Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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.github Fix the Windows build, which hasn't been pinning to the release's data directory... ever. [rebuild] [release] 2021-12-23 12:01:53 +00:00
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parking_mapper Fix clippy warnings. [rebuild] [release] 2021-12-05 12:29:35 +00:00
piggyback Render A/B Street's lanes and traffic simulation on top of Mapbox GL (#788) 2021-10-31 13:52:58 -07:00
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tests Reduce the number of points along curvy roads. When they're tagged in OSM too close together, it explodes PolyLine shifting. #833 2022-01-06 17:27:10 +00:00
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traffic_signal_data Remove most built-in traffic signal timings, leaving just one to keep 2021-12-20 23:11:36 +00:00
updater Import a small slice of Kennington with a very representative set of London-specific map model issues. Add it to the screenshot tests, replacing Great Kneighton as the GB test. And trim out lakeslice from the test; we don't need quite so much redundancy for Seattle. 2021-12-09 14:31:20 +00:00
web Clean up the absurd number of Seattle maps. Ideally we'd have some way 2021-10-11 14:37:59 -07:00
widgetry Make the LTN tool handle roads that already ban cars. 2021-12-31 16:28:51 +00:00
widgetry_demo Removing the pregame color scheme 2021-11-06 10:33:11 -07:00
.dockerignore Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
.gitignore Import part of east Bristol for LTN work 2022-01-04 10:22:56 +00:00
Cargo.lock Make things build with the lyon_geom change 2021-12-23 17:00:08 +00:00
Cargo.toml Render A/B Street's lanes and traffic simulation on top of Mapbox GL (#788) 2021-10-31 13:52:58 -07:00
import.sh Split the importer into individual commands with structopt. #745 2021-10-25 13:02:00 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2022-01-09 20:47:43 +00:00
rgrep.sh Download only the cities specified in the UI map updater. 2021-04-19 17:55:42 -07:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a project to plan, simulate, and communicate visions for making cities friendlier to people walking, biking, and taking public transit. We create software to simulate traffic, edit streets and intersections, plan bike networks, create low-traffic neighborhoods, and educate the public about 15-minute neighborhoods through games. The project works anywhere in the world, thanks to OpenStreetMap.

Videos

Documentation

Project mission

We amplify the efforts of individuals and advocacy groups who campaign to transition cities away from private motor vehicles. We believe in transparent and reproducible analysis, so all of our work is open source and based on public data. We believe everybody should have a voice in shaping their city, so our software aims to be easy to use.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

See full credits

Contact dabreegster@gmail.com or follow @CarlinoDustin for updates.