Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-08-20 11:27:11 -07:00
abstutil test to make sure savestating stays deterministic 2018-08-01 13:37:26 -07:00
control fixing a few bugs causing bigger maps to not load at all 2018-08-17 10:54:44 -07:00
convert_osm using a quadtree to prune parcel intersections 2018-08-06 13:34:17 -07:00
docs WIP storing per-car properties like accel somewhere 2018-08-20 11:27:11 -07:00
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ezgui simplify toggleable layer; dont need to repeat key names 2018-08-14 14:06:32 -07:00
geom wrote a few tests of parking 2018-08-19 18:07:28 -07:00
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kml wrote a few tests of parking 2018-08-19 18:07:28 -07:00
map_model wrote a few tests of parking 2018-08-19 18:07:28 -07:00
sim WIP storing per-car properties like accel somewhere 2018-08-20 11:27:11 -07:00
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Cargo.toml moving stuff to geom crate 2018-06-28 20:35:00 -07:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh parsing shapefiles again for traffic signals 2018-07-20 11:27:57 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh using new rust 1.26 match stuff, and fmt 2018-05-10 16:19:26 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.