abstreet/side_projects/santa.html
2021-01-25 01:22:43 +00:00

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<ol class="chapter"><li class="chapter-item expanded "><a href="../index.html"><strong aria-hidden="true">1.</strong> Overview</a></li><li class="chapter-item expanded "><a href="../howto/index.html"><strong aria-hidden="true">2.</strong> Instructions</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../howto/new_city.html"><strong aria-hidden="true">2.1.</strong> Importing a new city</a></li></ol></li><li class="chapter-item expanded "><a href="../how_it_works.html"><strong aria-hidden="true">3.</strong> How it works</a></li><li class="chapter-item expanded "><a href="../case_studies/index.html"><strong aria-hidden="true">4.</strong> Case studies</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../case_studies/lake_wash.html"><strong aria-hidden="true">4.1.</strong> Lake Washington Blvd Stay Healthy Street</a></li><li class="chapter-item expanded "><a href="../case_studies/west_seattle.html"><strong aria-hidden="true">4.2.</strong> West Seattle mitigations</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../dev/index.html"><strong aria-hidden="true">5.</strong> Developer guide</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../dev/misc_tricks.html"><strong aria-hidden="true">5.1.</strong> Misc developer tricks</a></li><li class="chapter-item expanded "><a href="../dev/api.html"><strong aria-hidden="true">5.2.</strong> API</a></li><li class="chapter-item expanded "><a href="../dev/testing.html"><strong aria-hidden="true">5.3.</strong> Testing</a></li><li class="chapter-item expanded "><a href="../dev/mass_import.html"><strong aria-hidden="true">5.4.</strong> Importing many maps</a></li><li class="chapter-item expanded "><a href="../dev/data.html"><strong aria-hidden="true">5.5.</strong> Data organization</a></li></ol></li><li class="chapter-item expanded "><a href="../map/index.html"><strong aria-hidden="true">6.</strong> Map model</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../map/details.html"><strong aria-hidden="true">6.1.</strong> Details</a></li><li class="chapter-item expanded "><a href="../map/importing/index.html"><strong aria-hidden="true">6.2.</strong> Importing</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../map/importing/convert_osm.html"><strong aria-hidden="true">6.2.1.</strong> convert_osm</a></li><li class="chapter-item expanded "><a href="../map/importing/geometry.html"><strong aria-hidden="true">6.2.2.</strong> Road/intersection geometry</a></li><li class="chapter-item expanded "><a href="../map/importing/rest.html"><strong aria-hidden="true">6.2.3.</strong> The rest</a></li><li class="chapter-item expanded "><a href="../map/importing/misc.html"><strong aria-hidden="true">6.2.4.</strong> Misc</a></li></ol></li><li class="chapter-item expanded "><a href="../map/edits.html"><strong aria-hidden="true">6.3.</strong> Live edits</a></li><li class="chapter-item expanded "><a href="../map/platform.html"><strong aria-hidden="true">6.4.</strong> Exporting</a></li></ol></li><li class="chapter-item expanded "><a href="../trafficsim/index.html"><strong aria-hidden="true">7.</strong> Traffic simulation</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../trafficsim/discrete_event.html"><strong aria-hidden="true">7.1.</strong> Discrete event simulation</a></li><li class="chapter-item expanded "><a href="../trafficsim/travel_demand.html"><strong aria-hidden="true">7.2.</strong> Travel demand</a></li><li class="chapter-item expanded "><a href="../trafficsim/gridlock.html"><strong aria-hidden="true">7.3.</strong> Gridlock</a></li><li class="chapter-item expanded "><a href="../trafficsim/trips.html"><strong aria-hidden="true">7.4.</strong> Multi-modal trips</a></li><li class="chapter-item expanded "><a href="../trafficsim/live_edits.html"><strong aria-hidden="true">7.5.</strong> Live edits</a></li><li class="chapter-item expanded "><a href="../trafficsim/parking.html"><strong aria-hidden="true">7.6.</strong> Parking</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../project/index.html"><strong aria-hidden="true">8.</strong> Project</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../project/roadmap.html"><strong aria-hidden="true">8.1.</strong> Roadmap</a></li><li class="chapter-item expanded "><a href="../project/motivations.html"><strong aria-hidden="true">8.2.</strong> Motivations</a></li><li class="chapter-item expanded "><a href="../project/history/index.html"><strong aria-hidden="true">8.3.</strong> History</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../project/history/backstory.html"><strong aria-hidden="true">8.3.1.</strong> Backstory</a></li><li class="chapter-item expanded "><a href="../project/history/year1.html"><strong aria-hidden="true">8.3.2.</strong> Year 1</a></li><li class="chapter-item expanded "><a href="../project/history/year2.html"><strong aria-hidden="true">8.3.3.</strong> Year 2</a></li><li class="chapter-item expanded "><a href="../project/history/year3.html"><strong aria-hidden="true">8.3.4.</strong> Year 3</a></li></ol></li><li class="chapter-item expanded "><a href="../project/CHANGELOG.html"><strong aria-hidden="true">8.4.</strong> Full CHANGELOG</a></li><li class="chapter-item expanded "><a href="../project/references.html"><strong aria-hidden="true">8.5.</strong> References</a></li><li class="chapter-item expanded "><a href="../project/collaborations.html"><strong aria-hidden="true">8.6.</strong> Collaborations</a></li></ol></li><li class="chapter-item expanded "><a href="../side_projects/index.html"><strong aria-hidden="true">9.</strong> Side projects</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../side_projects/santa.html" class="active"><strong aria-hidden="true">9.1.</strong> 15-minute Santa</a></li><li class="chapter-item expanded "><a href="../side_projects/parking_mapper.html"><strong aria-hidden="true">9.2.</strong> Mapping on-street parking</a></li><li class="chapter-item expanded "><a href="../side_projects/osm_viewer.html"><strong aria-hidden="true">9.3.</strong> OpenStreetMap viewer</a></li><li class="chapter-item expanded "><a href="../side_projects/fifteen_min.html"><strong aria-hidden="true">9.4.</strong> 15-minute neighborhoods explorer</a></li></ol></li></ol>
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<h1 class="menu-title">A/B Street</h1>
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<h1><a class="header" href="#15-minute-santa" id="15-minute-santa">15-minute Santa</a></h1>
<p>Created by <a href="https://abstreet.org">Dustin Carlino</a>,
<a href="https://www.yuwen-li.com/">Yuwen Li</a>, &amp;
<a href="https://michaelkirk.github.io/">Michael Kirk</a></p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/mrIsVMLZ_yc" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
<p>15-minute Santa is a game where you deliver presents across Seattle. You earn
more points delivering to high-density housing, and you need to refuel from
shops, so you'll have to understand where people live in relation to where they
work and shop.</p>
<p>Contact <a href="mailto:dabreegster@gmail.com">dabreegster@gmail.com</a> with any feedback or
<a href="https://github.com/dabreegster/abstreet/issues/new">file an issue on Github</a>.</p>
<h2><a class="header" href="#play-it" id="play-it">Play it</a></h2>
<ul>
<li><a href="http://abstreet.s3-website.us-east-2.amazonaws.com/dev/santa">Play online</a>
(slower and no music -- download below if possible)</li>
<li><a href="https://github.com/dabreegster/abstreet/releases/download/v0.2.28/abstreet_windows_v0_2_28.zip">Windows</a></li>
<li><a href="https://github.com/dabreegster/abstreet/releases/download/v0.2.28/abstreet_mac_v0_2_28.zip">Mac</a></li>
<li><a href="https://github.com/dabreegster/abstreet/releases/download/v0.2.28/abstreet_linux_v0_2_28.zip">Linux</a></li>
</ul>
<p>Unzip, then run <code>santa.exe</code> or <code>santa</code>. No mobile/tablet support, sorry -- you need a keyboard.</p>
<h2><a class="header" href="#faq" id="faq">FAQ</a></h2>
<h3><a class="header" href="#why-did-yall-make-this" id="why-did-yall-make-this">Why did y'all make this?</a></h3>
<p>We normally work on <a href="https://abstreet.org">A/B Street</a>, a traffic simulation
that lets the general public explore a future prioritizing more sustainable
modes of transportation. All of the recent
<a href="https://crosscut.com/focus/2020/11/seattle-could-become-next-15-minute-city">talk</a>
about 15-minute cities prompted us to explore how Seattle's zoning causes many
people to live far from where they get groceries. After experimenting with a
<a href="fifteen_min.html">more serious</a> tool to understand walk-sheds, we decided to
spend a few weeks on something a bit more light-hearted.</p>
<h3><a class="header" href="#realism" id="realism">Realism</a></h3>
<p>The map of Seattle and location of shops comes from
<a href="https://www.openstreetmap.org/about">OpenStreetMap</a>. We only consider shops if
they sell food or drinks -- let us know if the map seems to be missing your
favorite restaurant. The number of housing units is based on
<a href="https://data-seattlecitygis.opendata.arcgis.com/datasets/current-land-use-zoning-detail">Seattle GIS data</a>.
Mixed-use buildings with both commercial and residential units aren't
represented. The game lets you upzone any house to place a new store; obviously
this is a vast simplification of how complex a real conversation about changing
zoning codes should be.</p>
<p>We rigorously evaluated the speed and carrying capacity of different cargo bikes
and sleighs on the market to tune the vehicles in the game.</p>
<h3><a class="header" href="#modding-the-game" id="modding-the-game">Modding the game</a></h3>
<p>Native versions only -- sorry, not easy to do on the web.</p>
<p>You can adjust the difficulty of the levels or give yourself all the upzoning
power you want by editing <code>data/player/santa.json</code>. You first have to set
<code>&quot;enable_modding&quot;: true</code>. The format should mostly be self-explanatory; also see
<a href="https://github.com/dabreegster/abstreet/blob/be589f7ef4f649bb5a35bfe8de0bc81a9deeb029/santa/src/session.rs#L13">here</a>
as a reference. If you break something, just delete the file to start over. If
you come up with a better gameplay progression, please share -- tuning a game is
hard!</p>
<h3><a class="header" href="#adding-new-maps" id="adding-new-maps">Adding new maps</a></h3>
<p>Missing your slice of Seattle, or want to run somewhere else? If you have a bit
of technical experience,
<a href="https://dabreegster.github.io/abstreet/howto/new_city.html">follow this guide</a>
and then the above instructions for modding the game. Otherwise, draw the map
boundaries in <a href="http://geojson.io">http://geojson.io</a> and
<a href="https://github.com/dabreegster/abstreet/issues/new">send it to us</a> along with a
time limit, goal, and starting point on the map. If you have a public data
source for the number of housing units per building, please include it!</p>
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