Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-11-18 14:54:36 -08:00
abstutil moving RNG helpers from sim to abstutil 2018-11-13 10:50:54 -08:00
analyze_code few more steps on the static analysis; realizing how hard it might be 2018-09-05 09:29:36 -07:00
control saving and loading synthetic models 2018-11-14 10:54:07 -08:00
convert_osm storing neighborhoods as GPS 2018-11-09 14:12:20 -08:00
data/polygons making import.sh more magic 2018-10-30 15:07:22 -07:00
docs splitting off just the scheduling portion of spawn. no more 2018-11-17 18:41:53 -08:00
editor proper enum for vehicle type 2018-11-17 17:38:10 -08:00
ezgui make it easy to prefill a textbox from wizard 2018-11-14 11:56:45 -08:00
geom refactoring a proper way to draw/use rectangles 2018-11-14 09:57:58 -08:00
gtfs start animating the lines 2018-10-06 14:30:57 -07:00
halloween fix random stuff that stopped building (but not tests) 2018-11-12 21:30:11 -08:00
headless deleted some aging code only used for tests that definitely needs overhaul anyway 2018-11-17 17:28:19 -08:00
kml fix random stuff that stopped building (but not tests) 2018-11-12 21:30:11 -08:00
map_model PathRequest instead of massive confusing tuples. also can now use bike lanes from spawn layer 2018-11-17 17:12:03 -08:00
playground_gui make the warp plugin animate the panning 2018-11-12 11:02:51 -08:00
precompute woops, fix timer API change 2018-10-30 15:47:23 -07:00
sim different parser for ticks from filenames 2018-11-18 14:54:36 -08:00
synthetic easily swap lanes on a road 2018-11-14 12:22:52 -08:00
tmp_gfx messing around slightly with the experimental gfx crate 2018-09-18 07:47:03 -07:00
.gitignore saving and loading synthetic models 2018-11-14 10:54:07 -08:00
Cargo.toml starting a synthetic map editor. need to separate the model from the 2018-11-14 08:54:12 -08:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh clipping OSM ways in osmosis differently, and hacking around a traffic 2018-11-08 11:25:32 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh using timer more thoroughly in convert_osm 2018-10-30 14:55:55 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00
test_all.sh WIP load gtfs 2018-09-06 14:59:02 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.