Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino 8764226765 cutover to using the new stuff for snapping bus stop positions...
seems pretty good for a few examples. not regenerating yet. still lots
of routes skipped because of edge cases, but now it's way more clear
how to work on those smaller problems.
2020-08-08 18:14:08 -07:00
.github/workflows try to apply the new on/off ramp intersection geometry to all relevant 2020-08-05 11:03:02 -07:00
abstutil get ezgui demo running in wasm 2020-08-07 19:49:43 -07:00
convert_osm match transit stops to side of the road based on the orientation of the points in the route. don't use this just yet... 2020-08-08 17:44:28 -07:00
data refactor for #231: use typed OSM IDs everywhere, dedupe URL code 2020-08-08 16:09:36 -07:00
docs still import maps with badly broken OSM geometry. warn loudly, don't 2020-08-06 08:29:08 -07:00
ezgui get ezgui demo running in wasm 2020-08-07 19:49:43 -07:00
game refactor for #231: use typed OSM IDs everywhere, dedupe URL code 2020-08-08 16:09:36 -07:00
geom ezgui Wizard (and its pet Cloneable) 2020-08-07 14:04:41 -07:00
headless fix #158, build break 2020-07-07 12:45:11 -07:00
importer refactor for #231: use typed OSM IDs everywhere, dedupe URL code 2020-08-08 16:09:36 -07:00
kml bring in planning area KML for berlin, #119 2020-07-16 11:15:22 -07:00
map_editor refactor for #231: use typed OSM IDs everywhere, dedupe URL code 2020-08-08 16:09:36 -07:00
map_model cutover to using the new stuff for snapping bus stop positions... 2020-08-08 18:14:08 -07:00
release grab fresh osm with some lane fixes downtown. adjust the release slightly to make it easier to use the one-shot importer. [rebuild] 2020-07-12 11:46:52 -07:00
sim refactor for #231: use typed OSM IDs everywhere, dedupe URL code 2020-08-08 16:09:36 -07:00
updater stop drawing center lines for one-ways. while regenerating maps, also 2020-07-31 20:48:26 -07:00
_config.yml Set theme jekyll-theme-slate 2020-05-06 18:24:56 -07:00
.gitignore gather footways, service roads, and cyclepaths into kml side input files to start experimenting with snapping to roads. a small step towards #242, #169, #161, #139, etc 2020-08-05 15:19:52 -07:00
Cargo.lock store offset in the permanent signal format 2020-08-08 09:45:59 -07:00
Cargo.toml rip out gtfs code, cutover to osm. will revisit this later; gtfs and osm probably disagree on routes and stops, and gtfs has schedule. but for now, just osm. 2020-07-03 17:33:32 -07:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh adding a new hint for extra turn restrictions 2019-08-06 14:02:34 -07:00
import.sh detect the data/ dir more intelligently. fixes #73. still need to 2020-07-07 11:09:35 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2020-08-02 18:12:31 -07:00
rgrep.sh widget replacement keeps margins from the old 2020-07-19 11:28:12 -07:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: