Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino 88f50ee1c3 Regenerate all data...
First time doing this in about a week. Trevor's new amenities should
show up, and lane widths are now adjusted. Haven't yet regenerated
the screenshot diff, because it's segfaulting (!!) for some reason. And
Seattle's popdat.bin and ALL of the scenarios are temporarily hosed. So
if you pull from git head and run the updater, expect some weirdness.
Working on fixing this.
2021-05-10 20:10:23 -07:00
.github/workflows Trim down the .zip build to only include Montlake -- that's it. [rebuild] 2021-04-20 16:10:17 -07:00
abstio Trim down the number of shared input files downloaded; only Seattle and GB need some of the big ones. #326 2021-05-06 17:35:58 -07:00
abstutil Change some uses of Into<String> to AsRef<str>, to avoid allocations. #253 2021-03-11 11:29:18 -08:00
cloud Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
collisions Upgrade most dependencies 2021-02-03 18:13:06 -08:00
convert_osm Add craft and office to import and add/reorg AmenityType (#638) 2021-05-06 08:43:52 -07:00
data Regenerate all data... 2021-05-10 20:10:23 -07:00
fifteen_min Also implement multi-source Dijkstra's for vehicles. Had to give up on petgraph. 2021-05-06 10:48:32 -07:00
game Use more realistic lane widths during importing. #597 2021-05-10 20:10:23 -07:00
geom Make the CSV extra shapes parser handle WKT linestrings, so we can 2021-05-05 13:40:53 -07:00
headless Polish UI of new road editor 2021-04-22 07:57:23 -07:00
importer Import part of Maryland for a demo 2021-05-10 14:40:53 -07:00
kml Rewrite the snapping algorithm for the GMNS signal importer, based on the new example data. #626 2021-05-07 13:45:42 -07:00
map_editor Store a generic type in the Spinner widget. (#631) 2021-04-29 11:35:22 -07:00
map_gui Import part of Maryland for a demo 2021-05-10 14:40:53 -07:00
map_model Use more realistic lane widths during importing. #597 2021-05-10 20:10:23 -07:00
osm_viewer Plumb back the widget name in Outcome::Changed 2021-04-22 13:09:32 -07:00
parking_mapper Plumb back the widget name in Outcome::Changed 2021-04-22 13:09:32 -07:00
popdat Tidy up the new UK census gen code. #556 2021-03-05 16:51:02 -08:00
release Fix directory structure in actdev deployment script. cyipt/actdev-ui#75 2021-04-29 14:23:18 -07:00
santa Fix Santa 2021-05-06 14:12:45 -07:00
sim Record the time of a problem, and add a filter for that in the layer. #600 2021-04-23 10:15:52 -07:00
sumo Refactor: store Direction for a Lane, simplifying Lane->DirectedRoadID. #555 2021-04-06 17:03:24 -07:00
tests Plumb a flag through the importer to try to consolidate all intersections in a map 2021-05-08 11:34:16 -07:00
traffic_seitan Use LaneSpec in map edits, letting width of each lane be modified too. #597 2021-04-09 14:35:49 -07:00
traffic_signal_data Use more realistic lane widths during importing. #597 2021-05-10 20:10:23 -07:00
updater Trim down the number of shared input files downloaded; only Seattle and GB need some of the big ones. #326 2021-05-06 17:35:58 -07:00
videos Delete mdbook. It's been split out to https://github.com/a-b-street/docs 2021-01-31 15:44:41 -08:00
web update web docs 2021-04-25 10:30:36 -07:00
widgetry Make the CSV extra shapes parser handle WKT linestrings, so we can 2021-05-05 13:40:53 -07:00
widgetry_demo Store a generic type in the Spinner widget. (#631) 2021-04-29 11:35:22 -07:00
.dockerignore Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
.gitignore Import part of Maryland for a demo 2021-05-10 14:40:53 -07:00
Cargo.lock Use a 0s read timeout for subprocess, now that a fix for Windows is in. 2021-05-06 17:38:16 -07:00
Cargo.toml Fix flatgeobuf dependency, which was bringing in native SSL bindings. Closes #519 2021-02-18 10:28:11 -08:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
import.sh Attempt to display the Timer progress and logs in separate parts of the screen when running the importer. #262 2021-01-21 19:57:38 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2021-05-02 11:41:59 -07:00
rgrep.sh Download only the cities specified in the UI map updater. 2021-04-19 17:55:42 -07:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians. It works anywhere in the world, thanks to OpenStreetMap.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: