Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-09-23 14:01:03 -07:00
abstutil saving polygon areas 2018-09-19 09:30:01 -07:00
analyze_code few more steps on the static analysis; realizing how hard it might be 2018-09-05 09:29:36 -07:00
control update to rust 1.29, re-run format 2018-09-15 16:54:00 -07:00
convert_osm handle linear waterway areas 2018-09-16 15:38:33 -07:00
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kml wrote a few tests of parking 2018-08-19 18:07:28 -07:00
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CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
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LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
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A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.