Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino a8b41370bc Refactor the CityPicker HTTP trick into a native/web loading screen
state for switching maps. Use it just from the CityPicker for the
moment...
2020-10-09 14:35:02 -07:00
.github/workflows Switch from stdweb to websys for #21. 2020-10-05 19:50:52 -07:00
abstutil Convert more doc comments for abstutil, convert_osm, geom, sim 2020-10-08 21:13:08 -07:00
book Before the .wasm loads, display "Loading" 2020-10-07 23:02:10 -07:00
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data Fix a few broken dropbox links caused by doing the cutover in the previous commit 2020-10-08 13:57:49 -07:00
game Refactor the CityPicker HTTP trick into a native/web loading screen 2020-10-09 14:35:02 -07:00
geom Convert more doc comments for abstutil, convert_osm, geom, sim 2020-10-08 21:13:08 -07:00
headless Add an example Python tool that works with the JSON map export. Support 2020-10-07 15:37:59 -07:00
importer Organize import blocks using https://github.com/dabreegster/organize_rust_imports 2020-10-05 20:29:22 -07:00
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updater Bundle data/MANIFEST.json in wasm. Now loading all maps from HTTP works! #21 2020-10-08 14:41:02 -07:00
widgetry Proper loading screen for web. #21 2020-10-08 15:07:23 -07:00
widgetry_demo On the web, load different maps by making asynchronous HTTP calls. #21 (#364) 2020-10-08 10:51:13 -07:00
.gitignore A first attempt to snap separately mapped cycleways to main roads. Emit (#348) 2020-09-25 15:22:47 -07:00
Cargo.lock Move the data/manifest utils to abstutil, so the game crate can know 2020-10-08 12:50:18 -07:00
Cargo.toml Switch from stdweb to websys for #21. 2020-10-05 19:50:52 -07:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh Fix more broken links. Sadly can't enable linkcheck, because it has two false positives. 2020-09-24 19:37:16 -07:00
import.sh util to convert geojson to osmosis polygon (#309) 2020-09-02 15:29:25 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2020-10-04 15:34:54 -07:00
rgrep.sh Regularly import Tel Aviv! 2020-08-26 10:25:45 -07:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: