct.TripTable.html">sandbox::dashboards::trip_table::TripTable</a></li><li><a href="sandbox/dashboards/trip_table/struct.UnfinishedTrip.html">sandbox::dashboards::trip_table::UnfinishedTrip</a></li><li><a href="sandbox/gameplay/struct.FinalScore.html">sandbox::gameplay::FinalScore</a></li><li><a href="sandbox/gameplay/actdev/struct.About.html">sandbox::gameplay::actdev::About</a></li><li><a href="sandbox/gameplay/actdev/struct.Actdev.html">sandbox::gameplay::actdev::Actdev</a></li><li><a href="sandbox/gameplay/commute/struct.OptimizeCommute.html">sandbox::gameplay::commute::OptimizeCommute</a></li><li><a href="sandbox/gameplay/fix_traffic_signals/struct.FixTrafficSignals.html">sandbox::gameplay::fix_traffic_signals::FixTrafficSignals</a></li><li><a href="sandbox/gameplay/freeform/struct.ChangeScenario.html">sandbox::gameplay::freeform::ChangeScenario</a></li><li><a href="sandbox/gameplay/freeform/struct.Freeform.html">sandbox::gameplay::freeform::Freeform</a></li><li><a href="sandbox/gameplay/freeform/spawner/struct.AgentSpawner.html">sandbox::gameplay::freeform::spawner::AgentSpawner</a></li><li><a href="sandbox/gameplay/play_scenario/struct.ChangeMode.html">sandbox::gameplay::play_scenario::ChangeMode</a></li><li><a href="sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html">sandbox::gameplay::play_scenario::EditScenarioModifiers</a></li><li><a href="sandbox/gameplay/play_scenario/struct.PlayScenario.html">sandbox::gameplay::play_scenario::PlayScenario</a></li><li><a href="sandbox/gameplay/tutorial/struct.Stage.html">sandbox::gameplay::tutorial::Stage</a></li><li><a href="sandbox/gameplay/tutorial/struct.Tutorial.html">sandbox::gameplay::tutorial::Tutorial</a></li><li><a href="sandbox/gameplay/tutorial/struct.TutorialPointer.html">sandbox::gameplay::tutorial::TutorialPointer</a></li><li><a href="sandbox/gameplay/tutorial/struct.TutorialState.html">sandbox::gameplay::tutorial::TutorialState</a></li><li><a href="sandbox/minimap/struct.MinimapController.html">sandbox::minimap::MinimapController</a></li><li><a href="sandbox/misc_tools/struct.RoutePreview.html">sandbox::misc_tools::RoutePreview</a></li><li><a href="sandbox/misc_tools/struct.TrafficRecorder.html">sandbox::misc_tools::TrafficRecorder</a></li><li><a href="sandbox/speed/struct.TimePanel.html">sandbox::speed::TimePanel</a></li><li><a href="sandbox/time_warp/struct.JumpToTime.html">sandbox::time_warp::JumpToTime</a></li><li><a href="sandbox/time_warp/struct.TimeWarpScreen.html">sandbox::time_warp::TimeWarpScreen</a></li></ul><h3 id="Enums">Enums</h3><ul class="enums docblock"><li><a href="challenges/cutscene/enum.Layout.html">challenges::cutscene::Layout</a></li><li><a href="debug/floodfill/enum.Source.html">debug::floodfill::Source</a></li><li><a href="debug/polygons/enum.Item.html">debug::polygons::Item</a></li><li><a href="devtools/collisions/enum.Dataviz.html">devtools::collisions::Dataviz</a></li><li><a href="devtools/story/enum.Mode.html">devtools::story::Mode</a></li><li><a href="edit/select/enum.Mode.html">edit::select::Mode</a></li><li><a href="info/enum.Tab.html">info::Tab</a></li><li><a href="layer/enum.LayerOutcome.html">layer::LayerOutcome</a></li><li><a href="layer/pandemic/enum.SEIR.html">layer::pandemic::SEIR</a></li><li><a href="layer/parking/enum.Loc.html">layer::parking::Loc</a></li><li><a href="sandbox/enum.LoadStage.html">sandbox::LoadStage</a></li><li><a href="sandbox/dashboards/enum.DashTab.html">sandbox::dashboards::DashTab</a></li><li><a href="sandbox/dashboards/commuter/enum.BlockSelection.html">sandbox::dashboards::commuter::BlockSelection</a></li><li><a href="sandbox/dashboards/commuter/enum.BorderType.html">sandbox::dashboards::commuter::BorderType</a></li><li><a href="sandbox/gameplay/enum.GameplayMode.html">sandbox::gameplay::GameplayMode</a></li><li><a href="sandbox/gameplay/enum.LoadScenario.html">sandbox::gameplay::LoadScenario</a></li><li><a href="sandbox/gameplay/tutorial/enum.Task.html">sandbox::gameplay::tutorial::Task</a></li><li><a href="sandbox/speed/enum.SpeedSetting.html">sandbox::speed::SpeedSetting</a></li></ul><h3 id="Traits">Traits</h3><ul class="traits docblock"><li><a href="app/trait.ShowObject.html">app::ShowObject</a></li><li><a href="info/trait.ContextualActions.html">info::ContextualActions</a></li><li><a href="layer/trait.Layer.html">layer::Layer</a></li><li><a href="sandbox/gameplay/trait.GameplayState.html">sandbox::gameplay::GameplayState</a></li></ul><h3 id="Functions">Functions</h3><ul class="functions docblock"><li><a href="app/fn.add_study_area.html">app::add_study_area</a></li><li><a href="challenges/cutscene/fn.make_panel.html">challenges::cutscene::make_panel</a></li><li><a href="challenges/prebake/fn.prebake.html">challenges::prebake::prebake</a></li><li><a href="challenges/prebake/fn.prebake_all.html">challenges::prebake::prebake_all</a></li><li><a href="common/fn.checkbox_per_mode.html">common::checkbox_per_mode</a></li><li><a href="common/fn.cmp_duration_shorter.html">common::cmp_duration_shorter</a></li><li><a href="common/fn.color_for_agent_type.html">common::color_for_agent_type</a></li><li><a href="common/fn.color_for_mode.html">common::color_for_mode</a></li><li><a href="common/fn.color_for_trip_phase.html">common::color_for_trip_phase</a></li><li><a href="common/fn.intersections_from_roads.html">common::intersections_from_roads</a></li><li><a href="common/fn.jump_to_time_upon_startup.html">common::jump_to_time_upon_startup</a></li><li><a href="common/fn.list_names.html">common::list_names</a></li><li><a href="common/fn.tool_panel.html">common::tool_panel</a></li><li><a href="common/warp/fn.inner_warp_to_id.html">common::warp::inner_warp_to_id</a></li><li><a href="common/warp/fn.warp_to_id.html">common::warp::warp_to_id</a></li><li><a href="debug/fn.calc_all_routes.html">debug::calc_all_routes</a></li><li><a href="debug/fn.diff_tags.html">debug::diff_tags</a></li><li><a href="debug/fn.draw_banned_turns.html">debug::draw_banned_turns</a></li><li><a href="debug/fn.export_for_leaflet.html">debug::export_for_leaflet</a></li><li><a href="debug/fn.find_bad_signals.html">debug::find_bad_signals</a></li><li><a href="debug/fn.find_degenerate_roads.html">debug::find_degenerate_roads</a></li><li><a href="debug/fn.find_large_intersections.html">debug::find_large_intersections</a></li><li><a href="debug/routes/fn.calculate_demand.html">debug::routes::calculate_demand</a></li><li><a href="debug/routes/fn.cmp_count.html">debug::routes::cmp_count</a></li><li><a href="debug/routes/fn.controls_to_params.html">debug::routes::controls_to_params</a></li><li><a href="debug/routes/fn.params_to_controls.html">debug::routes::params_to_controls</a></li><li><a href="debug/fn.search_osm.html">debug::search_osm</a></li><li><a href="debug/shared_row/fn.export.html">debug::shared_row::export</a></li><li><a href="debug/shared_row/fn.intersection.html">debug::shared_row::intersection</a></li><li><a href="debug/shared_row/fn.lane.html">debug::shared_row::lane</a></li><li><a href="debug/shared_row/fn.road.html">debug::shared_row::road</a></li><li><a href="debug/streetmix/fn.export.html">debug::streetmix::export</a></li><li><a href="debug/streetmix/fn.lane.html">debug::streetmix::lane</a></li><li><a href="debug/streetmix/fn.road.html">debug::streetmix::road</a></li><li><a href="devtools/kml/fn.load_objects.html">devtools::kml::load_objects</a></li><li><a href="devtools/kml/fn.make_object.html">devtools::kml::make_object</a></li><li><a href="devtools/kml/fn.make_query.html">devtools::kml::make_query</a></li><li><a href="devtools/story/fn.make_panel.html">devtools::story::make_panel</a></li><li><a href="devtools/story/fn.simplify.html">devtools::story::simplify</a></li><li><a href="edit/fn.apply_map_edits.html">edit::apply_map_edits</a></li><li><a href="edit/bulk/fn.get_lt_transformations.html">edit::bulk::get_lt_transformations</a></li><li><a href="edit/bulk/fn.make_bulk_edits.html">edit::bulk::make_bulk_edits</a></li><li><a href="edit/bulk/fn.make_lt_switcher.html">edit::bulk::make_lt_switcher</a></li><li><a href="edit/bulk/fn.make_select_panel.html">edit::bulk::make_select_panel</a></li><li><a href="edit/fn.can_edit_lane.html">edit::can_edit_lane</a></li><li><a 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href="sandbox/dashboards/summaries/fn.summary_boxes.html">sandbox::dashboards::summaries::summary_boxes</a></li><li><a href="sandbox/dashboards/trip_table/fn.make_table_cancelled_trips.html">sandbox::dashboards::trip_table::make_table_cancelled_trips</a></li><li><a href="sandbox/dashboards/trip_table/fn.make_table_finished_trips.html">sandbox::dashboards::trip_table::make_table_finished_trips</a></li><li><a href="sandbox/dashboards/trip_table/fn.make_table_unfinished_trips.html">sandbox::dashboards::trip_table::make_table_unfinished_trips</a></li><li><a href="sandbox/dashboards/trip_table/fn.produce_raw_data.html">sandbox::dashboards::trip_table::produce_raw_data</a></li><li><a href="sandbox/gameplay/actdev/fn.find_active_trip.html">sandbox::gameplay::actdev::find_active_trip</a></li><li><a href="sandbox/gameplay/fn.challenge_header.html">sandbox::gameplay::challenge_header</a></li><li><a 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href="sandbox/gameplay/tutorial/fn.actions.html">sandbox::gameplay::tutorial::actions</a></li><li><a href="sandbox/gameplay/tutorial/fn.arrow.html">sandbox::gameplay::tutorial::arrow</a></li><li><a href="sandbox/gameplay/tutorial/fn.bldg.html">sandbox::gameplay::tutorial::bldg</a></li><li><a href="sandbox/gameplay/tutorial/fn.execute.html">sandbox::gameplay::tutorial::execute</a></li><li><a href="sandbox/gameplay/tutorial/fn.intro_story.html">sandbox::gameplay::tutorial::intro_story</a></li><li><a href="sandbox/gameplay/tutorial/fn.make_bike_lane_scenario.html">sandbox::gameplay::tutorial::make_bike_lane_scenario</a></li><li><a href="sandbox/gameplay/tutorial/fn.transition.html">sandbox::gameplay::tutorial::transition</a></li><li><a href="sandbox/fn.is_daytime.html">sandbox::is_daytime</a></li><li><a href="sandbox/fn.maybe_exit_sandbox.html">sandbox::maybe_exit_sandbox</a></li><li><a href="sandbox/minimap/fn.make_agent_toggles.html">sandbox::minimap::make_agent_toggles</a></li><li><a href="sandbox/minimap/fn.make_tool_panel.html">sandbox::minimap::make_tool_panel</a></li><li><a href="sandbox/misc_tools/fn.make_btn.html">sandbox::misc_tools::make_btn</a></li><li><a href="sandbox/fn.mouseover_unzoomed_agent_circle.html">sandbox::mouseover_unzoomed_agent_circle</a></li><li><a href="sandbox/time_warp/fn.area_under_curve.html">sandbox::time_warp::area_under_curve</a></li><li><a href="sandbox/time_warp/fn.build_jump_to_delay_button.html">sandbox::time_warp::build_jump_to_delay_button</a></li><li><a href="sandbox/time_warp/fn.build_jump_to_time_btn.html">sandbox::time_warp::build_jump_to_time_btn</a></li><li><a href="sandbox/time_warp/fn.compare_count.html">sandbox::time_warp::compare_count</a></li><li><a href="fn.setup_app.html">setup_app</a></li></ul><h3 id="Typedefs">Typedefs</h3><ul class="typedefs docblock"><li><a href="app/type.Transition.html">app::Transition</a></li><li><a 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href="layer/constant.PANEL_PLACEMENT.html">layer::PANEL_PLACEMENT</a></li><li><a href="layer/elevation/constant.CONTOUR_STEP_SIZE.html">layer::elevation::CONTOUR_STEP_SIZE</a></li><li><a href="layer/elevation/constant.INTERSECTION_SEARCH_RADIUS.html">layer::elevation::INTERSECTION_SEARCH_RADIUS</a></li><li><a href="pregame/built_info/constant.BUILT_TIME_UTC.html">pregame::built_info::BUILT_TIME_UTC</a></li><li><a href="pregame/built_info/constant.CFG_ENDIAN.html">pregame::built_info::CFG_ENDIAN</a></li><li><a href="pregame/built_info/constant.CFG_ENV.html">pregame::built_info::CFG_ENV</a></li><li><a href="pregame/built_info/constant.CFG_FAMILY.html">pregame::built_info::CFG_FAMILY</a></li><li><a href="pregame/built_info/constant.CFG_OS.html">pregame::built_info::CFG_OS</a></li><li><a href="pregame/built_info/constant.CFG_POINTER_WIDTH.html">pregame::built_info::CFG_POINTER_WIDTH</a></li><li><a href="pregame/built_info/constant.CFG_TARGET_ARCH.html">pregame::built_info::CFG_TARGET_ARCH</a></li><li><a href="pregame/built_info/constant.CI_PLATFORM.html">pregame::built_info::CI_PLATFORM</a></li><li><a href="pregame/built_info/constant.DEBUG.html">pregame::built_info::DEBUG</a></li><li><a href="pregame/built_info/constant.FEATURES.html">pregame::built_info::FEATURES</a></li><li><a href="pregame/built_info/constant.FEATURES_STR.html">pregame::built_info::FEATURES_STR</a></li><li><a href="pregame/built_info/constant.HOST.html">pregame::built_info::HOST</a></li><li><a href="pregame/built_info/constant.NUM_JOBS.html">pregame::built_info::NUM_JOBS</a></li><li><a href="pregame/built_info/constant.OPT_LEVEL.html">pregame::built_info::OPT_LEVEL</a></li><li><a href="pregame/built_info/constant.PKG_AUTHORS.html">pregame::built_info::PKG_AUTHORS</a></li><li><a href="pregame/built_info/constant.PKG_DESCRIPTION.html">pregame::built_info::PKG_DESCRIPTION</a></li><li><a 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