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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Assorted tools and UI states thatre useful for applications built to display maps."><meta name="keywords" content="rust, rustlang, rust-lang, tools"><title>map_gui::tools - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
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</a><h2 class="location">Module tools</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#constants">Constants</a></li><li><a href="#traits">Traits</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="tools" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../map_gui/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">map_gui</a>::<wbr><a class="mod" href="#">tools</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/map_gui/tools/mod.rs.html#1-415" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Assorted tools and UI states thatre useful for applications built to display maps.</p>
</div></details><h2 id="modules" class="small-section-header"><a href="#modules">Modules</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="mod" href="camera/index.html" title="map_gui::tools::camera mod">camera</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="city_picker/index.html" title="map_gui::tools::city_picker mod">city_picker</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="colors/index.html" title="map_gui::tools::colors mod">colors</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="command/index.html" title="map_gui::tools::command mod">command</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="compare_counts/index.html" title="map_gui::tools::compare_counts mod">compare_counts</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="heatmap/index.html" title="map_gui::tools::heatmap mod">heatmap</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="icons/index.html" title="map_gui::tools::icons mod">icons</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="importer/index.html" title="map_gui::tools::importer mod">importer</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="labels/index.html" title="map_gui::tools::labels mod">labels</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="minimap/index.html" title="map_gui::tools::minimap mod">minimap</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="navigate/index.html" title="map_gui::tools::navigate mod">navigate</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="title_screen/index.html" title="map_gui::tools::title_screen mod">title_screen</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="trip_files/index.html" title="map_gui::tools::trip_files mod">trip_files</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="turn_explorer/index.html" title="map_gui::tools::turn_explorer mod">turn_explorer</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="ui/index.html" title="map_gui::tools::ui mod">ui</a></div><div class="item-right docblock-short"><p>Generic UI tools. Some of this should perhaps be lifted to widgetry.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="updater/index.html" title="map_gui::tools::updater mod">updater</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="waypoints/index.html" title="map_gui::tools::waypoints mod">waypoints</a></div><div class="item-right docblock-short"></div></div></div><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.CameraState.html" title="map_gui::tools::CameraState struct">CameraState</a></div><div class="item-right docblock-short"><p>Represents the state of a widgetry Canvas.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.ChooseSomething.html" title="map_gui::tools::ChooseSomething struct">ChooseSomething</a></div><div class="item-right docblock-short"><p>Choose something from a menu, then feed the answer to a callback.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.CityPicker.html" title="map_gui::tools::CityPicker struct">CityPicker</a></div><div class="item-right docblock-short"><p>Lets the player switch maps.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.ColorDiscrete.html" title="map_gui::tools::ColorDiscrete struct">ColorDiscrete</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.ColorLegend.html" title="map_gui::tools::ColorLegend struct">ColorLegend</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.ColorNetwork.html" title="map_gui::tools::ColorNetwork struct">ColorNetwork</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.ColorScale.html" title="map_gui::tools::ColorScale struct">ColorScale</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.DefaultMap.html" title="map_gui::tools::DefaultMap struct">DefaultMap</a></div><div class="item-right docblock-short"><p>Track the last map used, to resume next session.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.DivergingScale.html" title="map_gui::tools::DivergingScale struct">DivergingScale</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.DrawRoadLabels.html" title="map_gui::tools::DrawRoadLabels struct">DrawRoadLabels</a></div><div class="item-right docblock-short"><p>Labels roads when unzoomed. Label size and frequency depends on the zoom level.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.FilePicker.html" title="map_gui::tools::FilePicker struct">FilePicker</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.Grid.html" title="map_gui::tools::Grid struct">Grid</a></div><div class="item-right docblock-short"><p>A 2D grid containing some arbitrary data.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.HeatmapOptions.html" title="map_gui::tools::HeatmapOptions struct">HeatmapOptions</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.InputWaypoints.html" title="map_gui::tools::InputWaypoints struct">InputWaypoints</a></div><div class="item-right docblock-short"><p>Click to add waypoints, drag them, see the list on a panel and delete them. The caller owns the
Panel and the World, since theres probably more stuff there too.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.Minimap.html" title="map_gui::tools::Minimap struct">Minimap</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.Navigator.html" title="map_gui::tools::Navigator struct">Navigator</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.PromptInput.html" title="map_gui::tools::PromptInput struct">PromptInput</a></div><div class="item-right docblock-short"><p>Prompt for arbitrary text input, then feed the answer to a callback.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.RunCommand.html" title="map_gui::tools::RunCommand struct">RunCommand</a></div><div class="item-right docblock-short"><p>Executes a command and displays STDOUT and STDERR in a loading screen window. Only works on
native, of course.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.TitleScreen.html" title="map_gui::tools::TitleScreen struct">TitleScreen</a></div><div class="item-right docblock-short"><p>A title screen shared among all of the A/B Street apps.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.TripManagement.html" title="map_gui::tools::TripManagement struct">TripManagement</a></div><div class="item-right docblock-short"><p>Save sequences of waypoints as named trips. Basic file management save, load, browse. This
is useful to define “test cases,” then edit the bike network and “run the tests” to compare
results.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.TurnExplorer.html" title="map_gui::tools::TurnExplorer struct">TurnExplorer</a></div><div class="item-right docblock-short"><p>A tool to explore all of the turns from a single lane.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.WaypointID.html" title="map_gui::tools::WaypointID struct">WaypointID</a></div><div class="item-right docblock-short"></div></div></div><h2 id="enums" class="small-section-header"><a href="#enums">Enums</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.Executable.html" title="map_gui::tools::Executable enum">Executable</a></div><div class="item-right docblock-short"></div></div></div><h2 id="constants" class="small-section-header"><a href="#constants">Constants</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="constant" href="constant.NEXT_RELEASE.html" title="map_gui::tools::NEXT_RELEASE constant">NEXT_RELEASE</a></div><div class="item-right docblock-short"></div></div></div><h2 id="traits" class="small-section-header"><a href="#traits">Traits</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="trait" href="trait.MinimapControls.html" title="map_gui::tools::MinimapControls trait">MinimapControls</a></div><div class="item-right docblock-short"><p>Customize the appearance and behavior of a minimap.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="trait" href="trait.TripManagementState.html" title="map_gui::tools::TripManagementState trait">TripManagementState</a></div><div class="item-right docblock-short"></div></div></div><h2 id="functions" class="small-section-header"><a href="#functions">Functions</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.app_header.html" title="map_gui::tools::app_header fn">app_header</a></div><div class="item-right docblock-short"><p>A standard way to group a home button back to the title screen, the title of the current app,
and a button to change maps. Callers must handle the <code>change map</code> and <code>home</code> click events.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.change_map_btn.html" title="map_gui::tools::change_map_btn fn">change_map_btn</a></div><div class="item-right docblock-short"><p>A button to change maps, with default keybindings</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.checkbox_per_mode.html" title="map_gui::tools::checkbox_per_mode fn">checkbox_per_mode</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.cmp_count.html" title="map_gui::tools::cmp_count fn">cmp_count</a></div><div class="item-right docblock-short"><p>Less is better</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.cmp_dist.html" title="map_gui::tools::cmp_dist fn">cmp_dist</a></div><div class="item-right docblock-short"><p>Shorter is better</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.cmp_duration.html" title="map_gui::tools::cmp_duration fn">cmp_duration</a></div><div class="item-right docblock-short"><p>Shorter is better</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.color_for_mode.html" title="map_gui::tools::color_for_mode fn">color_for_mode</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.draw_isochrone.html" title="map_gui::tools::draw_isochrone fn">draw_isochrone</a></div><div class="item-right docblock-short"><p>Thresholds are Durations, in units of seconds</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.find_exe.html" title="map_gui::tools::find_exe fn">find_exe</a></div><div class="item-right docblock-short"><p>Returns the path to an executable. Native-only.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.goal_marker.html" title="map_gui::tools::goal_marker fn">goal_marker</a></div><div class="item-right docblock-short"><p>Draw a goal marker pointing at something.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.grey_out_map.html" title="map_gui::tools::grey_out_map fn">grey_out_map</a></div><div class="item-right docblock-short"><p>Make it clear the map cant be interacted with right now.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.home_btn.html" title="map_gui::tools::home_btn fn">home_btn</a></div><div class="item-right docblock-short"><p>A button to return to the title screen</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.intersections_from_roads.html" title="map_gui::tools::intersections_from_roads fn">intersections_from_roads</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.loading_tips.html" title="map_gui::tools::loading_tips fn">loading_tips</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.make_heatmap.html" title="map_gui::tools::make_heatmap fn">make_heatmap</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.nice_country_name.html" title="map_gui::tools::nice_country_name fn">nice_country_name</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.nice_map_name.html" title="map_gui::tools::nice_map_name fn">nice_map_name</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.percentage_bar.html" title="map_gui::tools::percentage_bar fn">percentage_bar</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.prompt_to_download_missing_data.html" title="map_gui::tools::prompt_to_download_missing_data fn">prompt_to_download_missing_data</a></div><div class="item-right docblock-short"><p>Prompt to download a missing city. On either success or failure (maybe the player choosing to
not download, maybe a network error), the new map isnt automatically loaded or anything; up to
the caller to handle that.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.start_marker.html" title="map_gui::tools::start_marker fn">start_marker</a></div><div class="item-right docblock-short"><p>Draw a start marker pointing at something.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.update_url_map_name.html" title="map_gui::tools::update_url_map_name fn">update_url_map_name</a></div><div class="item-right docblock-short"><p>Modify the current URL to set the first free parameter to the current map name.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.version.html" title="map_gui::tools::version fn">version</a></div><div class="item-right docblock-short"><p>Returns the version of A/B Street to link to. When building for a release, this points to that
new release. Otherwise it points to the current dev version.</p>
</div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="map_gui" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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