Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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.github/workflows Rename the experiment crate in preparation for a Monday release 2020-12-19 10:01:28 -08:00
abstio Switch all error handling to anyhow. Nothing consumes our code as a 2021-01-05 11:35:03 -08:00
abstutil Switch all error handling to anyhow. Nothing consumes our code as a 2021-01-05 11:35:03 -08:00
book Transform SUMO's connections and internal edges into ABST's turns 2021-01-05 12:44:38 -08:00
collisions Display tooltips in the collision viewer. #87 2020-11-10 12:49:08 -08:00
convert_osm Use roxmltree/std to get an error implementation and make using it more ergonomic 2021-01-05 11:37:48 -08:00
data Adjust a signal in lakeslice and regenerate prebaked data after changes yesterday. The signal timing is necessary to workaround an unrelated roundabout gridlock bug at a nearby intersection, unfortunately. 2020-12-31 11:25:18 -08:00
fifteen_min Fix web build after rand upgrade. Unfortunately I think this has to happen in all of the binary crates individually: https://docs.rs/getrandom/0.2.1/getrandom/#indirect-dependencies 2021-01-05 11:12:03 -08:00
game Import a SUMO network, transform it into an ABST map. So far, this gets 2021-01-05 12:44:38 -08:00
geom Import a SUMO network, transform it into an ABST map. So far, this gets 2021-01-05 12:44:38 -08:00
headless Switch all error handling to anyhow. Nothing consumes our code as a 2021-01-05 11:35:03 -08:00
importer Switch all error handling to anyhow. Nothing consumes our code as a 2021-01-05 11:35:03 -08:00
kml Use roxmltree/std to get an error implementation and make using it more ergonomic 2021-01-05 11:37:48 -08:00
map_editor Move CameraState to map_gui. Now widgetry has no dependency on abstio! #253 2021-01-04 10:39:15 -08:00
map_gui Switch all error handling to anyhow. Nothing consumes our code as a 2021-01-05 11:35:03 -08:00
map_model Transform SUMO's connections and internal edges into ABST's turns 2021-01-05 12:44:38 -08:00
osm_viewer Fix web build after rand upgrade. Unfortunately I think this has to happen in all of the binary crates individually: https://docs.rs/getrandom/0.2.1/getrandom/#indirect-dependencies 2021-01-05 11:12:03 -08:00
parking_mapper Switch all error handling to anyhow. Nothing consumes our code as a 2021-01-05 11:35:03 -08:00
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release new release (and finally add a little more automation for this step) 2021-01-03 12:23:47 -08:00
santa Switch all error handling to anyhow. Nothing consumes our code as a 2021-01-05 11:35:03 -08:00
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sumo Transform SUMO's connections and internal edges into ABST's turns 2021-01-05 12:44:38 -08:00
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traffic_seitan Upgrade usvg and rand 2021-01-04 09:19:54 -08:00
traffic_signal_data Rename phase -> stage in the JSON traffic signal format. Meant to do this a long time ago. #295 2021-01-04 11:18:17 -08:00
updater Switch all error handling to anyhow. Nothing consumes our code as a 2021-01-05 11:35:03 -08:00
widgetry Move CameraState to map_gui. Now widgetry has no dependency on abstio! #253 2021-01-04 10:39:15 -08:00
widgetry_demo Fix web build after rand upgrade. Unfortunately I think this has to happen in all of the binary crates individually: https://docs.rs/getrandom/0.2.1/getrandom/#indirect-dependencies 2021-01-05 11:12:03 -08:00
.gitignore Start importing Bellevue. Treat it as a separate city from Seattle, and 2020-12-30 13:21:59 -08:00
Cargo.lock Import a SUMO network, transform it into an ABST map. So far, this gets 2021-01-05 12:44:38 -08:00
Cargo.toml Import a SUMO network, transform it into an ABST map. So far, this gets 2021-01-05 12:44:38 -08:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh Fix more broken links. Sadly can't enable linkcheck, because it has two false positives. 2020-09-24 19:37:16 -07:00
import.sh util to convert geojson to osmosis polygon (#309) 2020-09-02 15:29:25 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release (and finally add a little more automation for this step) 2021-01-03 12:23:47 -08:00
rgrep.sh Set up a test scenario for lane-changing to reproduce #382. The same 2020-11-11 11:33:47 -08:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: