mirror of
https://github.com/a-b-street/abstreet.git
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05d4474926
intersection geometry article for a slightly more interactive experience. It'll be a bit brittle, because it'll always point at the dev version of RawMaps. It seems like a huge waste of storage to put RawMaps under versioning too.
132 lines
4.2 KiB
Makefile
132 lines
4.2 KiB
Makefile
DEFAULT: dev
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SERVER_PORT=8000
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REPO_ROOT:=$(shell git rev-parse --show-toplevel)
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##
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# Section: Tasks (Phony targets)
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##
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APPS=abstreet fifteen_min osm_viewer santa widgetry_demo map_editor
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.PHONY: server clean dev release $(APPS)
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.PRECIOUS: src/%/wasm_pkg
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TSC=npx tsc --lib dom,es2020 --module es2020 --target es6 --strict --noEmitOnError --outDir build
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clean:
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rm -fr build
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rm -fr src/*/wasm_pkg
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# Build all apps for distribution (optimized)
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# This assume's you'll upload any required data to the web-root separately.
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release: export WASM_PACK_FLAGS=--release
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# note: `clean` is because we don't know if any cached wasm files were optimized
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# Once you've compiled the optimized wasm this way, you can skip `clean` and just run `make build`, since the remaining output is identical for dev vs release
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release: clean build
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# Build all apps for local dev, and symlink the data dir into the web-root.
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dev: export WASM_PACK_FLAGS=--dev
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dev: build build/dist/data
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server: build/dist/data
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cd build/dist && python3 -m http.server $(SERVER_PORT)
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##
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# Section: Shared Deps and Templates
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##
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# Build all of our apps
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build: $(APPS) build/dist/index.html
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# Symlink in data for dev builds
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build/dist/data:
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ln -sf ../../../data build/dist/data
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build/dist/%.html: src/web_root/*.html
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# just copy everything... we could do something more nuanced
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cp -r src/web_root/* build/dist
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# We rebuild wasm when any of these files change.
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#
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# Because Make doesn't know about rust's build system, it's pretty naive:
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# changing any rust file in any crate will trigger rebuilding the wasm
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# (the rebuilds themselves should be pretty fast due to incremental compilation)
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RUST_SOURCES=$(shell find ../ -name \*.rs)
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# Produce the wasm package via our wasm-pack script
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src/%/wasm_pkg: $(RUST_SOURCES)
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bin/build-wasm $*
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touch $@
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# simply copies over the wasm pkg we
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# built to be able to compile our typescript
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build/dist/%/wasm_pkg: src/%/wasm_pkg
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mkdir -p $(dir $@)
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cp -r "${<}" $(dir $@)
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# Concatenate the target crate's js file with the generic widgetry loading
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# code.
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#
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# Alternatives and their downsides would be:
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# 1. import outside of pkg root
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# - pkg is less portable
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# 2. copy widgetry.js file into each package and update import path on build
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# - not really any less hacky, since we're still transforming at build
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# - an extra request for the client
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# 3. use proper bundler like webpack and system.js:
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# - They're all complex - conceptually and dependency-wise
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# - We can't use AMD modules because it doesn't support `import.meta`
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build/dist/%.bundle.js: build/widgetry.js build/%.js
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mkdir -p $(dir $@)
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bin/bundle-widgetry-js $^ > $@
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build/%.js: src/%.ts
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$(TSC) $^
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##
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# Section: Apps
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##
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## A/BStreet
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abstreet: build/dist/abstreet/wasm_pkg build/dist/abstreet/abstreet.bundle.js build/dist/abstreet build/dist/abstreet.html
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# Unlike the other crates, we have an explicit rule to give the "game" js a
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# more meaningful name
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src/abstreet/wasm_pkg: $(RUST_SOURCES)
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bin/build-wasm game abstreet
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touch src/abstreet/wasm_pkg
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build/dist/abstreet/abstreet.bundle.js: build/widgetry.js build/abstreet/abstreet.js
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## Fifteen Minute Tool
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fifteen_min: build/dist/fifteen_min/wasm_pkg build/dist/fifteen_min/fifteen_min.bundle.js build/dist/fifteen_min.html
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build/dist/fifteen_min/fifteen_min.bundle.js: build/widgetry.js build/fifteen_min/fifteen_min.js
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## OSM Viewer
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osm_viewer: build/dist/osm_viewer/wasm_pkg build/dist/osm_viewer/osm_viewer.bundle.js build/dist/osm_viewer.html
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build/dist/osm_viewer/osm_viewer.bundle.js: build/widgetry.js build/osm_viewer/osm_viewer.js
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## Widgetry Demo
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widgetry_demo: build/dist/widgetry_demo/wasm_pkg build/dist/widgetry_demo/widgetry_demo.bundle.js build/dist/widgetry_demo.html
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build/dist/widgetry_demo/widgetry_demo.bundle.js: build/widgetry.js build/widgetry_demo/widgetry_demo.js
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## Santa
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santa: build/dist/santa/wasm_pkg build/dist/santa/santa.bundle.js build/dist/santa.html
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build/dist/santa/santa.bundle.js: build/widgetry.js build/santa/santa.js
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## RawMap editor
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map_editor: build/dist/map_editor/wasm_pkg build/dist/map_editor/map_editor.bundle.js build/dist/map_editor.html
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build/dist/map_editor/map_editor.bundle.js: build/widgetry.js build/map_editor/map_editor.js
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