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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `GameplayState` trait in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, GameplayState"><title>game::sandbox::gameplay::GameplayState - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc trait"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Trait GameplayState</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#required-methods">Required Methods</a><div class="sidebar-links"><a href="#tymethod.draw">draw</a><a href="#tymethod.event">event</a><a href="#tymethod.recreate_panels">recreate_panels</a></div><a class="sidebar-title" href="#provided-methods">Provided Methods</a><div class="sidebar-links"><a href="#method.can_examine_objects">can_examine_objects</a><a href="#method.can_move_canvas">can_move_canvas</a><a href="#method.has_agent_meter">has_agent_meter</a><a href="#method.has_common">has_common</a><a href="#method.has_minimap">has_minimap</a><a href="#method.has_speed">has_speed</a><a href="#method.has_time_panel">has_time_panel</a><a href="#method.has_tool_panel">has_tool_panel</a><a href="#method.on_destroy">on_destroy</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.downcast">downcast</a><a href="#method.downcast_mut">downcast_mut</a><a href="#method.downcast_rc">downcast_rc</a><a href="#method.downcast_ref">downcast_ref</a><a href="#method.is">is</a></div><a class="sidebar-title" href="#implementors">Implementors</a></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">sandbox</a>::<wbr><a href="index.html">gameplay</a></p><script>window.sidebarCurrent = {name: "GameplayState", ty: "trait", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/sandbox/gameplay/mod.rs.html#44-80" title="goto source code">[src]</a></span><span class="in-band">Trait <a href="../../index.html">game</a>::<wbr><a href="../index.html">sandbox</a>::<wbr><a href="index.html">gameplay</a>::<wbr><a class="trait" href="">GameplayState</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust trait">pub trait GameplayState: Downcast {
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fn <a href="#tymethod.event" class="fnname">event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> controls: &mut <a class="struct" href="../../../game/sandbox/struct.SandboxControls.html" title="struct game::sandbox::SandboxControls">SandboxControls</a>, <br> actions: &mut <a class="struct" href="../../../game/sandbox/struct.Actions.html" title="struct game::sandbox::Actions">Actions</a><br> ) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>>>;
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<div class="item-spacer"></div> fn <a href="#tymethod.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>);
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<div class="item-spacer"></div> fn <a href="#tymethod.recreate_panels" class="fnname">recreate_panels</a>(&mut self, ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>);
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fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&self, _: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) { ... }
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<div class="item-spacer"></div> fn <a href="#method.can_move_canvas" class="fnname">can_move_canvas</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a> { ... }
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<div class="item-spacer"></div> fn <a href="#method.can_examine_objects" class="fnname">can_examine_objects</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a> { ... }
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<div class="item-spacer"></div> fn <a href="#method.has_common" class="fnname">has_common</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a> { ... }
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<div class="item-spacer"></div> fn <a href="#method.has_tool_panel" class="fnname">has_tool_panel</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a> { ... }
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<div class="item-spacer"></div> fn <a href="#method.has_time_panel" class="fnname">has_time_panel</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a> { ... }
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<div class="item-spacer"></div> fn <a href="#method.has_speed" class="fnname">has_speed</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a> { ... }
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<div class="item-spacer"></div> fn <a href="#method.has_agent_meter" class="fnname">has_agent_meter</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a> { ... }
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<div class="item-spacer"></div> fn <a href="#method.has_minimap" class="fnname">has_minimap</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a> { ... }
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}</pre></div><h2 id="required-methods" class="small-section-header">Required methods<a href="#required-methods" class="anchor"></a></h2><div class="methods"><h3 id="tymethod.event" class="method"><code>fn <a href="#tymethod.event" class="fnname">event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> controls: &mut <a class="struct" href="../../../game/sandbox/struct.SandboxControls.html" title="struct game::sandbox::SandboxControls">SandboxControls</a>, <br> actions: &mut <a class="struct" href="../../../game/sandbox/struct.Actions.html" title="struct game::sandbox::Actions">Actions</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code></h3><h3 id="tymethod.draw" class="method"><code>fn <a href="#tymethod.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code></h3><h3 id="tymethod.recreate_panels" class="method"><code>fn <a href="#tymethod.recreate_panels" class="fnname">recreate_panels</a>(&mut self, ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code></h3></div><span class="loading-content">Loading content...</span><h2 id="provided-methods" class="small-section-header">Provided methods<a href="#provided-methods" class="anchor"></a></h2><div class="methods"><h3 id="method.on_destroy" class="method"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&self, _: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code></h3><h3 id="method.can_move_canvas" class="method"><code>fn <a href="#method.can_move_canvas" class="fnname">can_move_canvas</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></h3><h3 id="method.can_examine_objects" class="method"><code>fn <a href="#method.can_examine_objects" class="fnname">can_examine_objects</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></h3><h3 id="method.has_common" class="method"><code>fn <a href="#method.has_common" class="fnname">has_common</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></h3><h3 id="method.has_tool_panel" class="method"><code>fn <a href="#method.has_tool_panel" class="fnname">has_tool_panel</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></h3><h3 id="method.has_time_panel" class="method"><code>fn <a href="#method.has_time_panel" class="fnname">has_time_panel</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></h3><h3 id="method.has_speed" class="method"><code>fn <a href="#method.has_speed" class="fnname">has_speed</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></h3><h3 id="method.has_agent_meter" class="method"><code>fn <a href="#method.has_agent_meter" class="fnname">has_agent_meter</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></h3><h3 id="method.has_minimap" class="method"><code>fn <a href="#method.has_minimap" class="fnname">has_minimap</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></h3></div><span class="loading-content">Loading content...</span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl dyn <a class="trait" href="../../../game/sandbox/gameplay/trait.GameplayState.html" title="trait game::sandbox::gameplay::GameplayState">GameplayState</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/sandbox/gameplay/mod.rs.html#81" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.is" class="method"><code>pub fn <a href="#method.is" class="fnname">is</a><__T: <a class="trait" href="../../../game/sandbox/gameplay/trait.GameplayState.html" title="trait game::sandbox::gameplay::GameplayState">GameplayState</a>>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/game/sandbox/gameplay/mod.rs.html#81" title="goto source code">[src]</a></h4><div class="docblock"><p>Returns true if the trait object wraps an object of type <code>__T</code>.</p>
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</div><h4 id="method.downcast" class="method"><code>pub fn <a href="#method.downcast" class="fnname">downcast</a><__T: <a class="trait" href="../../../game/sandbox/gameplay/trait.GameplayState.html" title="trait game::sandbox::gameplay::GameplayState">GameplayState</a>>(<br> self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><Self><br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><__T>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><Self>></code><a class="srclink" href="../../../src/game/sandbox/gameplay/mod.rs.html#81" title="goto source code">[src]</a></h4><div class="docblock"><p>Returns a boxed object from a boxed trait object if the underlying object is of type
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<code>__T</code>. Returns the original boxed trait if it isn't.</p>
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</div><h4 id="method.downcast_rc" class="method"><code>pub fn <a href="#method.downcast_rc" class="fnname">downcast_rc</a><__T: <a class="trait" href="../../../game/sandbox/gameplay/trait.GameplayState.html" title="trait game::sandbox::gameplay::GameplayState">GameplayState</a>>(<br> self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><Self><br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><__T>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><Self>></code><a class="srclink" href="../../../src/game/sandbox/gameplay/mod.rs.html#81" title="goto source code">[src]</a></h4><div class="docblock"><p>Returns an <code>Rc</code>-ed object from an <code>Rc</code>-ed trait object if the underlying object is of
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type <code>__T</code>. Returns the original <code>Rc</code>-ed trait if it isn't.</p>
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</div><h4 id="method.downcast_ref" class="method"><code>pub fn <a href="#method.downcast_ref" class="fnname">downcast_ref</a><__T: <a class="trait" href="../../../game/sandbox/gameplay/trait.GameplayState.html" title="trait game::sandbox::gameplay::GameplayState">GameplayState</a>>(&self) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>__T></code><a class="srclink" href="../../../src/game/sandbox/gameplay/mod.rs.html#81" title="goto source code">[src]</a></h4><div class="docblock"><p>Returns a reference to the object within the trait object if it is of type <code>__T</code>, or
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<code>None</code> if it isn't.</p>
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</div><h4 id="method.downcast_mut" class="method"><code>pub fn <a href="#method.downcast_mut" class="fnname">downcast_mut</a><__T: <a class="trait" href="../../../game/sandbox/gameplay/trait.GameplayState.html" title="trait game::sandbox::gameplay::GameplayState">GameplayState</a>>(&mut self) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>__T></code><a class="srclink" href="../../../src/game/sandbox/gameplay/mod.rs.html#81" title="goto source code">[src]</a></h4><div class="docblock"><p>Returns a mutable reference to the object within the trait object if it is of type
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<code>__T</code>, or <code>None</code> if it isn't.</p>
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</div></div><h2 id="implementors" class="small-section-header">Implementors<a href="#implementors" class="anchor"></a></h2><div class="item-list" id="implementors-list"><h3 id="impl-GameplayState" class="impl"><code class="in-band">impl GameplayState for <a class="struct" href="../../../game/sandbox/gameplay/commute/struct.OptimizeCommute.html" title="struct game::sandbox::gameplay::commute::OptimizeCommute">OptimizeCommute</a></code><a href="#impl-GameplayState" class="anchor"></a><a class="srclink" href="../../../src/game/sandbox/gameplay/commute.rs.html#106-220" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> controls: &mut <a class="struct" href="../../../game/sandbox/struct.SandboxControls.html" title="struct game::sandbox::SandboxControls">SandboxControls</a>, <br> actions: &mut <a class="struct" href="../../../game/sandbox/struct.Actions.html" title="struct game::sandbox::Actions">Actions</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../../src/game/sandbox/gameplay/commute.rs.html#107-193" title="goto source code">[src]</a></h4><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/sandbox/gameplay/commute.rs.html#195-198" title="goto source code">[src]</a></h4><h4 id="method.recreate_panels" class="method hidden"><code>fn <a href="#method.recreate_panels" class="fnname">recreate_panels</a>(&mut self, ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/sandbox/gameplay/commute.rs.html#200-219" title="goto source code">[src]</a></h4></div><h3 id="impl-GameplayState-1" class="impl"><code class="in-band">impl GameplayState for <a class="struct" href="../../../game/sandbox/gameplay/fix_traffic_signals/struct.FixTrafficSignals.html" title="struct game::sandbox::gameplay::fix_traffic_signals::FixTrafficSignals">FixTrafficSignals</a></code><a href="#impl-GameplayState-1" class="anchor"></a><a class="srclink" href="../../../src/game/sandbox/gameplay/fix_traffic_signals.rs.html#86-291" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-1" class="method hidden"><code>fn <a href="#method.event-1" class="fnname">event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> controls: &mut <a class="struct" href="../../../game/sandbox/struct.SandboxControls.html" title="struct game::sandbox::SandboxControls">SandboxControls</a>, <br> _: &mut <a class="struct" href="../../../game/sandbox/struct.Actions.html" title="struct game::sandbox::Actions">Actions</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../../src/game/sandbox/gameplay/fix_traffic_signals.rs.html#87-241" title="goto source code">[src]</a></h4><h4 id="method.draw-1" class="method hidden"><code>fn <a href="#method.draw-1" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/sandbox/gameplay/fix_traffic_signals.rs.html#243-246" title="goto source code">[src]</a></h4><h4 id="method.recreate_panels-1" class="method hidden"><code>fn <a href="#method.recreate_panels-1" class="fnname">recreate_panels</a>(&mut self, ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/sandbox/gameplay/fix_traffic_signals.rs.html#248-284" title="goto source code">[src]</a></h4><h4 id="method.on_destroy-1" class="method hidden"><code>fn <a href="#method.on_destroy-1" class="fnname">on_destroy</a>(&self, app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/sandbox/gameplay/fix_traffic_signals.rs.html#286-290" title="goto source code">[src]</a></h4></div><h3 id="impl-GameplayState-2" class="impl"><code class="in-band">impl GameplayState for <a class="struct" href="../../../game/sandbox/gameplay/freeform/struct.Freeform.html" title="struct game::sandbox::gameplay::freeform::Freeform">Freeform</a></code><a href="#impl-GameplayState-2" class="anchor"></a><a class="srclink" href="../../../src/game/sandbox/gameplay/freeform.rs.html#34-143" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-2" class="method hidden"><code>fn <a href="#method.event-2" class="fnname">event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> _: &mut <a class="struct" href="../../../game/sandbox/struct.SandboxControls.html" title="struct game::sandbox::SandboxControls">SandboxControls</a>, <br> _: &mut <a class="struct" href="../../../game/sandbox/struct.Actions.html" title="struct game::sandbox::Actions">Actions</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../../src/game/sandbox/gameplay/freeform.rs.html#35-100" title="goto source code">[src]</a></h4><h4 id="method.draw-2" class="method hidden"><code>fn <a href="#method.draw-2" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/sandbox/gameplay/freeform.rs.html#102-104" title="goto source code">[src]</a></h4><h4 id="method.recreate_panels-2" class="method hidden"><code>fn <a href="#method.recreate_panels-2" class="fnname">recreate_panels</a>(&mut self, ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/sandbox/gameplay/freeform.rs.html#106-142" title="goto source code">[src]</a></h4></div><h3 id="impl-GameplayState-3" class="impl"><code class="in-band">impl GameplayState for <a class="struct" href="../../../game/sandbox/gameplay/play_scenario/struct.PlayScenario.html" title="struct game::sandbox::gameplay::play_scenario::PlayScenario">PlayScenario</a></code><a href="#impl-GameplayState-3" class="anchor"></a><a class="srclink" href="../../../src/game/sandbox/gameplay/play_scenario.rs.html#39-153" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-3" class="method hidden"><code>fn <a href="#method.event-3" class="fnname">event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> _: &mut <a class="struct" href="../../../game/sandbox/struct.SandboxControls.html" title="struct game::sandbox::SandboxControls">SandboxControls</a>, <br> _: &mut <a class="struct" href="../../../game/sandbox/struct.Actions.html" title="struct game::sandbox::Actions">Actions</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../../src/game/sandbox/gameplay/play_scenario.rs.html#40-103" title="goto source code">[src]</a></h4><h4 id="method.draw-3" class="method hidden"><code>fn <a href="#method.draw-3" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/sandbox/gameplay/play_scenario.rs.html#105-107" title="goto source code">[src]</a></h4><h4 id="method.on_destroy-2" class="method hidden"><code>fn <a href="#method.on_destroy-2" class="fnname">on_destroy</a>(&self, app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/sandbox/gameplay/play_scenario.rs.html#109-111" title="goto source code">[src]</a></h4><h4 id="method.recreate_panels-3" class="method hidden"><code>fn <a href="#method.recreate_panels-3" class="fnname">recreate_panels</a>(&mut self, ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/sandbox/gameplay/play_scenario.rs.html#113-152" title="goto source code">[src]</a></h4></div><h3 id="impl-GameplayState-4" class="impl"><code class="in-band">impl GameplayState for <a class="struct" href="../../../game/sandbox/gameplay/tutorial/struct.Tutorial.html" title="struct game::sandbox::gameplay::tutorial::Tutorial">Tutorial</a></code><a href="#impl-GameplayState-4" class="anchor"></a><a class="srclink" href="../../../src/game/sandbox/gameplay/tutorial.rs.html#346-442" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-4" class="method hidden"><code>fn <a href="#method.event-4" class="fnname">event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> controls: &mut <a class="struct" href="../../../game/sandbox/struct.SandboxControls.html" title="struct game::sandbox::SandboxControls">SandboxControls</a>, <br> _: &mut <a class="struct" href="../../../game/sandbox/struct.Actions.html" title="struct game::sandbox::Actions">Actions</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../../src/game/sandbox/gameplay/tutorial.rs.html#347-367" title="goto source code">[src]</a></h4><h4 id="method.draw-4" class="method hidden"><code>fn <a href="#method.draw-4" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/sandbox/gameplay/tutorial.rs.html#369-409" title="goto source code">[src]</a></h4><h4 id="method.recreate_panels-4" class="method hidden"><code>fn <a href="#method.recreate_panels-4" class="fnname">recreate_panels</a>(&mut self, ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/sandbox/gameplay/tutorial.rs.html#411-416" title="goto source code">[src]</a></h4><h4 id="method.can_move_canvas-1" class="method hidden"><code>fn <a href="#method.can_move_canvas-1" class="fnname">can_move_canvas</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/game/sandbox/gameplay/tutorial.rs.html#418-420" title="goto source code">[src]</a></h4><h4 id="method.can_examine_objects-1" class="method hidden"><code>fn <a href="#method.can_examine_objects-1" class="fnname">can_examine_objects</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/game/sandbox/gameplay/tutorial.rs.html#421-423" title="goto source code">[src]</a></h4><h4 id="method.has_common-1" class="method hidden"><code>fn <a href="#method.has_common-1" class="fnname">has_common</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/game/sandbox/gameplay/tutorial.rs.html#424-426" title="goto source code">[src]</a></h4><h4 id="method.has_tool_panel-1" class="method hidden"><code>fn <a href="#method.has_tool_panel-1" class="fnname">has_tool_panel</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/game/sandbox/gameplay/tutorial.rs.html#427-429" title="goto source code">[src]</a></h4><h4 id="method.has_time_panel-1" class="method hidden"><code>fn <a href="#method.has_time_panel-1" class="fnname">has_time_panel</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/game/sandbox/gameplay/tutorial.rs.html#430-432" title="goto source code">[src]</a></h4><h4 id="method.has_speed-1" class="method hidden"><code>fn <a href="#method.has_speed-1" class="fnname">has_speed</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/game/sandbox/gameplay/tutorial.rs.html#433-435" title="goto source code">[src]</a></h4><h4 id="method.has_agent_meter-1" class="method hidden"><code>fn <a href="#method.has_agent_meter-1" class="fnname">has_agent_meter</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/game/sandbox/gameplay/tutorial.rs.html#436-438" title="goto source code">[src]</a></h4><h4 id="method.has_minimap-1" class="method hidden"><code>fn <a href="#method.has_minimap-1" class="fnname">has_minimap</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/game/sandbox/gameplay/tutorial.rs.html#439-441" title="goto source code">[src]</a></h4></div></div><span class="loading-content">Loading content...</span><script type="text/javascript" src="../../../implementors/game/sandbox/gameplay/trait.GameplayState.js" async></script></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html> |