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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `render` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, render"><title>game::render - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module render</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#constants">Constants</a></li><li><a href="#traits">Traits</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'><a href='../index.html'>game</a></p><script>window.sidebarCurrent = {name: 'render', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/render/mod.rs.html#1-86' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>render</a></span></h1><h2 id='reexports' class='section-header'><a href="#reexports">Re-exports</a></h2>
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<table><tr><td><code>pub use crate::render::area::<a class="struct" href="../../game/render/area/struct.DrawArea.html" title="struct game::render::area::DrawArea">DrawArea</a>;</code></td></tr><tr><td><code>pub use crate::render::building::<a class="struct" href="../../game/render/building/struct.DrawBuilding.html" title="struct game::render::building::DrawBuilding">DrawBuilding</a>;</code></td></tr><tr><td><code>pub use crate::render::intersection::<a class="fn" href="../../game/render/intersection/fn.calculate_corners.html" title="fn game::render::intersection::calculate_corners">calculate_corners</a>;</code></td></tr><tr><td><code>pub use crate::render::intersection::<a class="struct" href="../../game/render/intersection/struct.DrawIntersection.html" title="struct game::render::intersection::DrawIntersection">DrawIntersection</a>;</code></td></tr><tr><td><code>pub use crate::render::map::<a class="struct" href="../../game/render/map/struct.AgentCache.html" title="struct game::render::map::AgentCache">AgentCache</a>;</code></td></tr><tr><td><code>pub use crate::render::map::<a class="struct" href="../../game/render/map/struct.DrawMap.html" title="struct game::render::map::DrawMap">DrawMap</a>;</code></td></tr><tr><td><code>pub use crate::render::map::<a class="struct" href="../../game/render/map/struct.UnzoomedAgents.html" title="struct game::render::map::UnzoomedAgents">UnzoomedAgents</a>;</code></td></tr><tr><td><code>pub use crate::render::pedestrian::<a class="struct" href="../../game/render/pedestrian/struct.DrawPedCrowd.html" title="struct game::render::pedestrian::DrawPedCrowd">DrawPedCrowd</a>;</code></td></tr><tr><td><code>pub use crate::render::pedestrian::<a class="struct" href="../../game/render/pedestrian/struct.DrawPedestrian.html" title="struct game::render::pedestrian::DrawPedestrian">DrawPedestrian</a>;</code></td></tr><tr><td><code>pub use crate::render::turn::<a class="struct" href="../../game/render/turn/struct.DrawMovement.html" title="struct game::render::turn::DrawMovement">DrawMovement</a>;</code></td></tr><tr><td><code>pub use crate::render::turn::<a class="struct" href="../../game/render/turn/struct.DrawUberTurnGroup.html" title="struct game::render::turn::DrawUberTurnGroup">DrawUberTurnGroup</a>;</code></td></tr></table><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
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<table><tr class='module-item'><td><a class="mod" href="area/index.html" title='game::render::area mod'>area</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="bike/index.html" title='game::render::bike mod'>bike</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="building/index.html" title='game::render::building mod'>building</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="bus_stop/index.html" title='game::render::bus_stop mod'>bus_stop</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="car/index.html" title='game::render::car mod'>car</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="intersection/index.html" title='game::render::intersection mod'>intersection</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="lane/index.html" title='game::render::lane mod'>lane</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="map/index.html" title='game::render::map mod'>map</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="parking_lot/index.html" title='game::render::parking_lot mod'>parking_lot</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="pedestrian/index.html" title='game::render::pedestrian mod'>pedestrian</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="road/index.html" title='game::render::road mod'>road</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="traffic_signal/index.html" title='game::render::traffic_signal mod'>traffic_signal</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="turn/index.html" title='game::render::turn mod'>turn</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<table><tr class='module-item'><td><a class="struct" href="struct.DrawOptions.html" title='game::render::DrawOptions struct'>DrawOptions</a></td><td class='docblock-short'></td></tr></table><h2 id='constants' class='section-header'><a href="#constants">Constants</a></h2>
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<table><tr class='module-item'><td><a class="constant" href="constant.BIG_ARROW_THICKNESS.html" title='game::render::BIG_ARROW_THICKNESS constant'>BIG_ARROW_THICKNESS</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="constant" href="constant.CROSSWALK_LINE_THICKNESS.html" title='game::render::CROSSWALK_LINE_THICKNESS constant'>CROSSWALK_LINE_THICKNESS</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="constant" href="constant.OUTLINE_THICKNESS.html" title='game::render::OUTLINE_THICKNESS constant'>OUTLINE_THICKNESS</a></td><td class='docblock-short'></td></tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
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<table><tr class='module-item'><td><a class="trait" href="trait.Renderable.html" title='game::render::Renderable trait'>Renderable</a></td><td class='docblock-short'></td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
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<table><tr class='module-item'><td><a class="fn" href="fn.draw_vehicle.html" title='game::render::draw_vehicle fn'>draw_vehicle</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html> |