abstreet/rustdoc/game/app/struct.App.html
2021-12-05 13:58:28 +00:00

452 lines
353 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The top-level data that lasts through the entire game, no matter what state the game is in."><meta name="keywords" content="rust, rustlang, rust-lang, App"><title>App in game::app - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Struct App</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.cs">cs</a><a href="#structfield.opts">opts</a><a href="#structfield.per_obj">per_obj</a><a href="#structfield.primary">primary</a><a href="#structfield.secondary">secondary</a><a href="#structfield.session">session</a><a href="#structfield.store_unedited_map_in_secondary">store_unedited_map_in_secondary</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.calculate_current_selection">calculate_current_selection</a><a href="#method.clear_everything">clear_everything</a><a href="#method.click_on_intersection">click_on_intersection</a><a href="#method.draw">draw</a><a href="#method.get_renderables_back_to_front">get_renderables_back_to_front</a><a href="#method.has_prebaked">has_prebaked</a><a href="#method.mouseover_debug_mode">mouseover_debug_mode</a><a href="#method.mouseover_unzoomed_buildings">mouseover_unzoomed_buildings</a><a href="#method.mouseover_unzoomed_everything">mouseover_unzoomed_everything</a><a href="#method.mouseover_unzoomed_intersections">mouseover_unzoomed_intersections</a><a href="#method.mouseover_unzoomed_roads_and_intersections">mouseover_unzoomed_roads_and_intersections</a><a href="#method.prebaked">prebaked</a><a href="#method.recalculate_current_selection">recalculate_current_selection</a><a href="#method.set_prebaked">set_prebaked</a><a href="#method.swap_map">swap_map</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-AppLike">AppLike</a><a href="#impl-MinimapControls%3CApp%3E">MinimapControls&lt;App&gt;</a><a href="#impl-SharedAppState">SharedAppState</a><a href="#impl-SimpleState%3CApp%3E">SimpleState&lt;App&gt;</a><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">app</a></h2><div id="sidebar-vars" data-name="App" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="struct" href="#">App</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#34-51" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct"><code>pub struct App {
pub primary: <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a>,
pub secondary: <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a>&gt;,
pub store_unedited_map_in_secondary: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.bool.html">bool</a>,
pub cs: <a class="struct" href="../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a>,
pub opts: <a class="struct" href="../../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a>,
pub per_obj: <a class="struct" href="struct.PerObjectActions.html" title="struct game::app::PerObjectActions">PerObjectActions</a>,
pub session: <a class="struct" href="struct.SessionState.html" title="struct game::app::SessionState">SessionState</a>,
}</code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The top-level data that lasts through the entire game, no matter what state the game is in.</p>
</div></details><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.primary" class="structfield small-section-header"><a href="#structfield.primary" class="anchor field"></a><code>primary: <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code></span><div class="docblock"><p>State (like the simulation and drawing stuff) associated with the “primary” map.</p>
</div><span id="structfield.secondary" class="structfield small-section-header"><a href="#structfield.secondary" class="anchor field"></a><code>secondary: <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a>&gt;</code></span><div class="docblock"><p>Represents state for a different version of the <code>primary</code> map. <code>swap_map</code> can be used to
switch the primary and secondary state. This is currently used to compare an edited and
unedited map for Ungap the Map and as a debug mode to compare different files representing
the same area.</p>
</div><span id="structfield.store_unedited_map_in_secondary" class="structfield small-section-header"><a href="#structfield.store_unedited_map_in_secondary" class="anchor field"></a><code>store_unedited_map_in_secondary: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.bool.html">bool</a></code></span><span id="structfield.cs" class="structfield small-section-header"><a href="#structfield.cs" class="anchor field"></a><code>cs: <a class="struct" href="../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a></code></span><span id="structfield.opts" class="structfield small-section-header"><a href="#structfield.opts" class="anchor field"></a><code>opts: <a class="struct" href="../../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a></code></span><span id="structfield.per_obj" class="structfield small-section-header"><a href="#structfield.per_obj" class="anchor field"></a><code>per_obj: <a class="struct" href="struct.PerObjectActions.html" title="struct game::app::PerObjectActions">PerObjectActions</a></code></span><span id="structfield.session" class="structfield small-section-header"><a href="#structfield.session" class="anchor field"></a><code>session: <a class="struct" href="struct.SessionState.html" title="struct game::app::SessionState">SessionState</a></code></span><div class="docblock"><p>Static data that lasts the entire session. Use sparingly.</p>
</div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#53-465" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></div></summary><div class="impl-items"><div id="method.has_prebaked" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#55-57" title="goto source code">[src]</a></div><a href="#method.has_prebaked" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.has_prebaked" class="fnname">has_prebaked</a>(&amp;self) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.tuple.html">(</a>&amp;<a class="struct" href="../../abstio/abst_paths/struct.MapName.html" title="struct abstio::abst_paths::MapName">MapName</a>, &amp;<a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a><a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.tuple.html">)</a>&gt;</h4></div><div id="method.prebaked" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#58-60" title="goto source code">[src]</a></div><a href="#method.prebaked" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.prebaked" class="fnname">prebaked</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../sim/analytics/struct.Analytics.html" title="struct sim::analytics::Analytics">Analytics</a></h4></div><div id="method.set_prebaked" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#61-121" title="goto source code">[src]</a></div><a href="#method.set_prebaked" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.set_prebaked" class="fnname">set_prebaked</a>(&amp;mut self, prebaked: <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.tuple.html">(</a><a class="struct" href="../../abstio/abst_paths/struct.MapName.html" title="struct abstio::abst_paths::MapName">MapName</a>, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../sim/analytics/struct.Analytics.html" title="struct sim::analytics::Analytics">Analytics</a><a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.tuple.html">)</a>&gt;)</h4></div><div id="method.draw" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#123-237" title="goto source code">[src]</a></div><a href="#method.draw" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw" class="fnname">draw</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;g: &amp;mut GfxCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;opts: <a class="struct" href="../../map_gui/render/struct.DrawOptions.html" title="struct map_gui::render::DrawOptions">DrawOptions</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;show_objs: &amp;dyn <a class="trait" href="trait.ShowObject.html" title="trait game::app::ShowObject">ShowObject</a><br>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.recalculate_current_selection" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#240-243" title="goto source code">[src]</a></div><a href="#method.recalculate_current_selection" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.recalculate_current_selection" class="fnname">recalculate_current_selection</a>(&amp;mut self, ctx: &amp;EventCtx&lt;'_&gt;)</h4></div></summary><div class="docblock"><p>Assumes some defaults.</p>
</div></details><div id="method.mouseover_unzoomed_roads_and_intersections" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#245-247" title="goto source code">[src]</a></div><a href="#method.mouseover_unzoomed_roads_and_intersections" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.mouseover_unzoomed_roads_and_intersections" class="fnname">mouseover_unzoomed_roads_and_intersections</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;EventCtx&lt;'_&gt;<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;</h4></div><div id="method.mouseover_unzoomed_intersections" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#248-251" title="goto source code">[src]</a></div><a href="#method.mouseover_unzoomed_intersections" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.mouseover_unzoomed_intersections" class="fnname">mouseover_unzoomed_intersections</a>(&amp;self, ctx: &amp;EventCtx&lt;'_&gt;) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;</h4></div><div id="method.mouseover_unzoomed_buildings" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#252-254" title="goto source code">[src]</a></div><a href="#method.mouseover_unzoomed_buildings" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.mouseover_unzoomed_buildings" class="fnname">mouseover_unzoomed_buildings</a>(&amp;self, ctx: &amp;EventCtx&lt;'_&gt;) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;</h4></div><div id="method.mouseover_unzoomed_everything" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#255-257" title="goto source code">[src]</a></div><a href="#method.mouseover_unzoomed_everything" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.mouseover_unzoomed_everything" class="fnname">mouseover_unzoomed_everything</a>(&amp;self, ctx: &amp;EventCtx&lt;'_&gt;) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;</h4></div><div id="method.mouseover_debug_mode" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#258-260" title="goto source code">[src]</a></div><a href="#method.mouseover_debug_mode" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.mouseover_debug_mode" class="fnname">mouseover_debug_mode</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;show_objs: &amp;dyn <a class="trait" href="trait.ShowObject.html" title="trait game::app::ShowObject">ShowObject</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;</h4></div><div id="method.calculate_current_selection" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#262-357" title="goto source code">[src]</a></div><a href="#method.calculate_current_selection" class="anchor"></a><h4 class="code-header">fn <a href="#method.calculate_current_selection" class="fnname">calculate_current_selection</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;show_objs: &amp;dyn <a class="trait" href="trait.ShowObject.html" title="trait game::app::ShowObject">ShowObject</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;debug_mode: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.bool.html">bool</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;unzoomed_roads_and_intersections: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.bool.html">bool</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;unzoomed_buildings: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.bool.html">bool</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;</h4></div><div id="method.get_renderables_back_to_front" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#361-445" title="goto source code">[src]</a></div><a href="#method.get_renderables_back_to_front" class="anchor"></a><h4 class="code-header">fn <a href="#method.get_renderables_back_to_front" class="fnname">get_renderables_back_to_front</a>&lt;'a&gt;(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;'a self, <br>&nbsp;&nbsp;&nbsp;&nbsp;bounds: <a class="struct" href="../../geom/bounds/struct.Bounds.html" title="struct geom::bounds::Bounds">Bounds</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;prerender: &amp;Prerender, <br>&nbsp;&nbsp;&nbsp;&nbsp;agents: &amp;'a mut <a class="struct" href="../../map_gui/render/agents/struct.AgentCache.html" title="struct map_gui::render::agents::AgentCache">AgentCache</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;show_objs: &amp;dyn <a class="trait" href="trait.ShowObject.html" title="trait game::app::ShowObject">ShowObject</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;&amp;'a (dyn <a class="trait" href="../../map_gui/render/trait.Renderable.html" title="trait map_gui::render::Renderable">Renderable</a> + 'a)&gt;</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clear_everything" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#448-456" title="goto source code">[src]</a></div><a href="#method.clear_everything" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.clear_everything" class="fnname">clear_everything</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;)</h4></div></summary><div class="docblock"><p>Ensure the map edits are blank, reset the simulation, and blank out prebaked results.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.swap_map" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#460-464" title="goto source code">[src]</a></div><a href="#method.swap_map" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.swap_map" class="fnname">swap_map</a>(&amp;mut self)</h4></div></summary><div class="docblock"><p>This swaps the primary and secondary PerMaps. Depending on what state the rest of the app
is in, things like IDs might totally change!</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-1" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#467-481" title="goto source code">[src]</a></div><a href="#impl-1" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.click_on_intersection" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#469-480" title="goto source code">[src]</a></div><a href="#method.click_on_intersection" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.click_on_intersection" class="fnname">click_on_intersection</a>&lt;S:&nbsp;<a class="trait" href="https://doc.rust-lang.org/1.57.0/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;<a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;&gt;(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;label: S<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;</h4></div></summary><div class="docblock"><p>If an intersection was clicked, return its ID.</p>
</div></details></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-AppLike" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#485-548" title="goto source code">[src]</a></div><a href="#impl-AppLike" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="../../map_gui/trait.AppLike.html" title="trait map_gui::AppLike">AppLike</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></div></summary><div class="impl-items"><div id="method.map" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#487-489" title="goto source code">[src]</a></div><a href="#method.map" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.map" class="fnname">map</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a></h4></div><div id="method.sim" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#491-493" title="goto source code">[src]</a></div><a href="#method.sim" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.sim" class="fnname">sim</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a></h4></div><div id="method.cs" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#495-497" title="goto source code">[src]</a></div><a href="#method.cs" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.cs" class="fnname">cs</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a></h4></div><div id="method.mut_cs" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#499-501" title="goto source code">[src]</a></div><a href="#method.mut_cs" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.mut_cs" class="fnname">mut_cs</a>(&amp;mut self) -&gt; &amp;mut <a class="struct" href="../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a></h4></div><div id="method.draw_map" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#503-505" title="goto source code">[src]</a></div><a href="#method.draw_map" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.draw_map" class="fnname">draw_map</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../map_gui/render/map/struct.DrawMap.html" title="struct map_gui::render::map::DrawMap">DrawMap</a></h4></div><div id="method.mut_draw_map" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#507-509" title="goto source code">[src]</a></div><a href="#method.mut_draw_map" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.mut_draw_map" class="fnname">mut_draw_map</a>(&amp;mut self) -&gt; &amp;mut <a class="struct" href="../../map_gui/render/map/struct.DrawMap.html" title="struct map_gui::render::map::DrawMap">DrawMap</a></h4></div><div id="method.opts" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#511-513" title="goto source code">[src]</a></div><a href="#method.opts" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.opts" class="fnname">opts</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a></h4></div><div id="method.mut_opts" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#515-517" title="goto source code">[src]</a></div><a href="#method.mut_opts" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.mut_opts" class="fnname">mut_opts</a>(&amp;mut self) -&gt; &amp;mut <a class="struct" href="../../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a></h4></div><div id="method.map_switched" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#519-534" title="goto source code">[src]</a></div><a href="#method.map_switched" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.map_switched" class="fnname">map_switched</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;timer: &amp;mut <a class="struct" href="../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a>&lt;'_&gt;<br>)</h4></div><div id="method.draw_with_opts" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#536-538" title="goto source code">[src]</a></div><a href="#method.draw_with_opts" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.draw_with_opts" class="fnname">draw_with_opts</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, opts: <a class="struct" href="../../map_gui/render/struct.DrawOptions.html" title="struct map_gui::render::DrawOptions">DrawOptions</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.make_warper" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#539-547" title="goto source code">[src]</a></div><a href="#method.make_warper" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.make_warper" class="fnname">make_warper</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;pt: <a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;target_cam_zoom: <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.f64.html">f64</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;id: <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4></div></summary><div class='docblock'><p>Create a <code>widgetry::State</code> that warps to the given point.</p>
</div></details><div id="method.sim_time" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/map_gui/lib.rs.html#58" title="goto source code">[src]</a></div><a href="#method.sim_time" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#method.sim_time" class="fnname">sim_time</a>(&amp;self) -&gt; <a class="struct" href="../../geom/time/struct.Time.html" title="struct geom::time::Time">Time</a></h4></div><div id="method.current_stage_and_remaining_time" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/map_gui/lib.rs.html#61" title="goto source code">[src]</a></div><a href="#method.current_stage_and_remaining_time" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#method.current_stage_and_remaining_time" class="fnname">current_stage_and_remaining_time</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;id: <a class="struct" href="../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a><br>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.tuple.html">(</a><a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.usize.html">usize</a>, <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a><a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.tuple.html">)</a></h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.change_color_scheme" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/map_gui/lib.rs.html#66" title="goto source code">[src]</a></div><a href="#method.change_color_scheme" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#method.change_color_scheme" class="fnname">change_color_scheme</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;cs: <a class="enum" href="../../map_gui/colors/enum.ColorSchemeChoice.html" title="enum map_gui::colors::ColorSchemeChoice">ColorSchemeChoice</a><br>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.bool.html">bool</a></h4></div></summary><div class='docblock'><p>Change the color scheme. Idempotent. Return true if there was a change.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-MinimapControls%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#15-109" title="goto source code">[src]</a></div><a href="#impl-MinimapControls%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="../../map_gui/tools/minimap/trait.MinimapControls.html" title="trait map_gui::tools::minimap::MinimapControls">MinimapControls</a>&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/minimap/struct.MinimapController.html" title="struct game::sandbox::minimap::MinimapController">MinimapController</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.has_zorder" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#16-18" title="goto source code">[src]</a></div><a href="#method.has_zorder" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#tymethod.has_zorder" class="fnname">has_zorder</a>(&amp;self, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.bool.html">bool</a></h4></div></summary><div class='docblock'><p>Should the user be able to control the z-order visible? The control is only present when
zoomed in, placed beneath the zoom column. <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#tymethod.has_zorder">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.has_layer" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#19-21" title="goto source code">[src]</a></div><a href="#method.has_layer" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.has_layer" class="fnname">has_layer</a>(&amp;self, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.bool.html">bool</a></h4></div></summary><div class='docblock'><p>Is there some additional layer displayed on the minimap? If this changes, the panel gets
recalculated. <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.has_layer">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_extra" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#23-30" title="goto source code">[src]</a></div><a href="#method.draw_extra" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.draw_extra" class="fnname">draw_extra</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw extra stuff on the minimap, just pulling from the app.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.make_unzoomed_panel" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#32-51" title="goto source code">[src]</a></div><a href="#method.make_unzoomed_panel" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.make_unzoomed_panel" class="fnname">make_unzoomed_panel</a>(&amp;self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Panel</h4></div></summary><div class='docblock'><p>When unzoomed, display this panel. By default, no controls when unzoomed.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.make_legend" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#52-64" title="goto source code">[src]</a></div><a href="#method.make_legend" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.make_legend" class="fnname">make_legend</a>(&amp;self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Widget</h4></div></summary><div class='docblock'><p>A row beneath the minimap in the zoomed view, usually used as a legend for things on the
minimap. <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.make_legend">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.make_zoomed_side_panel" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#66-68" title="goto source code">[src]</a></div><a href="#method.make_zoomed_side_panel" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.make_zoomed_side_panel" class="fnname">make_zoomed_side_panel</a>(&amp;self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Widget</h4></div></summary><div class='docblock'><p>Controls to be placed to the left to the zoomed-in panel</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_clicked" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#70-99" title="goto source code">[src]</a></div><a href="#method.panel_clicked" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.panel_clicked" class="fnname">panel_clicked</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;action: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4></div></summary><div class='docblock'><p>If a button is clicked that was produced by some method in this trait, respond to it here.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#100-108" title="goto source code">[src]</a></div><a href="#method.panel_changed" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.panel_changed" class="fnname">panel_changed</a>(&amp;self, _: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, panel: &amp;Panel)</h4></div></summary><div class='docblock'><p>Called for <code>Outcome::Changed</code> on the panel.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SharedAppState" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#831-890" title="goto source code">[src]</a></div><a href="#impl-SharedAppState" class="anchor"></a><h3 class="code-header in-band">impl SharedAppState for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.before_event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#832-834" title="goto source code">[src]</a></div><a href="#method.before_event" class="anchor"></a><h4 class="code-header">fn <a href="#method.before_event" class="fnname">before_event</a>(&amp;mut self)</h4></div></summary><div class='docblock'><p>Before <code>State::event</code> is called, call this.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_default" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#836-838" title="goto source code">[src]</a></div><a href="#method.draw_default" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_default" class="fnname">draw_default</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;)</h4></div></summary><div class='docblock'><p>When DrawBaselayer::DefaultDraw is called, run this.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.dump_before_abort" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#840-881" title="goto source code">[src]</a></div><a href="#method.dump_before_abort" class="anchor"></a><h4 class="code-header">fn <a href="#method.dump_before_abort" class="fnname">dump_before_abort</a>(&amp;self, canvas: &amp;Canvas)</h4></div></summary><div class='docblock'><p>Will be called if <code>State::event</code> or <code>State::draw</code> panics.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.before_quit" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#883-885" title="goto source code">[src]</a></div><a href="#method.before_quit" class="anchor"></a><h4 class="code-header">fn <a href="#method.before_quit" class="fnname">before_quit</a>(&amp;self, canvas: &amp;Canvas)</h4></div></summary><div class='docblock'><p>Called before a normal exit, like window close</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.free_memory" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#887-889" title="goto source code">[src]</a></div><a href="#method.free_memory" class="anchor"></a><h4 class="code-header">fn <a href="#method.free_memory" class="fnname">free_memory</a>(&amp;mut self)</h4></div></summary><div class='docblock'><p>If widgetry determines the video card is low on memory, this may be called. The application
should make its best effort to delete any unused Drawables. <a href="#method.free_memory">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/mod.rs.html#240-273" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../challenges/struct.ChallengesPicker.html" title="struct game::challenges::ChallengesPicker">ChallengesPicker</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/mod.rs.html#241-272" title="goto source code">[src]</a></div><a href="#method.on_click" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw-64" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-64" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, &amp;mut GfxCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;</a>A)</h4></div><div id="method.draw_baselayer-63" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-63" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-1" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/share.rs.html#92-153" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-1" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../common/share/struct.ShareProposal.html" title="struct game::common::share::ShareProposal">ShareProposal</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/share.rs.html#93-148" title="goto source code">[src]</a></div><a href="#method.on_click-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><div id="method.draw-65" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/share.rs.html#150-152" title="goto source code">[src]</a></div><a href="#method.draw-65" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-2" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw_baselayer-64" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-64" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-10" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#156-191" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-10" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/traffic_signals/offsets/struct.ShowRelative.html" title="struct game::edit::traffic_signals::offsets::ShowRelative">ShowRelative</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-10" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#157-162" title="goto source code">[src]</a></div><a href="#method.on_click-10" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-10" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#164-169" title="goto source code">[src]</a></div><a href="#method.on_mouseover-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-10" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#171-184" title="goto source code">[src]</a></div><a href="#method.other_event-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw-74" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#186-190" title="goto source code">[src]</a></div><a href="#method.draw-74" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><div id="method.draw_baselayer-73" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-73" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-11" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#282-320" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-11" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/traffic_signals/offsets/struct.TuneRelative.html" title="struct game::edit::traffic_signals::offsets::TuneRelative">TuneRelative</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-11" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#283-310" title="goto source code">[src]</a></div><a href="#method.on_click-11" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-11" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#312-315" title="goto source code">[src]</a></div><a href="#method.other_event-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw-75" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#317-319" title="goto source code">[src]</a></div><a href="#method.draw-75" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-12" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><div id="method.draw_baselayer-74" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-74" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-12" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#107-128" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-12" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../pregame/proposals/struct.Proposals.html" title="struct game::pregame::proposals::Proposals">Proposals</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-12" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#108-127" title="goto source code">[src]</a></div><a href="#method.on_click-12" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-12" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-13" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-12" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-12" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw-76" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-76" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, &amp;mut GfxCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;</a>A)</h4></div><div id="method.draw_baselayer-75" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-75" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-13" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#268-281" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-13" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/gameplay/actdev/struct.About.html" title="struct game::sandbox::gameplay::actdev::About">About</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-13" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#269-276" title="goto source code">[src]</a></div><a href="#method.on_click-13" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><div id="method.draw-77" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#278-280" title="goto source code">[src]</a></div><a href="#method.draw-77" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-13" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-14" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-13" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-13" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw_baselayer-76" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-76" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-14" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#292-345" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-14" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-14" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#293-340" title="goto source code">[src]</a></div><a href="#method.on_click-14" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><div id="method.draw-78" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#342-344" title="goto source code">[src]</a></div><a href="#method.draw-78" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-14" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-15" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-14" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-14" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw_baselayer-77" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-77" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-15" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#624-637" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-15" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.DepartureSummary.html" title="struct game::sandbox::gameplay::play_scenario::DepartureSummary">DepartureSummary</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-15" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#625-636" title="goto source code">[src]</a></div><a href="#method.on_click-15" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-15" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-16" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-15" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-15" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw-79" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-79" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, &amp;mut GfxCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;</a>A)</h4></div><div id="method.draw_baselayer-78" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-78" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-16" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/files.rs.html#274-338" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-16" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/trip/files/struct.RenameTrip.html" title="struct game::ungap::trip::files::RenameTrip">RenameTrip</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-16" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/files.rs.html#275-300" title="goto source code">[src]</a></div><a href="#method.on_click-16" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-17" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/files.rs.html#302-333" title="goto source code">[src]</a></div><a href="#method.panel_changed-17" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><div id="method.draw-80" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/files.rs.html#335-337" title="goto source code">[src]</a></div><a href="#method.draw-80" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-16" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-16" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-16" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw_baselayer-79" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-79" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-2" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#299-343" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-2" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/blockfinder/struct.OneBlock.html" title="struct game::debug::blockfinder::OneBlock">OneBlock</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#300-333" title="goto source code">[src]</a></div><a href="#method.on_click-2" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#335-338" title="goto source code">[src]</a></div><a href="#method.other_event-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw-66" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#340-342" title="goto source code">[src]</a></div><a href="#method.draw-66" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-2" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-3" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-2" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><div id="method.draw_baselayer-65" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-65" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-3" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#53-114" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-3" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/uber_turns/struct.UberTurnPicker.html" title="struct game::debug::uber_turns::UberTurnPicker">UberTurnPicker</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#54-82" title="goto source code">[src]</a></div><a href="#method.on_click-3" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#84-86" title="goto source code">[src]</a></div><a href="#method.on_mouseover-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#87-99" title="goto source code">[src]</a></div><a href="#method.other_event-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw-67" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#101-113" title="goto source code">[src]</a></div><a href="#method.draw-67" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-3" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><div id="method.draw_baselayer-66" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-66" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-4" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#195-248" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-4" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/uber_turns/struct.UberTurnViewer.html" title="struct game::debug::uber_turns::UberTurnViewer">UberTurnViewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#196-215" title="goto source code">[src]</a></div><a href="#method.on_click-4" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#216-229" title="goto source code">[src]</a></div><a href="#method.panel_changed-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#231-234" title="goto source code">[src]</a></div><a href="#method.other_event-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw_baselayer-67" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#236-238" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-67" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div><div id="method.draw-68" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#240-247" title="goto source code">[src]</a></div><a href="#method.draw-68" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-5" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#353-393" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-5" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../devtools/story/struct.EditingMarker.html" title="struct game::devtools::story::EditingMarker">EditingMarker</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#354-388" title="goto source code">[src]</a></div><a href="#method.on_click-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><div id="method.draw_baselayer-68" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#390-392" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-68" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw-69" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-69" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, &amp;mut GfxCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;</a>A)</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-6" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/mod.rs.html#90-166" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-6" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/mod.rs.html#91-165" title="goto source code">[src]</a></div><a href="#method.on_click-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw-70" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-70" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, &amp;mut GfxCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;</a>A)</h4></div><div id="method.draw_baselayer-69" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-69" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-7" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#92-237" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-7" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#93-153" title="goto source code">[src]</a></div><a href="#method.on_click-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#155-165" title="goto source code">[src]</a></div><a href="#method.on_mouseover-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#167-197" title="goto source code">[src]</a></div><a href="#method.other_event-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw-71" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#199-236" title="goto source code">[src]</a></div><a href="#method.draw-71" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><div id="method.draw_baselayer-70" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-70" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-8" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#106-170" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-8" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/traffic_signals/edits/struct.ChangeDuration.html" title="struct game::edit::traffic_signals::edits::ChangeDuration">ChangeDuration</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#107-132" title="goto source code">[src]</a></div><a href="#method.on_click-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#134-158" title="goto source code">[src]</a></div><a href="#method.panel_changed-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#160-165" title="goto source code">[src]</a></div><a href="#method.other_event-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw_baselayer-71" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#167-169" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-71" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><div id="method.draw-72" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-72" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, &amp;mut GfxCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;</a>A)</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-9" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#66-98" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-9" class="anchor"></a><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/traffic_signals/offsets/struct.ShowAbsolute.html" title="struct game::edit::traffic_signals::offsets::ShowAbsolute">ShowAbsolute</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#67-76" title="goto source code">[src]</a></div><a href="#method.on_click-9" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#78-82" title="goto source code">[src]</a></div><a href="#method.on_mouseover-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#84-91" title="goto source code">[src]</a></div><a href="#method.other_event-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code> didnt return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw-73" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#93-97" title="goto source code">[src]</a></div><a href="#method.draw-73" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-9" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><div id="method.draw_baselayer-72" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-72" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#90-132" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../challenges/cutscene/struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#91-127" title="goto source code">[src]</a></div><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#129-131" title="goto source code">[src]</a></div><a href="#method.draw-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-1" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#287-302" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-1" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../challenges/cutscene/struct.ShowMessage.html" title="struct game::challenges::cutscene::ShowMessage">ShowMessage</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#288-296" title="goto source code">[src]</a></div><a href="#method.event-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#298-301" title="goto source code">[src]</a></div><a href="#method.draw-2" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-10" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#365-471" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-10" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-10" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#366-461" title="goto source code">[src]</a></div><a href="#method.event-10" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-11" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#463-470" title="goto source code">[src]</a></div><a href="#method.draw-11" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-11" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#565-604" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-11" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/routes/struct.PathCostDebugger.html" title="struct game::debug::routes::PathCostDebugger">PathCostDebugger</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-11" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#566-595" title="goto source code">[src]</a></div><a href="#method.event-11" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-12" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#597-603" title="goto source code">[src]</a></div><a href="#method.draw-12" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-12" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/select_roads.rs.html#49-103" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-12" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/select_roads/struct.BulkSelect.html" title="struct game::debug::select_roads::BulkSelect">BulkSelect</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-12" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/select_roads.rs.html#50-97" title="goto source code">[src]</a></div><a href="#method.event-12" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-13" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/select_roads.rs.html#99-102" title="goto source code">[src]</a></div><a href="#method.draw-13" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-12" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-12" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-13" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#209-490" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-13" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-13" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#210-461" title="goto source code">[src]</a></div><a href="#method.event-13" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-13" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#463-465" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-14" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#467-489" title="goto source code">[src]</a></div><a href="#method.draw-14" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-13" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-14" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#951-979" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-14" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-14" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#952-977" title="goto source code">[src]</a></div><a href="#method.event-14" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-15" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#978" title="goto source code">[src]</a></div><a href="#method.draw-15" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-14" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-14" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-15" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/collisions.rs.html#271-304" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-15" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-15" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/collisions.rs.html#272-298" title="goto source code">[src]</a></div><a href="#method.event-15" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-16" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/collisions.rs.html#300-303" title="goto source code">[src]</a></div><a href="#method.draw-16" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-15" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-15" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-16" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/destinations.rs.html#112-168" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-16" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../devtools/destinations/struct.PopularDestinations.html" title="struct game::devtools::destinations::PopularDestinations">PopularDestinations</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-16" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/destinations.rs.html#113-146" title="goto source code">[src]</a></div><a href="#method.event-16" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-17" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/destinations.rs.html#148-167" title="goto source code">[src]</a></div><a href="#method.draw-17" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-16" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-16" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-17" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/kml.rs.html#110-207" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-17" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-17" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/kml.rs.html#111-192" title="goto source code">[src]</a></div><a href="#method.event-17" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-18" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/kml.rs.html#194-206" title="goto source code">[src]</a></div><a href="#method.draw-18" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-17" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-17" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-17" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-17" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-18" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/polygon.rs.html#94-169" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-18" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-18" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/polygon.rs.html#95-163" title="goto source code">[src]</a></div><a href="#method.event-18" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-19" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/polygon.rs.html#165-168" title="goto source code">[src]</a></div><a href="#method.draw-19" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-18" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-18" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-18" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-18" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-19" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/scenario.rs.html#89-120" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-19" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-19" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/scenario.rs.html#90-113" title="goto source code">[src]</a></div><a href="#method.event-19" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-20" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/scenario.rs.html#115-119" title="goto source code">[src]</a></div><a href="#method.draw-20" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-19" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-19" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-19" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-19" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-2" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#39-65" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-2" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#40-62" title="goto source code">[src]</a></div><a href="#method.event-2" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#64" title="goto source code">[src]</a></div><a href="#method.draw-3" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-2" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-2" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-20" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#132-268" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-20" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../devtools/story/struct.StoryMapEditor.html" title="struct game::devtools::story::StoryMapEditor">StoryMapEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-20" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#133-254" title="goto source code">[src]</a></div><a href="#method.event-20" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-20" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#256-258" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-20" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-21" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#260-267" title="goto source code">[src]</a></div><a href="#method.draw-21" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-20" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-20" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-21" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#400-431" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-21" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../devtools/story/struct.DrawFreehand.html" title="struct game::devtools::story::DrawFreehand">DrawFreehand</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-21" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#401-422" title="goto source code">[src]</a></div><a href="#method.event-21" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-21" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#424-426" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-21" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-22" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#428-430" title="goto source code">[src]</a></div><a href="#method.draw-22" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-21" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-21" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-22" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#156-278" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-22" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/multiple_roads/struct.SelectSegments.html" title="struct game::edit::multiple_roads::SelectSegments">SelectSegments</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-22" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#157-243" title="goto source code">[src]</a></div><a href="#method.event-22" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-23" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#245-272" title="goto source code">[src]</a></div><a href="#method.draw-23" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-22" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#274-277" title="goto source code">[src]</a></div><a href="#method.on_destroy-22" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-22" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-22" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-23" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/roads.rs.html#192-493" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-23" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/roads/struct.RoadEditor.html" title="struct game::edit::roads::RoadEditor">RoadEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-23" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/roads.rs.html#193-484" title="goto source code">[src]</a></div><a href="#method.event-23" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-24" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/roads.rs.html#486-492" title="goto source code">[src]</a></div><a href="#method.draw-24" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-23" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-23" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-23" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-23" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-24" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/routes.rs.html#53-91" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-24" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/routes/struct.RouteEditor.html" title="struct game::edit::routes::RouteEditor">RouteEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-24" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/routes.rs.html#54-86" title="goto source code">[src]</a></div><a href="#method.event-24" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-25" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/routes.rs.html#88-90" title="goto source code">[src]</a></div><a href="#method.draw-25" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-24" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-24" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-24" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-24" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-25" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#46-106" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-25" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/traffic_signals/picker/struct.SignalPicker.html" title="struct game::edit::traffic_signals::picker::SignalPicker">SignalPicker</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-25" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#47-90" title="goto source code">[src]</a></div><a href="#method.event-25" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-26" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#92-105" title="goto source code">[src]</a></div><a href="#method.draw-26" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-25" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-25" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-25" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-25" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-26" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#40-70" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-26" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/traffic_signals/preview/struct.PreviewTrafficSignal.html" title="struct game::edit::traffic_signals::preview::PreviewTrafficSignal">PreviewTrafficSignal</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-26" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#41-64" title="goto source code">[src]</a></div><a href="#method.event-26" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-27" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#66-69" title="goto source code">[src]</a></div><a href="#method.draw-27" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-26" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-26" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-26" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-26" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-27" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#192-535" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-27" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/traffic_signals/struct.TrafficSignalEditor.html" title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-27" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#193-485" title="goto source code">[src]</a></div><a href="#method.event-27" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-27" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#487-489" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-27" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-28" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#491-534" title="goto source code">[src]</a></div><a href="#method.draw-28" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-27" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-27" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-28" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/zones.rs.html#83-166" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-28" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/zones/struct.ZoneEditor.html" title="struct game::edit::zones::ZoneEditor">ZoneEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-28" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/zones.rs.html#84-157" title="goto source code">[src]</a></div><a href="#method.event-28" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-29" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/zones.rs.html#159-165" title="goto source code">[src]</a></div><a href="#method.draw-29" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-28" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-28" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-28" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-28" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-29" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#138-380" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-29" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/struct.EditMode.html" title="struct game::edit::EditMode">EditMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-29" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#139-371" title="goto source code">[src]</a></div><a href="#method.event-29" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-30" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#373-379" title="goto source code">[src]</a></div><a href="#method.draw-30" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-29" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-29" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-29" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-29" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-3" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#132-151" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-3" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#133-145" title="goto source code">[src]</a></div><a href="#method.event-3" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#147-150" title="goto source code">[src]</a></div><a href="#method.draw-4" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-3" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-3" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-30" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#499-539" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-30" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/struct.SaveEdits.html" title="struct game::edit::SaveEdits">SaveEdits</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-30" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#500-533" title="goto source code">[src]</a></div><a href="#method.event-30" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-31" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#535-538" title="goto source code">[src]</a></div><a href="#method.draw-31" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-30" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-30" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-30" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-30" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-31" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#601-674" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-31" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-31" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#602-668" title="goto source code">[src]</a></div><a href="#method.event-31" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-32" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#670-673" title="goto source code">[src]</a></div><a href="#method.draw-32" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-31" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-31" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-31" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-31" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-32" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#948-966" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-32" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-32" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#949-961" title="goto source code">[src]</a></div><a href="#method.event-32" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-33" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#963-965" title="goto source code">[src]</a></div><a href="#method.draw-33" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-32" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-32" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-32" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-32" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-33" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#160-278" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-33" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-33" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#161-268" title="goto source code">[src]</a></div><a href="#method.event-33" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-33" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#270-272" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-33" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-34" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#274-277" title="goto source code">[src]</a></div><a href="#method.draw-34" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-33" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-33" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-34" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/browse.rs.html#66-107" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-34" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ltn/browse/struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-34" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/browse.rs.html#67-98" title="goto source code">[src]</a></div><a href="#method.event-34" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-35" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/browse.rs.html#100-106" title="goto source code">[src]</a></div><a href="#method.draw-35" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-34" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-34" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-34" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-34" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-35" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/rat_run_viewer.rs.html#120-162" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-35" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ltn/rat_run_viewer/struct.BrowseRatRuns.html" title="struct game::ltn::rat_run_viewer::BrowseRatRuns">BrowseRatRuns</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-35" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/rat_run_viewer.rs.html#121-149" title="goto source code">[src]</a></div><a href="#method.event-35" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-36" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/rat_run_viewer.rs.html#151-161" title="goto source code">[src]</a></div><a href="#method.draw-36" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-35" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-35" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-35" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-35" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-36" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/route.rs.html#230-288" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-36" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ltn/route/struct.RoutePlanner.html" title="struct game::ltn::route::RoutePlanner">RoutePlanner</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-36" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/route.rs.html#231-275" title="goto source code">[src]</a></div><a href="#method.event-36" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-37" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/route.rs.html#277-287" title="goto source code">[src]</a></div><a href="#method.draw-37" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-36" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-36" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-36" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-36" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-37" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/viewer.rs.html#72-198" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-37" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ltn/viewer/struct.Viewer.html" title="struct game::ltn::viewer::Viewer">Viewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-37" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/viewer.rs.html#73-184" title="goto source code">[src]</a></div><a href="#method.event-37" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-38" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/viewer.rs.html#186-197" title="goto source code">[src]</a></div><a href="#method.draw-38" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-37" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-37" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-37" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-37" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-38" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#337-450" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-38" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/dashboards/commuter/struct.CommuterPatterns.html" title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-38" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#338-441" title="goto source code">[src]</a></div><a href="#method.event-38" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-39" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#443-449" title="goto source code">[src]</a></div><a href="#method.draw-39" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-38" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-38" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-38" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-38" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-39" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#63-80" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-39" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/dashboards/misc/struct.ActiveTraffic.html" title="struct game::sandbox::dashboards::misc::ActiveTraffic">ActiveTraffic</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-39" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#64-75" title="goto source code">[src]</a></div><a href="#method.event-39" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-40" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#77-79" title="goto source code">[src]</a></div><a href="#method.draw-40" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-39" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-39" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-39" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-39" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-4" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#204-265" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-4" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/blocked_by/struct.Viewer.html" title="struct game::debug::blocked_by::Viewer">Viewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#205-251" title="goto source code">[src]</a></div><a href="#method.event-4" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#253-264" title="goto source code">[src]</a></div><a href="#method.draw-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-40" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#203-253" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-40" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/dashboards/misc/struct.TransitRoutes.html" title="struct game::sandbox::dashboards::misc::TransitRoutes">TransitRoutes</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-40" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#204-248" title="goto source code">[src]</a></div><a href="#method.event-40" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-41" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#250-252" title="goto source code">[src]</a></div><a href="#method.draw-41" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-40" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-40" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-40" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-40" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-41" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#59-101" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-41" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/dashboards/mode_shift/struct.ModeShift.html" title="struct game::sandbox::dashboards::mode_shift::ModeShift">ModeShift</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-41" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#60-88" title="goto source code">[src]</a></div><a href="#method.event-41" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-42" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#90-100" title="goto source code">[src]</a></div><a href="#method.draw-42" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-41" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-41" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-41" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-41" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-42" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#73-105" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-42" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/dashboards/parking_overhead/struct.ParkingOverhead.html" title="struct game::sandbox::dashboards::parking_overhead::ParkingOverhead">ParkingOverhead</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-42" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#74-99" title="goto source code">[src]</a></div><a href="#method.event-42" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-43" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#101-104" title="goto source code">[src]</a></div><a href="#method.draw-43" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-42" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-42" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-42" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-42" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-43" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#133-172" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-43" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/dashboards/risks/struct.RiskSummaries.html" title="struct game::sandbox::dashboards::risks::RiskSummaries">RiskSummaries</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-43" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#134-167" title="goto source code">[src]</a></div><a href="#method.event-43" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-44" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#169-171" title="goto source code">[src]</a></div><a href="#method.draw-44" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-43" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-43" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-43" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-43" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-44" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#58-116" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-44" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/dashboards/selector/struct.RectangularSelector.html" title="struct game::sandbox::dashboards::selector::RectangularSelector">RectangularSelector</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-44" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#59-103" title="goto source code">[src]</a></div><a href="#method.event-44" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-45" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#105-115" title="goto source code">[src]</a></div><a href="#method.draw-45" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-44" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-44" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-44" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-44" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-45" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#111-163" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-45" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html" title="struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand">TrafficSignalDemand</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-45" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#112-148" title="goto source code">[src]</a></div><a href="#method.event-45" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-45" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#150-152" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-45" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-46" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#154-162" title="goto source code">[src]</a></div><a href="#method.draw-46" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-45" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-45" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-46" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#115-166" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-46" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/dashboards/travel_times/struct.TravelTimes.html" title="struct game::sandbox::dashboards::travel_times::TravelTimes">TravelTimes</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-46" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#116-161" title="goto source code">[src]</a></div><a href="#method.event-46" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-47" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#163-165" title="goto source code">[src]</a></div><a href="#method.draw-47" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-46" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-46" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-46" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-46" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-47" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#120-209" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-47" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/dashboards/trip_table/struct.TripTable.html" title="struct game::sandbox::dashboards::trip_table::TripTable">TripTable</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-47" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#121-194" title="goto source code">[src]</a></div><a href="#method.event-47" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-48" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#196-208" title="goto source code">[src]</a></div><a href="#method.draw-48" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-47" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-47" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-47" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-47" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-48" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/area_spawner.rs.html#83-166" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-48" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/gameplay/freeform/area_spawner/struct.AreaSpawner.html" title="struct game::sandbox::gameplay::freeform::area_spawner::AreaSpawner">AreaSpawner</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-48" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/area_spawner.rs.html#84-157" title="goto source code">[src]</a></div><a href="#method.event-48" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-49" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/area_spawner.rs.html#159-165" title="goto source code">[src]</a></div><a href="#method.draw-49" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-48" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-48" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-48" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-48" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-49" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#90-305" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-49" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/gameplay/freeform/spawner/struct.AgentSpawner.html" title="struct game::sandbox::gameplay::freeform::spawner::AgentSpawner">AgentSpawner</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-49" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#91-289" title="goto source code">[src]</a></div><a href="#method.event-49" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-50" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#291-304" title="goto source code">[src]</a></div><a href="#method.draw-50" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-49" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-49" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-49" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-49" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-5" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#134-253" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-5" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/blockfinder/struct.Blockfinder.html" title="struct game::debug::blockfinder::Blockfinder">Blockfinder</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#135-247" title="goto source code">[src]</a></div><a href="#method.event-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#249-252" title="goto source code">[src]</a></div><a href="#method.draw-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-50" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#294-385" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-50" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html" title="struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers">EditScenarioModifiers</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-50" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#295-379" title="goto source code">[src]</a></div><a href="#method.event-50" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-51" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#381-384" title="goto source code">[src]</a></div><a href="#method.draw-51" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-50" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-50" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-50" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-50" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-51" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#498-552" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-51" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.ChangeMode.html" title="struct game::sandbox::gameplay::play_scenario::ChangeMode">ChangeMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-51" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#499-546" title="goto source code">[src]</a></div><a href="#method.event-51" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-52" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#548-551" title="goto source code">[src]</a></div><a href="#method.draw-52" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-51" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-51" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-51" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-51" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-52" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#296-367" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-52" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/gameplay/struct.FinalScore.html" title="struct game::sandbox::gameplay::FinalScore">FinalScore</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-52" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#297-362" title="goto source code">[src]</a></div><a href="#method.event-52" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-53" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#364-366" title="goto source code">[src]</a></div><a href="#method.draw-53" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-52" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-52" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-52" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-52" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-53" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#99-149" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-53" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/misc_tools/struct.TrafficRecorder.html" title="struct game::sandbox::misc_tools::TrafficRecorder">TrafficRecorder</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-53" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#100-133" title="goto source code">[src]</a></div><a href="#method.event-53" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-54" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#135-148" title="goto source code">[src]</a></div><a href="#method.draw-54" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-53" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-53" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-53" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-53" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-54" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#112-206" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-54" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/time_warp/struct.JumpToTime.html" title="struct game::sandbox::time_warp::JumpToTime">JumpToTime</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-54" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#113-200" title="goto source code">[src]</a></div><a href="#method.event-54" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-55" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#202-205" title="goto source code">[src]</a></div><a href="#method.draw-55" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-54" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-54" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-54" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-54" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-55" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#268-400" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-55" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-55" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#269-376" title="goto source code">[src]</a></div><a href="#method.event-55" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-55" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#378-380" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-55" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-56" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#382-391" title="goto source code">[src]</a></div><a href="#method.draw-56" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-55" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#393-399" title="goto source code">[src]</a></div><a href="#method.on_destroy-55" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, _: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-56" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#108-251" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-56" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-56" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#109-214" title="goto source code">[src]</a></div><a href="#method.event-56" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-57" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#216-244" title="goto source code">[src]</a></div><a href="#method.draw-57" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-56" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#246-250" title="goto source code">[src]</a></div><a href="#method.on_destroy-56" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, _: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-56" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-56" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-57" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#286-294" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-57" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/struct.BackToTitleScreen.html" title="struct game::sandbox::BackToTitleScreen">BackToTitleScreen</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-57" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#287-291" title="goto source code">[src]</a></div><a href="#method.event-57" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-58" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#293" title="goto source code">[src]</a></div><a href="#method.draw-58" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-57" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-57" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-57" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-57" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-58" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#450-637" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-58" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-58" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#451-634" title="goto source code">[src]</a></div><a href="#method.event-58" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-59" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#636" title="goto source code">[src]</a></div><a href="#method.draw-59" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-58" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-58" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-58" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-58" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-59" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#55-99" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-59" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/explore/struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-59" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#56-79" title="goto source code">[src]</a></div><a href="#method.event-59" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-60" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#81-98" title="goto source code">[src]</a></div><a href="#method.draw-60" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-59" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-59" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-59" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-59" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-6" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#80-112" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-6" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/floodfill/struct.Floodfiller.html" title="struct game::debug::floodfill::Floodfiller">Floodfiller</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#81-106" title="goto source code">[src]</a></div><a href="#method.event-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#108-111" title="goto source code">[src]</a></div><a href="#method.draw-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-60" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#41-128" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-60" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/predict/struct.ShowGaps.html" title="struct game::ungap::predict::ShowGaps">ShowGaps</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-60" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#42-115" title="goto source code">[src]</a></div><a href="#method.event-60" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-61" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#117-127" title="goto source code">[src]</a></div><a href="#method.draw-61" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-60" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-60" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-60" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-60" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-61" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#107-208" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-61" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/quick_sketch/struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-61" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#108-201" title="goto source code">[src]</a></div><a href="#method.event-61" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-62" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#203-207" title="goto source code">[src]</a></div><a href="#method.draw-62" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-61" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-61" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-61" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-61" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-62" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#174-259" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-62" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/trip/struct.TripPlanner.html" title="struct game::ungap::trip::TripPlanner">TripPlanner</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-62" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#175-244" title="goto source code">[src]</a></div><a href="#method.event-62" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-63" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#246-251" title="goto source code">[src]</a></div><a href="#method.draw-63" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-62" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#253-258" title="goto source code">[src]</a></div><a href="#method.on_destroy-62" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, _: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-62" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-62" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-7" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#83-125" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-7" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/path_counter/struct.PathCounter.html" title="struct game::debug::path_counter::PathCounter">PathCounter</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#84-113" title="goto source code">[src]</a></div><a href="#method.event-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#115-124" title="goto source code">[src]</a></div><a href="#method.draw-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-8" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/polygons.rs.html#66-147" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-8" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/polygons/struct.PolygonDebugger.html" title="struct game::debug::polygons::PolygonDebugger">PolygonDebugger</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/polygons.rs.html#67-95" title="goto source code">[src]</a></div><a href="#method.event-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/polygons.rs.html#97-146" title="goto source code">[src]</a></div><a href="#method.draw-9" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-9" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#74-188" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-9" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#75-162" title="goto source code">[src]</a></div><a href="#method.event-9" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-10" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#164-187" title="goto source code">[src]</a></div><a href="#method.draw-10" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-9" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-9" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.57.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.57.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.57.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.57.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.57.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.57.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.57.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.57.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.57.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.57.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.57.0/src/core/borrow.rs.html#208-213" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.57.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.57.0/src/core/borrow.rs.html#210" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.57.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.57.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.57.0/src/core/borrow.rs.html#216-220" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.57.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.57.0/src/core/borrow.rs.html#217" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.57.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.57.0/std/primitive.reference.html">&amp;mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.57.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Downcast" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Downcast" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; Downcast for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.into_any" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.into_any" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;T, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;</h4></div></summary><div class='docblock'><p>Convert <code>Box&lt;dyn Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Box&lt;dyn Any&gt;</code>. <code>Box&lt;dyn Any&gt;</code> can
then be further <code>downcast</code> into <code>Box&lt;ConcreteType&gt;</code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.into_any_rc" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.into_any_rc" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">into_any_rc</a>(self: <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a>&lt;T&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.57.0/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static&gt;</h4></div></summary><div class='docblock'><p>Convert <code>Rc&lt;Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Rc&lt;Any&gt;</code>. <code>Rc&lt;Any&gt;</code> can then be
further <code>downcast</code> into <code>Rc&lt;ConcreteType&gt;</code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any_rc">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.as_any" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.as_any" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">as_any</a>(&amp;self) -&gt; &amp;(dyn <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</h4></div></summary><div class='docblock'><p>Convert <code>&amp;Trait</code> (where <code>Trait: Downcast</code>) to <code>&amp;Any</code>. This is needed since Rust cannot
generate <code>&amp;Any</code>s vtable from <code>&amp;Trait</code>s. <a href="#tymethod.as_any">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.as_any_mut" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.as_any_mut" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">as_any_mut</a>(&amp;mut self) -&gt; &amp;mut (dyn <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</h4></div></summary><div class='docblock'><p>Convert <code>&amp;mut Trait</code> (where <code>Trait: Downcast</code>) to <code>&amp;Any</code>. This is needed since Rust cannot
generate <code>&amp;mut Any</code>s vtable from <code>&amp;mut Trait</code>s. <a href="#tymethod.as_any_mut">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-From%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.57.0/src/core/convert/mod.rs.html#548-552" title="goto source code">[src]</a></div><a href="#impl-From%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/convert/trait.From.html" title="trait core::convert::From">From</a>&lt;T&gt; for T</h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.from" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.57.0/src/core/convert/mod.rs.html#549" title="goto source code">[src]</a></div><a href="#method.from" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.57.0/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(t: T) -&gt; T</h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Instrument" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#155" title="goto source code">[src]</a></div><a href="#impl-Instrument" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html" title="trait tracing::instrument::Instrument">Instrument</a> for T</h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.instrument" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#38" title="goto source code">[src]</a></div><a href="#method.instrument" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.instrument" class="fnname">instrument</a>(self, span: <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/span/struct.Span.html" title="struct tracing::span::Span">Span</a>) -&gt; <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a>&lt;Self&gt;</h4></div></summary><div class='docblock'><p>Instruments this type with the provided <code>Span</code>, returning an
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.instrument">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.in_current_span" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#74" title="goto source code">[src]</a></div><a href="#method.in_current_span" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.in_current_span" class="fnname">in_current_span</a>(self) -&gt; <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a>&lt;Self&gt;</h4></div></summary><div class='docblock'><p>Instruments this type with the <a href="../struct.Span.html#method.current">current</a> <code>Span</code>, returning an
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.in_current_span">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Into%3CU%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.57.0/src/core/convert/mod.rs.html#537-544" title="goto source code">[src]</a></div><a href="#impl-Into%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/convert/trait.From.html" title="trait core::convert::From">From</a>&lt;T&gt;,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.into" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.57.0/src/core/convert/mod.rs.html#541" title="goto source code">[src]</a></div><a href="#method.into" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.57.0/core/convert/trait.Into.html#tymethod.into" class="fnname">into</a>(self) -&gt; U</h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Same%3CT%3E" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Same%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; Same&lt;T&gt; for T</h3></div></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><div id="associatedtype.Output" class="type trait-impl has-srclink"><a href="#associatedtype.Output" class="anchor"></a><h4 class="code-header">type <a href="#associatedtype.Output" class="type">Output</a> = T</h4></div></summary><div class='docblock'><p>Should always be <code>Self</code></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-TryFrom%3CU%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.57.0/src/core/convert/mod.rs.html#585-594" title="goto source code">[src]</a></div><a href="#impl-TryFrom%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;T&gt;,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><div id="associatedtype.Error" class="type trait-impl has-srclink"><a href="#associatedtype.Error" class="anchor"></a><h4 class="code-header">type <a href="https://doc.rust-lang.org/1.57.0/core/convert/trait.TryFrom.html#associatedtype.Error" class="type">Error</a> = <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/convert/enum.Infallible.html" title="enum core::convert::Infallible">Infallible</a></h4></div></summary><div class='docblock'><p>The type returned in the event of a conversion error.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.try_from" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.57.0/src/core/convert/mod.rs.html#591" title="goto source code">[src]</a></div><a href="#method.try_from" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.57.0/core/convert/trait.TryFrom.html#tymethod.try_from" class="fnname">try_from</a>(value: U) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;T, &lt;T as <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;U&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/1.57.0/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>&gt;</h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-TryInto%3CU%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.57.0/src/core/convert/mod.rs.html#571-580" title="goto source code">[src]</a></div><a href="#impl-TryInto%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/convert/trait.TryInto.html" title="trait core::convert::TryInto">TryInto</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><div id="associatedtype.Error-1" class="type trait-impl has-srclink"><a href="#associatedtype.Error-1" class="anchor"></a><h4 class="code-header">type <a href="https://doc.rust-lang.org/1.57.0/core/convert/trait.TryInto.html#associatedtype.Error" class="type">Error</a> = &lt;U as <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/1.57.0/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a></h4></div></summary><div class='docblock'><p>The type returned in the event of a conversion error.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.try_into" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.57.0/src/core/convert/mod.rs.html#577" title="goto source code">[src]</a></div><a href="#method.try_into" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.57.0/core/convert/trait.TryInto.html#tymethod.try_into" class="fnname">try_into</a>(self) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.57.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;U, &lt;U as <a class="trait" href="https://doc.rust-lang.org/1.57.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/1.57.0/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>&gt;</h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-VZip%3CV%3E" class="impl has-srclink"><div class="rightside"></div><a href="#impl-VZip%3CV%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;V, T&gt; VZip&lt;V&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;V: MultiLane&lt;T&gt;,&nbsp;</span></h3></div></summary><div class="impl-items"><div id="method.vzip" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.vzip" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">vzip</a>(self) -&gt; V</h4></div></div></details></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
<script src="../../main.js"></script>
</body></html>