mirror of
https://github.com/a-b-street/abstreet.git
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133 lines
5.1 KiB
YAML
133 lines
5.1 KiB
YAML
# TODO
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# https://github.com/Uriopass/Egregoria/blob/master/.github/workflows/release.yml
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# has stuff for automating releases
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name: Build
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on: [push]
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jobs:
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build-windows:
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runs-on: windows-latest
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if: "contains(github.event.head_commit.message, '[rebuild]')"
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steps:
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- uses: actions/checkout@master
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- uses: hecrj/setup-rust-action@v1
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with:
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rust-version: 1.47.0
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- name: Cache build
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uses: actions/cache@v2
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with:
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path: target
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# The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused.
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key: ${{ runner.os }}-build
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- name: Build game
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working-directory: game
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shell: bash
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run: |
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if [[ `git log -1 --pretty=format:"%s"` == *"[release]"* ]]; then features="--features=release_s3"; else features=""; fi
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cargo build --release ${features}
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- name: Build importer
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run: cargo build --release --bin importer
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- name: Build headless
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run: cargo build --release --bin headless
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- name: Package release
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run: ./release/build.sh abst_windows play_abstreet.bat target/release/game.exe target/release/importer.exe target/release/headless.exe
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shell: bash
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- name: Upload release
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uses: actions/upload-artifact@v2
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with:
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name: abst_windows
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path: abst_windows
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- name: Upload just the binary
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uses: actions/upload-artifact@v2
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with:
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name: abst_windows_binary
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path: target/release/game.exe
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build-macos:
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runs-on: macos-latest
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if: "contains(github.event.head_commit.message, '[rebuild]')"
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steps:
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- uses: actions/checkout@master
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- uses: hecrj/setup-rust-action@v1
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with:
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rust-version: 1.47.0
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- name: Cache build
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uses: actions/cache@v2
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with:
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path: target
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# The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused.
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key: ${{ runner.os }}-build
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- name: Build game
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working-directory: game
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run: |
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if [[ `git log -1 --pretty=format:"%s"` == *"[release]"* ]]; then features="--features=release_s3"; else features=""; fi
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cargo build --release ${features}
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- name: Build importer
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run: cargo build --release --bin importer
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- name: Build headless
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run: cargo build --release --bin headless
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- name: Package release
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run: ./release/build.sh abst_mac play_abstreet.sh target/release/game target/release/importer target/release/headless
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- name: Upload release
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uses: actions/upload-artifact@v2
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with:
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name: abst_mac
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path: abst_mac.zip
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- name: Upload just the binary
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uses: actions/upload-artifact@v2
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with:
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name: abst_mac_binary
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path: target/release/game
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build-linux:
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runs-on: ubuntu-latest
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if: "contains(github.event.head_commit.message, '[rebuild]')"
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steps:
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- uses: actions/checkout@master
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- uses: hecrj/setup-rust-action@v1
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with:
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rust-version: 1.47.0
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- name: Update apt
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run: sudo apt-get update
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- name: Install dependencies
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run: sudo apt-get install xorg-dev libxcb-shape0-dev libxcb-xfixes0-dev
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- name: Cache build
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uses: actions/cache@v2
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with:
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path: target
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# The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused.
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key: ${{ runner.os }}-build
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- name: Build game
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working-directory: game
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run: |
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if [[ `git log -1 --pretty=format:"%s"` == *"[release]"* ]]; then features="--features=release_s3"; else features=""; fi
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cargo build --release ${features}
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- name: Build importer
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run: cargo build --release --bin importer
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- name: Build headless
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run: cargo build --release --bin headless
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- name: Package release
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run: ./release/build.sh abst_linux play_abstreet.sh target/release/game target/release/importer target/release/headless
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- name: Upload release
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uses: actions/upload-artifact@v2
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with:
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name: abst_linux
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path: abst_linux.zip
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build-wasm:
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runs-on: ubuntu-latest
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if: "contains(github.event.head_commit.message, '[rebuild]')"
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steps:
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- uses: actions/checkout@master
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- uses: hecrj/setup-rust-action@v1
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with:
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rust-version: 1.47.0
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- name: Install wasm-pack
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run: curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf | sh
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- name: Cache build
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uses: actions/cache@v2
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with:
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path: target
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# The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused.
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key: wasm-build
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- name: Build game
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working-directory: game
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run: wasm-pack build --dev --target web -- --no-default-features --features wasm
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# TODO For now, just check that the build works. Later, build fully and package.
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