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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `common` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, common"><title>game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module common</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../index.html">game</a></p><script>window.sidebarCurrent = {name: "common", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#1-586" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">common</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
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<table><tr><td><code>pub use self::minimap::<a class="struct" href="../../game/common/minimap/struct.MinimapController.html" title="struct game::common::minimap::MinimapController">MinimapController</a>;</code></td></tr><tr><td><code>pub use self::warp::<a class="struct" href="../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a>;</code></td></tr></table><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
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<table><tr class="module-item"><td><a class="mod" href="minimap/index.html" title="game::common::minimap mod">minimap</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="warp/index.html" title="game::common::warp mod">warp</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<table><tr class="module-item"><td><a class="struct" href="struct.CommonState.html" title="game::common::CommonState struct">CommonState</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
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<table><tr class="module-item"><td><a class="fn" href="fn.change_url_cam.html" title="game::common::change_url_cam fn">change_url_cam</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.change_url_free_param.html" title="game::common::change_url_free_param fn">change_url_free_param</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.checkbox_per_mode.html" title="game::common::checkbox_per_mode fn">checkbox_per_mode</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.cmp_duration_shorter.html" title="game::common::cmp_duration_shorter fn">cmp_duration_shorter</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.color_for_agent_type.html" title="game::common::color_for_agent_type fn">color_for_agent_type</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.color_for_mode.html" title="game::common::color_for_mode fn">color_for_mode</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.color_for_trip_phase.html" title="game::common::color_for_trip_phase fn">color_for_trip_phase</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.intersections_from_roads.html" title="game::common::intersections_from_roads fn">intersections_from_roads</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.jump_to_time_upon_startup.html" title="game::common::jump_to_time_upon_startup fn">jump_to_time_upon_startup</a></td><td class="docblock-short"><p>If you want a simulation to start after midnight, pass the result of this to
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<code>SandboxMode::async_new</code>. It's less visually overwhelming and more performant to continue with a
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loading screen than launching the jump-to-time UI.</p>
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</td></tr><tr class="module-item"><td><a class="fn" href="fn.list_names.html" title="game::common::list_names fn">list_names</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.tool_panel.html" title="game::common::tool_panel fn">tool_panel</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.update_url.html" title="game::common::update_url fn">update_url</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.update_url_cam.html" title="game::common::update_url_cam fn">update_url_cam</a></td><td class="docblock-short"><p>This does nothing on native. On web, it modifies the current URL to set --cam to the specified
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value.</p>
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</td></tr><tr class="module-item"><td><a class="fn" href="fn.update_url_free_param.html" title="game::common::update_url_free_param fn">update_url_free_param</a></td><td class="docblock-short"><p>This does nothing on native. On web, it modifies the current URL to change the first free
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parameter in the HTTP GET params to the specified value, adding it if needed.</p>
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</td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html> |