Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Mateusz Konieczny 885fdefb5d
playing with processing modifications (#183)
* WIP set up plumbing for calculating building info in the Raw layer and using it later for #154

* WIP playing with processing modifications

* experiment with some possibilities for tag processing

* fix an embarassing typo

* enable busses in work-home traffic

* refactor, add multiuse

* seed more parking in Kraków

* parse integers properly - thanks for a help!

* rebalance generated trips

* add hack providing some background traffic

more realistic traffic

even mess realistic people

* attempt to further reduce parking deficit

* add TODO

Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
2020-07-13 09:56:05 -07:00
.github/workflows figure out why some dropbox links are stale [rebuild] 2020-06-20 14:04:48 -07:00
abstutil more polyline work... get rid of Warn<>. extremely spammy and hasn't 2020-07-11 15:17:16 -07:00
convert_osm playing with processing modifications (#183) 2020-07-13 09:56:05 -07:00
data grab fresh osm with some lane fixes downtown. adjust the release slightly to make it easier to use the one-shot importer. [rebuild] 2020-07-12 11:46:52 -07:00
docs new release 2020-07-12 12:36:12 -07:00
ezgui finish up the grand geom stabilization with ring and some docs. 2020-07-11 16:05:26 -07:00
game get zorder correct for unzoomed roads/intersections. regenerate this 2020-07-12 09:31:30 -07:00
geom finally flushed out one of the common crashes: shifting some car bodies 2020-07-11 17:10:36 -07:00
headless fix #158, build break 2020-07-07 12:45:11 -07:00
importer playing with processing modifications (#183) 2020-07-13 09:56:05 -07:00
kml stop dependending directly on serde_derive 2020-05-19 15:06:32 -07:00
map_editor more polyline work... get rid of Warn<>. extremely spammy and hasn't 2020-07-11 15:17:16 -07:00
map_model playing with processing modifications (#183) 2020-07-13 09:56:05 -07:00
release grab fresh osm with some lane fixes downtown. adjust the release slightly to make it easier to use the one-shot importer. [rebuild] 2020-07-12 11:46:52 -07:00
sim playing with processing modifications (#183) 2020-07-13 09:56:05 -07:00
updater importer option to assume onstreet parking on some residential roads, if OSM doesnt say anything. give 50% of residential roads in krakow some parking. fixes #171 2020-07-09 15:14:08 -07:00
_config.yml Set theme jekyll-theme-slate 2020-05-06 18:24:56 -07:00
.gitignore add krakow as an optional city. need to specify more customization for #171, and given how much work is focused here, using the one-shot importer no longer makes sense 2020-07-09 14:33:39 -07:00
Cargo.lock playing with processing modifications (#183) 2020-07-13 09:56:05 -07:00
Cargo.toml rip out gtfs code, cutover to osm. will revisit this later; gtfs and osm probably disagree on routes and stops, and gtfs has schedule. but for now, just osm. 2020-07-03 17:33:32 -07:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh adding a new hint for extra turn restrictions 2019-08-06 14:02:34 -07:00
import.sh detect the data/ dir more intelligently. fixes #73. still need to 2020-07-07 11:09:35 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2020-07-12 12:36:12 -07:00
rgrep.sh skip missing maps in the city picker 2020-06-29 09:36:37 -07:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: