Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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traffic_seitan Record timing while applying map edits. Even in release mode, this is a long inexplicable pause for large-scale bike network changes. A loading screen is better. 2021-10-05 11:35:37 -07:00
traffic_signal_data Import fresh Seattle OSM, with the new Northgate station and bridge! 2021-10-04 18:35:42 -07:00
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widgetry Don't show details widget until 2+ waypoints 2021-10-11 19:42:03 -07:00
widgetry_demo Consistent panel width (#772) 2021-10-11 15:02:41 -07:00
.dockerignore Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
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Cargo.lock Change the share feature to live on a dedicated panel, with more disclaimers and ways to copy the URL. #765 2021-10-05 09:09:33 -07:00
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import.sh Make the importer itself a library, called from the CLI tool. #745 2021-09-17 18:29:23 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2021-10-03 15:04:50 -07:00
rgrep.sh Download only the cities specified in the UI map updater. 2021-04-19 17:55:42 -07:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians. It works anywhere in the world, thanks to OpenStreetMap.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, and all of the ways to contribute. Follow @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

See full credits