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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="This crate contains common code for applications that draw and interact with a `Map`."><meta name="keywords" content="rust, rustlang, rust-lang, map_gui"><title>map_gui - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../map_gui/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class="location">Crate map_gui</p><div class="block version"><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id="all-types" href="all.html"><p>See all map_gui's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div><p class="location"></p><div id="sidebar-vars" data-name="map_gui" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Crate <a class="mod" href="">map_gui</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/map_gui/lib.rs.html#1-126" title="goto source code">[src]</a></span></h1><div class="docblock"><p>This crate contains common code for applications that draw and interact with a <code>Map</code>.</p>
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</div><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
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<table><tr class="module-item"><td><a class="mod" href="colors/index.html" title="map_gui::colors mod">colors</a></td><td class="docblock-short"><p>A color scheme groups colors used for different map, dynamic, and UI elements in one place, to
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encourage deduplication. The player can also switch between different color schemes.</p>
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</td></tr><tr class="module-item"><td><a class="mod" href="load/index.html" title="map_gui::load mod">load</a></td><td class="docblock-short"><p>Loading large resources (like maps, scenarios, and prebaked data) requires different strategies
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on native and web. Both cases are wrapped up as a State that runs a callback when done.</p>
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</td></tr><tr class="module-item"><td><a class="mod" href="options/index.html" title="map_gui::options mod">options</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="render/index.html" title="map_gui::render mod">render</a></td><td class="docblock-short"><p>Render static and dynamic map elements.</p>
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</td></tr><tr class="module-item"><td><a class="mod" href="simple_app/index.html" title="map_gui::simple_app mod">simple_app</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="tools/index.html" title="map_gui::tools mod">tools</a></td><td class="docblock-short"><p>Assorted tools and UI states that’re useful for applications built to display maps.</p>
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</td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<table><tr class="module-item"><td><a class="struct" href="struct.SimpleApp.html" title="map_gui::SimpleApp struct">SimpleApp</a></td><td class="docblock-short"><p>Simple app state that just renders a static map, without any dynamic agents on the map.</p>
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</td></tr></table><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
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<table><tr class="module-item"><td><a class="enum" href="enum.ID.html" title="map_gui::ID enum">ID</a></td><td class="docblock-short"></td></tr></table><h2 id="traits" class="section-header"><a href="#traits">Traits</a></h2>
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<table><tr class="module-item"><td><a class="trait" href="trait.AppLike.html" title="map_gui::AppLike trait">AppLike</a></td><td class="docblock-short"><p>An application wishing to use the tools in this crate has to implement this on the struct that
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implements <code>widgetry::SharedAppState</code>, so that the tools here can access the map. See
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<code>SimpleApp</code> for an example implementation.</p>
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