mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-23 06:12:12 +03:00
249 lines
7.6 KiB
Rust
249 lines
7.6 KiB
Rust
use crate::{Color, ScreenPt, ScreenRectangle, Text, UserInput};
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use abstutil::Timer;
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use geom::{Bounds, Distance, Polygon, Pt2D};
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use glium::texture::Texture2dArray;
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use serde_derive::{Deserialize, Serialize};
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use std::cell::RefCell;
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use std::collections::HashMap;
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pub struct Canvas {
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// All of these f64's are in screen-space, so do NOT use Pt2D.
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// Public for saving/loading... should probably do better
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pub cam_x: f64,
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pub cam_y: f64,
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pub cam_zoom: f64,
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// TODO We probably shouldn't even track screen-space cursor when we don't have the cursor.
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pub(crate) cursor_x: f64,
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pub(crate) cursor_y: f64,
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pub(crate) window_has_cursor: bool,
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// Only for drags starting on the map. Only used to pan the map.
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pub(crate) drag_canvas_from: Option<ScreenPt>,
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pub(crate) actually_dragging: bool,
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pub(crate) drag_just_ended: bool,
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pub window_width: f64,
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pub window_height: f64,
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pub(crate) hidpi_factor: f64,
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// TODO Bit weird and hacky to mutate inside of draw() calls.
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pub(crate) covered_areas: RefCell<Vec<ScreenRectangle>>,
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pub(crate) covered_polygons: RefCell<Vec<Polygon>>,
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// Kind of just ezgui state awkwardly stuck here...
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pub(crate) lctrl_held: bool,
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// This should be mutually exclusive among all buttons and things in map-space.
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pub(crate) button_tooltip: Option<Text>,
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// TODO Definitely a weird place to stash this!
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pub(crate) texture_arrays: Vec<Texture2dArray>,
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pub(crate) texture_lookups: HashMap<String, Color>,
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}
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impl Canvas {
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pub(crate) fn new(initial_width: f64, initial_height: f64, hidpi_factor: f64) -> Canvas {
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Canvas {
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cam_x: 0.0,
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cam_y: 0.0,
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cam_zoom: 1.0,
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cursor_x: 0.0,
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cursor_y: 0.0,
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window_has_cursor: true,
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drag_canvas_from: None,
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actually_dragging: false,
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drag_just_ended: false,
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window_width: initial_width,
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window_height: initial_height,
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hidpi_factor,
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covered_areas: RefCell::new(Vec::new()),
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covered_polygons: RefCell::new(Vec::new()),
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lctrl_held: false,
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button_tooltip: None,
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texture_arrays: Vec::new(),
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texture_lookups: HashMap::new(),
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}
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}
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pub fn handle_event(&mut self, input: &mut UserInput) {
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// Can't start dragging or zooming on top of covered area
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if self.get_cursor_in_map_space().is_some() {
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if input.left_mouse_button_pressed() {
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self.drag_canvas_from = Some(self.get_cursor_in_screen_space());
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}
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if let Some(scroll) = input.get_mouse_scroll() {
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let old_zoom = self.cam_zoom;
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self.cam_zoom = 1.1_f64.powf(old_zoom.log(1.1) + scroll);
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// Make screen_to_map of cursor_{x,y} still point to the same thing after zooming.
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self.cam_x =
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((self.cam_zoom / old_zoom) * (self.cursor_x + self.cam_x)) - self.cursor_x;
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self.cam_y =
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((self.cam_zoom / old_zoom) * (self.cursor_y + self.cam_y)) - self.cursor_y;
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}
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}
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// If we start the drag on the map and move the mouse off the map, keep dragging.
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if let Some(click) = self.drag_canvas_from {
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let pt = self.get_cursor_in_screen_space();
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self.cam_x += click.x - pt.x;
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self.cam_y += click.y - pt.y;
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self.drag_canvas_from = Some(pt);
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if !self.actually_dragging && click != pt {
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self.actually_dragging = true;
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}
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if input.left_mouse_button_released() {
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self.drag_canvas_from = None;
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if self.actually_dragging {
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self.drag_just_ended = true;
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} else {
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}
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self.actually_dragging = false;
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}
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} else if self.drag_just_ended {
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self.drag_just_ended = false;
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}
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}
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pub(crate) fn start_drawing(&self) {
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self.covered_areas.borrow_mut().clear();
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self.covered_polygons.borrow_mut().clear();
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}
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pub fn mark_covered_area(&self, rect: ScreenRectangle) {
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self.covered_areas.borrow_mut().push(rect);
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}
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pub fn get_cursor_in_screen_space(&self) -> ScreenPt {
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ScreenPt::new(self.cursor_x, self.cursor_y)
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}
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pub fn get_cursor_in_map_space(&self) -> Option<Pt2D> {
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if self.window_has_cursor {
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let pt = self.get_cursor_in_screen_space();
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for rect in self.covered_areas.borrow().iter() {
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if rect.contains(pt) {
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return None;
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}
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}
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for c in self.covered_polygons.borrow().iter() {
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if c.contains_pt(pt.to_pt()) {
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return None;
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}
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}
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Some(self.screen_to_map(pt))
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} else {
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None
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}
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}
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pub fn screen_to_map(&self, pt: ScreenPt) -> Pt2D {
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Pt2D::new(
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(pt.x + self.cam_x) / self.cam_zoom,
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(pt.y + self.cam_y) / self.cam_zoom,
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)
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}
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pub fn center_to_screen_pt(&self) -> ScreenPt {
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ScreenPt::new(self.window_width / 2.0, self.window_height / 2.0)
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}
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pub fn center_to_map_pt(&self) -> Pt2D {
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self.screen_to_map(self.center_to_screen_pt())
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}
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pub fn center_on_map_pt(&mut self, pt: Pt2D) {
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self.cam_x = (pt.x() * self.cam_zoom) - (self.window_width / 2.0);
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self.cam_y = (pt.y() * self.cam_zoom) - (self.window_height / 2.0);
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}
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pub(crate) fn map_to_screen(&self, pt: Pt2D) -> ScreenPt {
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ScreenPt::new(
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(pt.x() * self.cam_zoom) - self.cam_x,
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(pt.y() * self.cam_zoom) - self.cam_y,
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)
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}
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pub fn get_screen_bounds(&self) -> Bounds {
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let mut b = Bounds::new();
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b.update(self.screen_to_map(ScreenPt::new(0.0, 0.0)));
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b.update(self.screen_to_map(ScreenPt::new(self.window_width, self.window_height)));
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b
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}
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pub fn texture(&self, filename: &str) -> Color {
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if let Some(c) = self.texture_lookups.get(filename) {
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return *c;
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}
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panic!("Don't know texture {}", filename);
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}
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pub fn texture_rect(&self, filename: &str) -> (Color, Polygon) {
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let color = self.texture(filename);
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let dims = color.texture_dims();
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(
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color,
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Polygon::rectangle_topleft(
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Pt2D::new(0.0, 0.0),
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Distance::meters(dims.width),
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Distance::meters(dims.height),
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),
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)
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}
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pub fn save_camera_state(&self, map_name: &str) {
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let state = CameraState {
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cam_x: self.cam_x,
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cam_y: self.cam_y,
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cam_zoom: self.cam_zoom,
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};
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abstutil::write_json(abstutil::path_camera_state(map_name), &state);
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}
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// True if this succeeds
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pub fn load_camera_state(&mut self, map_name: &str) -> bool {
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match abstutil::maybe_read_json::<CameraState>(
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abstutil::path_camera_state(map_name),
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&mut Timer::throwaway(),
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) {
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Ok(ref loaded) => {
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self.cam_x = loaded.cam_x;
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self.cam_y = loaded.cam_y;
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self.cam_zoom = loaded.cam_zoom;
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true
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}
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_ => false,
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}
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}
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}
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pub enum HorizontalAlignment {
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Left,
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Center,
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Right,
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FillScreen,
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}
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pub enum VerticalAlignment {
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Top,
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Center,
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Bottom,
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct CameraState {
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cam_x: f64,
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cam_y: f64,
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cam_zoom: f64,
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}
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