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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The various traffic signal generators live in the traffic signal module. Eventually, we might want to move to a trait. For now, theres a single make_traffic_signal static method in each generator file, which is called to generate a traffic signal of a particular flavor."><meta name="keywords" content="rust, rustlang, rust-lang, traffic_signals"><title>map_model::make::traffic_signals - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
<noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../map_model/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module traffic_signals</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="traffic_signals" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">map_model</a>::<wbr><a href="../index.html">make</a>::<wbr><a class="mod" href="#">traffic_signals</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/map_model/make/traffic_signals/mod.rs.html#1-502" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The various traffic signal generators live in the traffic signal module. Eventually, we
might want to move to a trait. For now, theres a single make_traffic_signal static method
in each generator file, which is called to generate a traffic signal of a particular flavor.</p>
<p>For example, lagging_green.rs contains a one public fn:
pub fn make_traffic_signal(map: &amp;Map, i: IntersectionID)-&gt;Option<ControlTrafficSignal></p>
</div></details><h2 id="modules" class="small-section-header"><a href="#modules">Modules</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="mod" href="lagging_green/index.html" title="map_model::make::traffic_signals::lagging_green mod">lagging_green</a></div><div class="item-right docblock-short"></div></div></div><h2 id="constants" class="small-section-header"><a href="#constants">Constants</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="constant" href="constant.PROTECTED.html" title="map_model::make::traffic_signals::PROTECTED constant">PROTECTED</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="constant" href="constant.YIELD.html" title="map_model::make::traffic_signals::YIELD constant">YIELD</a></div><div class="item-right docblock-short"></div></div></div><h2 id="functions" class="small-section-header"><a href="#functions">Functions</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.all_walk_all_yield.html" title="map_model::make::traffic_signals::all_walk_all_yield fn">all_walk_all_yield</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.degenerate.html" title="map_model::make::traffic_signals::degenerate fn">degenerate</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.expand_all_stages.html" title="map_model::make::traffic_signals::expand_all_stages fn">expand_all_stages</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.four_way_four_stage.html" title="map_model::make::traffic_signals::four_way_four_stage fn">four_way_four_stage</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.four_way_two_stage.html" title="map_model::make::traffic_signals::four_way_two_stage fn">four_way_two_stage</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.get_possible_policies.html" title="map_model::make::traffic_signals::get_possible_policies fn">get_possible_policies</a></div><div class="item-right docblock-short"><p>Applies a bunch of heuristics to a single intersection, returning the valid results in
best-first order. The signal configuration is only based on the roads connected to the
intersection.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.greedy_assignment.html" title="map_model::make::traffic_signals::greedy_assignment fn">greedy_assignment</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.half_signal.html" title="map_model::make::traffic_signals::half_signal fn">half_signal</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.make_stages.html" title="map_model::make::traffic_signals::make_stages fn">make_stages</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.new.html" title="map_model::make::traffic_signals::new fn">new</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.stage_per_road.html" title="map_model::make::traffic_signals::stage_per_road fn">stage_per_road</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.synchronize.html" title="map_model::make::traffic_signals::synchronize fn">synchronize</a></div><div class="item-right docblock-short"><p>Simple second-pass after generating all signals. Find pairs of traffic signals very close to
each other with 2 stages each, see if the primary movement of the first stages lead to each
other, and flip the order of stages if not. This is often wrong when the most common movement is
actually turning left then going straight (near Mercer for example), but not sure how we could
know that without demand data.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.three_way.html" title="map_model::make::traffic_signals::three_way fn">three_way</a></div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="map_model" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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