abstreet/map_gui/src/load.rs

245 lines
9.1 KiB
Rust

//! Loading large resources (like maps, scenarios, and prebaked data) requires different strategies
//! on native and web. Both cases are wrapped up as a State that runs a callback when done.
use serde::de::DeserializeOwned;
use abstutil::{MapName, Timer};
use widgetry::{Color, EventCtx, GfxCtx, State, Transition};
use crate::tools::PopupMsg;
use crate::AppLike;
#[cfg(not(target_arch = "wasm32"))]
pub use native_loader::FileLoader;
#[cfg(target_arch = "wasm32")]
pub use wasm_loader::FileLoader;
pub struct MapLoader;
impl MapLoader {
pub fn new<A: AppLike + 'static>(
ctx: &mut EventCtx,
app: &A,
name: MapName,
on_load: Box<dyn FnOnce(&mut EventCtx, &mut A) -> Transition<A>>,
) -> Box<dyn State<A>> {
if app.map().get_name() == &name {
return Box::new(MapAlreadyLoaded {
on_load: Some(on_load),
});
}
// TODO If we want to load montlake on the web, just pull from bundled data.
FileLoader::<A, map_model::Map>::new(
ctx,
name.path(),
Box::new(move |ctx, app, timer, map| {
match map {
Ok(mut map) => {
// Kind of a hack. We can't generically call Map::new with the FileLoader.
map.map_loaded_directly();
app.map_switched(ctx, map, timer);
(on_load)(ctx, app)
}
Err(err) => Transition::Replace(PopupMsg::new(
ctx,
"Error",
vec![format!("Couldn't load {}", name.describe()), err],
)),
}
}),
)
}
}
struct MapAlreadyLoaded<A: AppLike> {
on_load: Option<Box<dyn FnOnce(&mut EventCtx, &mut A) -> Transition<A>>>,
}
impl<A: AppLike + 'static> State<A> for MapAlreadyLoaded<A> {
fn event(&mut self, ctx: &mut EventCtx, app: &mut A) -> Transition<A> {
(self.on_load.take().unwrap())(ctx, app)
}
fn draw(&self, _: &mut GfxCtx, _: &A) {}
}
#[cfg(not(target_arch = "wasm32"))]
mod native_loader {
use super::*;
pub struct FileLoader<A: AppLike, T> {
path: String,
// Wrapped in an Option just to make calling from event() work. Technically this is unsafe
// if a caller fails to pop the FileLoader state in their transitions!
on_load: Option<
Box<dyn FnOnce(&mut EventCtx, &mut A, &mut Timer, Result<T, String>) -> Transition<A>>,
>,
}
impl<A: AppLike + 'static, T: 'static + DeserializeOwned> FileLoader<A, T> {
pub fn new(
_: &mut EventCtx,
path: String,
on_load: Box<
dyn FnOnce(&mut EventCtx, &mut A, &mut Timer, Result<T, String>) -> Transition<A>,
>,
) -> Box<dyn State<A>> {
Box::new(FileLoader {
path,
on_load: Some(on_load),
})
}
}
impl<A: AppLike + 'static, T: 'static + DeserializeOwned> State<A> for FileLoader<A, T> {
fn event(&mut self, ctx: &mut EventCtx, app: &mut A) -> Transition<A> {
ctx.loading_screen(format!("load {}", self.path), |ctx, timer| {
let file = abstutil::read_object(self.path.clone(), timer);
(self.on_load.take().unwrap())(ctx, app, timer, file)
})
}
fn draw(&self, g: &mut GfxCtx, _: &A) {
g.clear(Color::BLACK);
}
}
}
#[cfg(target_arch = "wasm32")]
mod wasm_loader {
use futures_channel::oneshot;
use instant::Instant;
use wasm_bindgen::JsCast;
use wasm_bindgen_futures::JsFuture;
use web_sys::{Request, RequestInit, RequestMode, Response};
use geom::Duration;
use widgetry::{Line, Panel, State, Text, UpdateType};
use super::*;
// Instead of blockingly reading a file within ctx.loading_screen, on the web have to
// asynchronously make an HTTP request and keep "polling" for completion in a way that's
// compatible with winit's event loop.
pub struct FileLoader<A: AppLike, T> {
response: oneshot::Receiver<Result<Vec<u8>, String>>,
on_load: Option<
Box<dyn FnOnce(&mut EventCtx, &mut A, &mut Timer, Result<T, String>) -> Transition<A>>,
>,
panel: Panel,
started: Instant,
url: String,
}
impl<A: AppLike + 'static, T: 'static + DeserializeOwned> FileLoader<A, T> {
pub fn new(
ctx: &mut EventCtx,
path: String,
on_load: Box<
dyn FnOnce(&mut EventCtx, &mut A, &mut Timer, Result<T, String>) -> Transition<A>,
>,
) -> Box<dyn State<A>> {
// Note that files are only gzipepd on S3. When running locally, we just symlink the
// data/ directory, where files aren't compressed.
let url = if cfg!(feature = "wasm_s3") {
// Anytime data with a new binary format is uploaded, the web client has to be
// re-deployed too
format!(
"http://abstreet.s3-website.us-east-2.amazonaws.com/dev/data/{}.gz",
path.strip_prefix(&abstutil::path("")).unwrap()
)
} else {
format!(
"http://0.0.0.0:8000/{}",
path.strip_prefix(&abstutil::path("")).unwrap()
)
};
// Make the HTTP request nonblockingly. When the response is received, send it through
// the channel.
let (tx, rx) = oneshot::channel();
let url_copy = url.clone();
wasm_bindgen_futures::spawn_local(async move {
let mut opts = RequestInit::new();
opts.method("GET");
opts.mode(RequestMode::Cors);
let request = Request::new_with_str_and_init(&url_copy, &opts).unwrap();
let window = web_sys::window().unwrap();
match JsFuture::from(window.fetch_with_request(&request)).await {
Ok(resp_value) => {
let resp: Response = resp_value.dyn_into().unwrap();
if resp.ok() {
let buf = JsFuture::from(resp.array_buffer().unwrap()).await.unwrap();
let array = js_sys::Uint8Array::new(&buf);
tx.send(Ok(array.to_vec())).unwrap();
} else {
let status = resp.status();
let err = resp.status_text();
tx.send(Err(format!("HTTP {}: {}", status, err))).unwrap();
}
}
Err(err) => {
tx.send(Err(format!("{:?}", err))).unwrap();
}
}
});
Box::new(FileLoader {
response: rx,
on_load: Some(on_load),
panel: ctx.make_loading_screen(Text::from(Line(format!("Loading {}...", url)))),
started: Instant::now(),
url,
})
}
}
impl<A: AppLike + 'static, T: 'static + DeserializeOwned> State<A> for FileLoader<A, T> {
fn event(&mut self, ctx: &mut EventCtx, app: &mut A) -> Transition<A> {
if let Some(maybe_resp) = self.response.try_recv().unwrap() {
// TODO We stop drawing and start blocking at this point. It can take a
// while. Any way to make it still be nonblockingish? Maybe put some of the work
// inside that spawn_local?
let mut timer = Timer::new(format!("Loading {}...", self.url));
let result = maybe_resp.and_then(|resp| {
if self.url.ends_with(".gz") {
let decoder = flate2::read::GzDecoder::new(&resp[..]);
if self.url.ends_with(".bin.gz") {
abstutil::from_binary_reader(decoder)
} else {
abstutil::from_json_reader(decoder)
}
} else if self.url.ends_with(".bin") {
abstutil::from_binary(&&resp)
} else {
abstutil::from_json(&&resp)
}
});
return (self.on_load.take().unwrap())(ctx, app, &mut timer, result);
}
self.panel = ctx.make_loading_screen(Text::from_multiline(vec![
Line(format!("Loading {}...", self.url)),
Line(format!(
"Time spent: {}",
Duration::realtime_elapsed(self.started)
)),
]));
// Until the response is received, just ask winit to regularly call event(), so we can
// keep polling the channel.
ctx.request_update(UpdateType::Game);
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, _: &A) {
// TODO Progress bar for bytes received
g.clear(Color::BLACK);
self.panel.draw(g);
}
}
}