Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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.github/workflows Rename the experiment crate in preparation for a Monday release 2020-12-19 10:01:28 -08:00
abstio Start to generate two simple scenario from actdev desire lines. https://github.com/cyipt/actdev/issues/32 2021-01-14 10:31:21 -08:00
abstutil Start all UI apps except for game by loading a map using the async interface. This lets someone on the web immediately start with any map based on URL params. And it's one step towards removing the montlake file from being hardcoded in the wasm. #344 2021-01-09 14:45:33 -08:00
book Defer creating TripSpec until the trip actually starts. #258 2021-01-10 18:55:38 -08:00
collisions Display tooltips in the collision viewer. #87 2020-11-10 12:49:08 -08:00
convert_osm Switch to maintained version of earcutr. 2021-01-14 08:29:49 -08:00
data Start to generate two simple scenario from actdev desire lines. https://github.com/cyipt/actdev/issues/32 2021-01-14 10:31:21 -08:00
fifteen_min Start all UI apps except for game by loading a map using the async interface. This lets someone on the web immediately start with any map based on URL params. And it's one step towards removing the montlake file from being hardcoded in the wasm. #344 2021-01-09 14:45:33 -08:00
game Enable the scenario modifiers UI for all scenarios in sandbox mode, not just the Soundcast-based ones. No reason not to do this earlier; I originally was working on this tool for a specific purpose. 2021-01-14 09:28:28 -08:00
geom Switch to maintained version of earcutr. 2021-01-14 08:29:49 -08:00
headless Switch all error handling to anyhow. Nothing consumes our code as a 2021-01-05 11:35:03 -08:00
importer Start to generate two simple scenario from actdev desire lines. https://github.com/cyipt/actdev/issues/32 2021-01-14 10:31:21 -08:00
kml Use roxmltree/std to get an error implementation and make using it more ergonomic 2021-01-05 11:37:48 -08:00
map_editor Move CameraState to map_gui. Now widgetry has no dependency on abstio! #253 2021-01-04 10:39:15 -08:00
map_gui Use a full modal to select a scenario. During the button UI audit, we 2021-01-14 09:05:44 -08:00
map_model Start to generate two simple scenario from actdev desire lines. https://github.com/cyipt/actdev/issues/32 2021-01-14 10:31:21 -08:00
osm_viewer Use a full modal to select a scenario. During the button UI audit, we 2021-01-14 09:05:44 -08:00
parking_mapper Start all UI apps except for game by loading a map using the async interface. This lets someone on the web immediately start with any map based on URL params. And it's one step towards removing the montlake file from being hardcoded in the wasm. #344 2021-01-09 14:45:33 -08:00
popdat Refactor the logic of distributing N people to K buildings. This was 2021-01-13 11:18:51 -08:00
release Include the importer in the release again -- I accidentally stopped 2021-01-13 10:52:07 -08:00
santa Start to generate two simple scenario from actdev desire lines. https://github.com/cyipt/actdev/issues/32 2021-01-14 10:31:21 -08:00
sim Add a new layer to star buildings. Autosave it. While trying out changes 2021-01-12 19:22:50 -08:00
sumo Grab new Seattle OSM data with some junction=intersection tags in Montlake and along Aurora. #114 2021-01-07 11:11:59 -08:00
tests Based on importer config, try using separate cyclepaths directly. #330 2021-01-12 11:13:45 -08:00
traffic_seitan Upgrade usvg and rand 2021-01-04 09:19:54 -08:00
traffic_signal_data Woops, the include_dir change yesterday broke manually specified traffic 2021-01-10 18:19:12 -08:00
updater Start to generate two simple scenario from actdev desire lines. https://github.com/cyipt/actdev/issues/32 2021-01-14 10:31:21 -08:00
widgetry Fix previous change -- forgot to move a draw call into the conditional. For some reason, the problem is only reproducible in release mode on S3, not when serving locally. 2021-01-11 16:02:50 -08:00
widgetry_demo Fix web build after rand upgrade. Unfortunately I think this has to happen in all of the binary crates individually: https://docs.rs/getrandom/0.2.1/getrandom/#indirect-dependencies 2021-01-05 11:12:03 -08:00
.gitignore Start importing parts of Cambridge for https://github.com/cyipt/actdev/issues/26. 2021-01-11 14:23:52 -08:00
Cargo.lock Switch to maintained version of earcutr. 2021-01-14 08:29:49 -08:00
Cargo.toml Import a SUMO network, transform it into an ABST map. So far, this gets 2021-01-05 12:44:38 -08:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh Fix more broken links. Sadly can't enable linkcheck, because it has two false positives. 2020-09-24 19:37:16 -07:00
import.sh util to convert geojson to osmosis polygon (#309) 2020-09-02 15:29:25 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2021-01-10 12:20:23 -08:00
rgrep.sh Set up a test scenario for lane-changing to reproduce #382. The same 2020-11-11 11:33:47 -08:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: