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14bea3a4be
OSM and other raw input into and store, before later converting to a Map. Why? - build-time performance: while iterating on geometry problems, map_editor in release mode took 33s to build before, 11s now that the crate is split - better layering: operations on a RawMap are becoming increasingly distinct from later transformations on the bigger map model - this helps tease apart the dependencies of the intersection polygon algorithm for #846 - this will make it simpler to cutover to osm2lanes for https://github.com/a-b-street/osm2lanes/issues/71 There's further reorganization in raw_map and map_model that'll follow, but the main work is done here. |
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