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Alternatives considered: - put Layers in the App struct, since it's shared -- but only for the ungap tool. It'd be nice to split it into its own standalone crate now, but it'll be some work to refactor edit mode out of game. - put Layers in App session |
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.. | ||
challenges | ||
common | ||
debug | ||
devtools | ||
edit | ||
info | ||
layer | ||
pregame | ||
sandbox | ||
ungap | ||
app.rs | ||
lib.rs | ||
main.rs |