Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-10-10 16:24:33 -07:00
abstutil failure crate actually sucks for context, rolling my own simple thing 2018-10-10 16:24:33 -07:00
analyze_code few more steps on the static analysis; realizing how hard it might be 2018-09-05 09:29:36 -07:00
control traffic signals shouldnt be marked as changed by default because of expanding cycles 2018-10-05 11:00:27 -07:00
convert_osm moving maps to a subdirectory inside data/ 2018-09-24 14:40:16 -07:00
docs fixed one problem with ped trace_route... walking model is so complicated. >< 2018-10-09 17:43:22 -07:00
editor swap sims 2018-10-09 21:44:26 -07:00
ezgui make sim ctrl plugin advance dual sims and print some OSD and side panel 2018-10-08 17:03:36 -07:00
geom use new Trace for show_route plugin. handle 0-length turns 2018-10-09 14:36:53 -07:00
gtfs start animating the lines 2018-10-06 14:30:57 -07:00
halloween scarier colors. :P 2018-10-07 13:23:31 -07:00
headless adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00
kml wrote a few tests of parking 2018-08-19 18:07:28 -07:00
map_model failure crate actually sucks for context, rolling my own simple thing 2018-10-10 16:24:33 -07:00
playground_gui clean up ezgui draw() API and hide window size inside ezgui entirely 2018-10-06 11:52:08 -07:00
sim adding error messages for map model queries that can fail 2018-10-10 15:58:00 -07:00
tmp_gfx messing around slightly with the experimental gfx crate 2018-09-18 07:47:03 -07:00
.gitignore refactoring logic to save stuff 2018-10-08 10:21:13 -07:00
Cargo.toml starting new halloween experiment... just rendering thick roads 2018-10-06 13:45:10 -07:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh making the map import script download, unzip, and extract stuff if 2018-10-03 22:59:32 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00
test_all.sh WIP load gtfs 2018-09-06 14:59:02 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.