abstreet/project/history/year2.html
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<ol class="chapter"><li class="chapter-item expanded "><a href="../../index.html"><strong aria-hidden="true">1.</strong> Overview</a></li><li class="chapter-item expanded "><a href="../../howto/index.html"><strong aria-hidden="true">2.</strong> Instructions</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../../howto/map_parking.html"><strong aria-hidden="true">2.1.</strong> How to map on-street parking</a></li><li class="chapter-item expanded "><a href="../../howto/new_city.html"><strong aria-hidden="true">2.2.</strong> Importing a new city</a></li></ol></li><li class="chapter-item expanded "><a href="../../how_it_works.html"><strong aria-hidden="true">3.</strong> How it works</a></li><li class="chapter-item expanded "><a href="../../case_studies/index.html"><strong aria-hidden="true">4.</strong> Case studies</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../../case_studies/lake_wash.html"><strong aria-hidden="true">4.1.</strong> Lake Washington Blvd Stay Healthy Street</a></li><li class="chapter-item expanded "><a href="../../case_studies/west_seattle.html"><strong aria-hidden="true">4.2.</strong> West Seattle mitigations</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../../dev/index.html"><strong aria-hidden="true">5.</strong> Developer guide</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../../dev/misc_tricks.html"><strong aria-hidden="true">5.1.</strong> Misc developer tricks</a></li><li class="chapter-item expanded "><a href="../../dev/api.html"><strong aria-hidden="true">5.2.</strong> API</a></li><li class="chapter-item expanded "><a href="../../dev/testing.html"><strong aria-hidden="true">5.3.</strong> Testing</a></li><li class="chapter-item expanded "><a href="../../dev/mass_import.html"><strong aria-hidden="true">5.4.</strong> Importing many maps</a></li><li class="chapter-item expanded "><a href="../../dev/data.html"><strong aria-hidden="true">5.5.</strong> Data organization</a></li></ol></li><li class="chapter-item expanded "><a href="../../map/index.html"><strong aria-hidden="true">6.</strong> Map model</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../../map/details.html"><strong aria-hidden="true">6.1.</strong> Details</a></li><li class="chapter-item expanded "><a href="../../map/importing/index.html"><strong aria-hidden="true">6.2.</strong> Importing</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../../map/importing/convert_osm.html"><strong aria-hidden="true">6.2.1.</strong> convert_osm</a></li><li class="chapter-item expanded "><a href="../../map/importing/geometry.html"><strong aria-hidden="true">6.2.2.</strong> Road/intersection geometry</a></li><li class="chapter-item expanded "><a href="../../map/importing/rest.html"><strong aria-hidden="true">6.2.3.</strong> The rest</a></li><li class="chapter-item expanded "><a href="../../map/importing/misc.html"><strong aria-hidden="true">6.2.4.</strong> Misc</a></li></ol></li><li class="chapter-item expanded "><a href="../../map/edits.html"><strong aria-hidden="true">6.3.</strong> Live edits</a></li><li class="chapter-item expanded "><a href="../../map/platform.html"><strong aria-hidden="true">6.4.</strong> Exporting</a></li></ol></li><li class="chapter-item expanded "><a href="../../trafficsim/index.html"><strong aria-hidden="true">7.</strong> Traffic simulation</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../../trafficsim/discrete_event.html"><strong aria-hidden="true">7.1.</strong> Discrete event simulation</a></li><li class="chapter-item expanded "><a href="../../trafficsim/travel_demand.html"><strong aria-hidden="true">7.2.</strong> Travel demand</a></li><li class="chapter-item expanded "><a href="../../trafficsim/gridlock.html"><strong aria-hidden="true">7.3.</strong> Gridlock</a></li><li class="chapter-item expanded "><a href="../../trafficsim/trips.html"><strong aria-hidden="true">7.4.</strong> Multi-modal trips</a></li><li class="chapter-item expanded "><a href="../../trafficsim/live_edits.html"><strong aria-hidden="true">7.5.</strong> Live edits</a></li><li class="chapter-item expanded "><a href="../../trafficsim/parking.html"><strong aria-hidden="true">7.6.</strong> Parking</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../../project/index.html"><strong aria-hidden="true">8.</strong> Project</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../../project/roadmap.html"><strong aria-hidden="true">8.1.</strong> Roadmap</a></li><li class="chapter-item expanded "><a href="../../project/motivations.html"><strong aria-hidden="true">8.2.</strong> Motivations</a></li><li class="chapter-item expanded "><a href="../../project/history/index.html"><strong aria-hidden="true">8.3.</strong> History</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../../project/history/backstory.html"><strong aria-hidden="true">8.3.1.</strong> Backstory</a></li><li class="chapter-item expanded "><a href="../../project/history/year1.html"><strong aria-hidden="true">8.3.2.</strong> Year 1</a></li><li class="chapter-item expanded "><a href="../../project/history/year2.html" class="active"><strong aria-hidden="true">8.3.3.</strong> Year 2</a></li><li class="chapter-item expanded "><a href="../../project/history/year3.html"><strong aria-hidden="true">8.3.4.</strong> Year 3</a></li></ol></li><li class="chapter-item expanded "><a href="../../project/CHANGELOG.html"><strong aria-hidden="true">8.4.</strong> Full CHANGELOG</a></li><li class="chapter-item expanded "><a href="../../project/references.html"><strong aria-hidden="true">8.5.</strong> References</a></li><li class="chapter-item expanded "><a href="../../project/collaborations.html"><strong aria-hidden="true">8.6.</strong> Collaborations</a></li></ol></li></ol>
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<h1 class="menu-title">A/B Street</h1>
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<h1><a class="header" href="#year-2-june-2019-2020" id="year-2-june-2019-2020">Year 2 (June 2019-2020)</a></h1>
<p><img src="oct_2019.png" alt="Circa October 2019" /></p>
<ul>
<li>
<p>June: contraction hierarchies for pathfinding, stackable game states</p>
</li>
<li>
<p>July: OSM turn restrictions, misc (I think I was in Europe?)</p>
</li>
<li>
<p>August: pedestrian crowds, agent color schemes, parking blackholes, a big
<code>raw_data</code> refactor to store <code>Pt2D</code>, attended first hackathon</p>
</li>
<li>
<p>September: offstreet parking, associating parked cars with buildings using
Soundcast (before that, anybody could use any car!), implemented texture
support for some reason, doing manual <code>MapFixes</code> at scale to fix OSM bugs</p>
<ul>
<li><strong>milestone</strong>: got the smallest montlake map to run without gridlock</li>
</ul>
</li>
<li>
<p>October: parking sim fixes, opportunistic lane-changing, starting challenge
modes</p>
</li>
<li>
<p>November: prebaked sim results, time-series plots, undo for edit mode, traffic
signal editor grouping turns</p>
<ul>
<li><strong>milestone</strong>: Yuwen joins project</li>
</ul>
</li>
<li>
<p>December: the UI reform begins (flexbox, minimap, trip timelines, cutting over
to SVGs, info panels, scrolling), started naming releases sensibly</p>
<ul>
<li>Project leaked to <a href="https://news.ycombinator.com/item?id=21763636">HN</a>, woops</li>
</ul>
</li>
<li>
<p>January: UI reform continues, the modern tutorial mode appears</p>
</li>
<li>
<p>Feburary: UI and tutorial, all text now pure vectors, port to glow+WASM</p>
</li>
<li>
<p>March: lockdowns start in US, start grouping trips as a person, population
heatmap, left-hand driving, info panel and typography overhauls. started
engaging with Greenways, started effort to map traffic signals</p>
</li>
<li>
<p>April: Orestis joins and starts the pandemic model, trip tables, the optimize
commute challenge, refactor for people's schedules and owned vehicles, trip
time dat viz, MAJOR progress fixing gridlock at the sim layer</p>
</li>
<li>
<p>May: gridlock progress, upstreaming fixes in OSM, differential throughput and
first real write-up, long-lasting player edits, dedicated parking mapper,
maybe vanquished the HiDPI bugs, multi-step turn restrictions, random bios for
people, and docs like this to prep for launch ;)</p>
<ul>
<li><strong>milestone</strong>: relying on pure OSM, no more <code>MapFixes</code></li>
</ul>
</li>
</ul>
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