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287 lines
7.8 KiB
Rust
287 lines
7.8 KiB
Rust
// Copyright 2018 Google LLC, licensed under http://www.apache.org/licenses/LICENSE-2.0
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extern crate abstutil;
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extern crate geom;
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extern crate glutin_window;
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extern crate graphics;
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#[macro_use]
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extern crate log;
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extern crate opengl_graphics;
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extern crate palette;
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extern crate piston;
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#[macro_use]
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extern crate serde_derive;
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mod canvas;
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mod input;
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mod keys;
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mod log_scroller;
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mod menu;
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mod runner;
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mod text;
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mod text_box;
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mod tree_menu;
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mod wizard;
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pub use canvas::{
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Canvas, HorizontalAlignment, VerticalAlignment, BOTTOM_LEFT, CENTERED, TOP_RIGHT,
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};
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use graphics::character::CharacterCache;
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pub use input::UserInput;
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pub use log_scroller::LogScroller;
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pub use menu::Menu;
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use opengl_graphics::{GlGraphics, Texture};
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use piston::input::Key;
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pub use runner::{run, GUI};
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use std::fmt;
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pub use text::Text;
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pub use text_box::TextBox;
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pub use wizard::{Wizard, WrappedWizard};
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//struct GfxCtx<'a, G: 'a + Graphics, C: 'a + CharacterCache<Texture = G::Texture>> {
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pub struct GfxCtx<'a> {
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glyphs: &'a mut CharacterCache<Texture = Texture, Error = String>,
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orig_ctx: graphics::Context,
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ctx: graphics::Context,
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gfx: &'a mut GlGraphics,
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}
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impl<'a> GfxCtx<'a> {
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pub fn new(
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glyphs: &'a mut CharacterCache<Texture = Texture, Error = String>,
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g: &'a mut GlGraphics,
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c: graphics::Context,
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) -> GfxCtx<'a> {
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GfxCtx {
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glyphs: glyphs,
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gfx: g,
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orig_ctx: c,
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ctx: c,
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}
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}
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pub fn clear(&mut self, color: Color) {
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graphics::clear(color.0, self.gfx);
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}
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// Use graphics::Line internally for now, but make it easy to switch to something else by
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// picking this API now.
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pub fn draw_line(&mut self, color: Color, thickness: f64, line: &geom::Line) {
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graphics::Line::new(color.0, thickness).draw(
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line_to_array(line),
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&self.ctx.draw_state,
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self.ctx.transform,
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self.gfx,
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);
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}
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pub fn draw_rounded_line(&mut self, color: Color, thickness: f64, line: &geom::Line) {
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graphics::Line::new_round(color.0, thickness).draw(
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line_to_array(line),
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&self.ctx.draw_state,
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self.ctx.transform,
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self.gfx,
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);
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}
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pub fn draw_arrow(&mut self, color: Color, thickness: f64, head_size: f64, line: &geom::Line) {
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graphics::Line::new(color.0, thickness).draw_arrow(
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line_to_array(line),
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head_size,
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&self.ctx.draw_state,
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self.ctx.transform,
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self.gfx,
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);
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}
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pub fn draw_rounded_arrow(
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&mut self,
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color: Color,
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thickness: f64,
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head_size: f64,
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line: &geom::Line,
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) {
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graphics::Line::new_round(color.0, thickness).draw_arrow(
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line_to_array(line),
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head_size,
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&self.ctx.draw_state,
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self.ctx.transform,
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self.gfx,
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);
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}
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pub fn draw_polygon(&mut self, color: Color, poly: &geom::Polygon) {
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for tri in &poly.triangles {
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graphics::Polygon::new(color.0).draw(
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&vec![
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[tri.pt1.x(), tri.pt1.y()],
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[tri.pt2.x(), tri.pt2.y()],
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[tri.pt3.x(), tri.pt3.y()],
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],
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&self.ctx.draw_state,
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self.ctx.transform,
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self.gfx,
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);
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}
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}
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pub fn draw_circle(&mut self, color: Color, circle: &geom::Circle) {
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graphics::Ellipse::new(color.0).draw(
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[
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circle.center.x() - circle.radius,
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circle.center.y() - circle.radius,
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2.0 * circle.radius,
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2.0 * circle.radius,
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],
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&self.ctx.draw_state,
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self.ctx.transform,
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self.gfx,
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);
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}
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}
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pub struct ToggleableLayer {
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category: String,
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layer_name: String,
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key: Key,
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// If None, never automatically enable at a certain zoom level.
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min_zoom: Option<f64>,
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enabled: bool,
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}
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impl ToggleableLayer {
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pub fn new(
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category: &str,
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layer_name: &str,
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key: Key,
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min_zoom: Option<f64>,
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) -> ToggleableLayer {
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ToggleableLayer {
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key,
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min_zoom,
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category: category.to_string(),
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layer_name: layer_name.to_string(),
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enabled: false,
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}
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}
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pub fn is_enabled(&self) -> bool {
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self.enabled
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}
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pub fn handle_zoom(&mut self, before_zoom: f64, after_zoom: f64) {
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if let Some(threshold) = self.min_zoom {
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let before_value = before_zoom >= threshold;
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let after_value = after_zoom >= threshold;
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if before_value != after_value {
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self.enabled = after_value;
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}
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}
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}
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// True if there was a change
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pub fn event(&mut self, input: &mut input::UserInput) -> bool {
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if input.unimportant_key_pressed(
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self.key,
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&self.category,
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&format!("toggle {}", self.layer_name),
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) {
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self.enabled = !self.enabled;
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return true;
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}
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false
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}
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pub fn disable(&mut self) {
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self.enabled = false;
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}
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}
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fn line_to_array(l: &geom::Line) -> [f64; 4] {
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[l.pt1().x(), l.pt1().y(), l.pt2().x(), l.pt2().y()]
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}
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pub enum InputResult<T: Clone> {
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Canceled,
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StillActive,
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Done(String, T),
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}
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// Copy could be reconsidered, but eh
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// TODO only pub so we can construct constants elsewhere. need const fn.
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#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
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pub struct Color(pub [f32; 4]);
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impl fmt::Display for Color {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(
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f,
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"Color(r={}, g={}, b={}, a={})",
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self.0[0], self.0[1], self.0[2], self.0[3]
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)
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}
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}
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impl Color {
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pub const BLACK: Color = Color([0.0, 0.0, 0.0, 1.0]);
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pub const WHITE: Color = Color([1.0, 1.0, 1.0, 1.0]);
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pub const RED: Color = Color([1.0, 0.0, 0.0, 1.0]);
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pub const GREEN: Color = Color([0.0, 1.0, 0.0, 1.0]);
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pub const BLUE: Color = Color([0.0, 0.0, 1.0, 1.0]);
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pub const CYAN: Color = Color([0.0, 1.0, 1.0, 1.0]);
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pub const YELLOW: Color = Color([1.0, 1.0, 0.0, 1.0]);
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pub const PURPLE: Color = Color([0.5, 0.0, 0.5, 1.0]);
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// TODO should assert stuff about the inputs
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pub fn rgb(r: usize, g: usize, b: usize) -> Color {
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Color::rgba(r, g, b, 1.0)
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}
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pub fn rgb_f(r: f32, g: f32, b: f32) -> Color {
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Color([r, g, b, 1.0])
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}
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pub fn rgba(r: usize, g: usize, b: usize, a: f32) -> Color {
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Color([
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(r as f32) / 255.0,
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(g as f32) / 255.0,
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(b as f32) / 255.0,
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a,
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])
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}
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pub fn rgba_f(r: f32, g: f32, b: f32, a: f32) -> Color {
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Color([r, g, b, a])
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}
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pub fn grey(f: f32) -> Color {
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Color([f, f, f, 1.0])
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}
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// Deterministically shift a color's brightness based on an ID.
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pub fn shift(&self, id: usize) -> Color {
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use palette::Shade;
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// TODO this needs tuning. too easy to get too light/dark, but also too easy to have too few
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// variants. should maybe just manually come up with a list of 100 colors, hardcode in, modulo.
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let variants = 10;
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let half_variants = variants / 2;
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let modulo = id % variants;
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let scale = 1.0 / (variants as f32);
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let color = palette::Srgb::new(self.0[0], self.0[1], self.0[2]).into_linear();
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let new_color = if modulo < half_variants {
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color.lighten(scale * (modulo as f32))
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} else {
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color.darken(scale * ((modulo - half_variants) as f32))
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};
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Color([new_color.red, new_color.green, new_color.blue, 1.0])
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}
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pub fn alpha(&self, a: f32) -> Color {
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Color([self.0[0], self.0[1], self.0[2], a])
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}
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}
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