Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino 88099c73b5 tiny preps for a variant of short road merging that can happen later and
look at road length after it's trimmed to the intersection. not going to
work on it just yet.
2019-01-22 09:56:03 -08:00
abstutil make my own retain for btreemap. also refine the loop-road filtering in 2019-01-17 15:09:09 -08:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
convert_osm remove copyright comment from remaining files 2019-01-20 13:57:55 -08:00
data use StableRoadID directly in synthetic model 2019-01-17 19:31:57 -08:00
docs tiny preps for a variant of short road merging that can happen later and 2019-01-22 09:56:03 -08:00
editor zorder for cars/peds too... had to rework get_objects_onscreen 2019-01-21 14:51:57 -08:00
ezgui remove copyright comment from remaining files 2019-01-20 13:57:55 -08:00
geom include more pts in the intersection polygon to only cover area from the original road bands. also fix a bug deduping points in the polygon. 2019-01-19 20:56:03 -08:00
gtfs upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
halloween remove all the polyline shifting/polygon variants that might fail 2019-01-15 15:25:00 -08:00
headless remove copyright comment from remaining files 2019-01-20 13:57:55 -08:00
kml upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
map_model tiny preps for a variant of short road merging that can happen later and 2019-01-22 09:56:03 -08:00
playground_gui remove all the polyline shifting/polygon variants that might fail 2019-01-15 15:25:00 -08:00
precompute try removing most extern crate's 2018-12-06 11:00:13 -08:00
sim end interactive trips at border nodes 2019-01-21 13:53:24 -08:00
synthetic use StableRoadID directly in synthetic model 2019-01-17 19:31:57 -08:00
tests remove unnecessarily boxed closures, and use generics instead 2019-01-17 15:22:31 -08:00
tmp_gfx remove more extern crate's; import macros directly 2018-12-06 11:22:12 -08:00
.gitignore solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
Cargo.toml the great control layer merge 2018-11-30 13:52:50 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh making my own event, mapping piston's event to it. will simplify downstream code and make moving away from piston even easier. 2018-12-15 20:44:28 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
import.sh reasonable support for roundabouts... collapse it to a single 2019-01-16 15:05:44 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh basic installation instructions, and tweaks to scripts so that things 2019-01-11 10:04:56 -08:00
README.md adding some gifs to the front page 2018-12-03 21:34:49 -08:00
rgrep.sh adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.

traffic signal UI

agents moving