Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-06-11 17:41:47 -07:00
abstutil save hints from debug_initialmap, use them when constructing the real 2019-06-11 17:41:47 -07:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
convert_osm save hints from debug_initialmap, use them when constructing the real 2019-06-11 17:41:47 -07:00
data improving turn type classification for driving/bus/bike lane interactions; this in turn improves the default intersection policies 2019-06-07 16:32:42 -07:00
debug_initialmap save hints from debug_initialmap, use them when constructing the real 2019-06-11 17:41:47 -07:00
docs remove experimental benchmark_pathfinding crate; something new is coming soon 2019-06-11 14:36:41 -07:00
editor remove experimental benchmark_pathfinding crate; something new is coming soon 2019-06-11 14:36:41 -07:00
ezgui make wizard acknowledge a bit easier to use. name psrc scenarios by time 2019-06-10 13:29:23 -07:00
geom VERY fast clip_trips: parallelism, faster distance function, don't 2019-05-31 14:43:15 -07:00
gtfs glue together both directions of a bus route 2019-06-07 10:55:40 -07:00
halloween round of clippy / unbreaking the build 2019-05-29 13:01:33 -07:00
headless make --num_agents work exactly when specified 2019-05-09 10:51:07 -07:00
kml reading the PSRC parcels file, converting coordinates 2019-05-23 13:58:15 -07:00
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LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
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A/B Street

Ever been on a bus stuck in traffic, wondering why there are cars parked on the road instead of a bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

demo

Contributing

If you're skilled in user experience design, traffic simulation, data visualization, or government outreach, please contact Dustin Carlino at dabreegster@gmail.com. I also welcome any contributions on Patreon.