Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino 84891f8b96 Some map fixes to prepare for alleyways:
- Temporarily workaround snap_cycleways crash in Xi'an
- Fix interpretation of blank turn restrictions. https://www.openstreetmap.org/way/739621435 was missing a right turn, which was causing vehicles to do this crazy loop to go from Madison EB to Lake Wash SB.
- Ignore turn restrictions when they don't match the number of lanes. https://www.openstreetmap.org/way/428090702 and similar need some updating.

Regenerate all data, but give up on lakeslice running fully. Going to
sacrifice that one for a bit to get new roads imported.
2020-09-27 11:21:35 -07:00
.github/workflows Follow https://docs.github.com/en/actions/guides/caching-dependencies-to-speed-up-workflows to speed up github builds with caching. Seems to about halve build time per target! 2020-09-16 16:26:44 -07:00
abstutil Upgrade most dependencies 2020-09-24 09:36:26 -07:00
book Cleanups for #346: 2020-09-26 10:11:08 -07:00
convert_osm Some map fixes to prepare for alleyways: 2020-09-27 11:21:35 -07:00
data Some map fixes to prepare for alleyways: 2020-09-27 11:21:35 -07:00
game Some map fixes to prepare for alleyways: 2020-09-27 11:21:35 -07:00
geom Cleanups for #346: 2020-09-26 10:11:08 -07:00
headless Distinguish capped/uncapped trips in experiment results. #325 2020-09-24 18:08:05 -07:00
importer Upgrade most dependencies 2020-09-24 09:36:26 -07:00
kml A first attempt to snap separately mapped cycleways to main roads. Emit (#348) 2020-09-25 15:22:47 -07:00
map_editor Use .into() for specifying keys to widgetry more ergonomically. #253 2020-09-18 09:26:14 -07:00
map_model Some map fixes to prepare for alleyways: 2020-09-27 11:21:35 -07:00
release finishing the consolidation of docs 2020-08-10 14:56:39 -07:00
sim Don't touch SimFlags in headless at all 2020-09-24 17:10:07 -07:00
updater Upgrade most dependencies 2020-09-24 09:36:26 -07:00
widgetry Small style cleanups after #346 (Import grouping, simplify Spinner logic) 2020-09-27 10:26:38 -07:00
.gitignore A first attempt to snap separately mapped cycleways to main roads. Emit (#348) 2020-09-25 15:22:47 -07:00
Cargo.lock Cleanups for #346: 2020-09-26 10:11:08 -07:00
Cargo.toml macos fix: flip h-scroll to conventional direction (#310) 2020-09-06 13:10:37 -07:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh Fix more broken links. Sadly can't enable linkcheck, because it has two false positives. 2020-09-24 19:37:16 -07:00
import.sh util to convert geojson to osmosis polygon (#309) 2020-09-02 15:29:25 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2020-09-20 13:19:43 -07:00
rgrep.sh Regularly import Tel Aviv! 2020-08-26 10:25:45 -07:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: