Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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.github/workflows Trim down the .zip build to only include Montlake -- that's it. [rebuild] 2021-04-20 16:10:17 -07:00
abstio Fix huge_seattle data pack issue introduced a few commits ago 2021-04-20 16:10:17 -07:00
abstutil Change some uses of Into<String> to AsRef<str>, to avoid allocations. #253 2021-03-11 11:29:18 -08:00
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collisions Upgrade most dependencies 2021-02-03 18:13:06 -08:00
convert_osm Add craft and office to import and add/reorg AmenityType (#638) 2021-05-06 08:43:52 -07:00
data Let the updater upload just a few changed/added files. This'll be useful temporarily while my main machine is still hosed, and I think it could be used with AWS Batch to upload results from importing in the cloud. #326 2021-05-06 12:01:53 -07:00
fifteen_min Also implement multi-source Dijkstra's for vehicles. Had to give up on petgraph. 2021-05-06 10:48:32 -07:00
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headless Polish UI of new road editor 2021-04-22 07:57:23 -07:00
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map_editor Store a generic type in the Spinner widget. (#631) 2021-04-29 11:35:22 -07:00
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sim Record the time of a problem, and add a filter for that in the layer. #600 2021-04-23 10:15:52 -07:00
sumo Refactor: store Direction for a Lane, simplifying Lane->DirectedRoadID. #555 2021-04-06 17:03:24 -07:00
tests In the city picker, list all cities from data/MANIFEST, whether or not they exist locally. Prompt to download when needed. 2021-04-20 16:10:17 -07:00
traffic_seitan Use LaneSpec in map edits, letting width of each lane be modified too. #597 2021-04-09 14:35:49 -07:00
traffic_signal_data Grab fresh Seattle OSM to fix the entrance to Broadmoor for #537. Also 2021-03-20 14:26:48 -07:00
updater Let the updater upload just a few changed/added files. This'll be useful temporarily while my main machine is still hosed, and I think it could be used with AWS Batch to upload results from importing in the cloud. #326 2021-05-06 12:01:53 -07:00
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widgetry Make the CSV extra shapes parser handle WKT linestrings, so we can 2021-05-05 13:40:53 -07:00
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.dockerignore Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
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Cargo.lock Add craft and office to import and add/reorg AmenityType (#638) 2021-05-06 08:43:52 -07:00
Cargo.toml Fix flatgeobuf dependency, which was bringing in native SSL bindings. Closes #519 2021-02-18 10:28:11 -08:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
import.sh Attempt to display the Timer progress and logs in separate parts of the screen when running the importer. #262 2021-01-21 19:57:38 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
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rgrep.sh Download only the cities specified in the UI map updater. 2021-04-19 17:55:42 -07:00
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A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians. It works anywhere in the world, thanks to OpenStreetMap.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: