abstreet/docs/TODO_quality.md

3.1 KiB

TODO - Map quality

Geometry

  • try fixed pt again, for determinism purposes mostly

    • successful: Lines of ~0 length gone
    • but due to bad polyline shifting, some things would loudly break if we squished pts down always
  • underlying problems

    • bad polyline shifting remains
      • from the remaining cases, looks like we need to totally remove some tight points and retry
      • make polygons use the corrections too?
  • generalized_trim_back

    • breaks down when we have jagged lane endings due to polyline shift angle correction
    • sometimes a lane polyline hits the perpendicular of a trimmed road! where was this happening?
  • handle small roads again somehow?

    • VERY overeager... ate half of the map

      • can we capture snapshots of incremental changes?
        • save initial map at every step, be able to load raw + initial with a focus point
      • try merging the shortest roads first
    • deal with loop roads

    • manually draw a picture of the weird intersection to see what would look reasonable. i think we need original road bands from deleted stuff to make decent polygons.

    • model U-turns

  • degenerate-2's should only have one crosswalk

    • then make them thinner
  • ped paths through sidewalk corners are totally broken

    • calculate the better paths first, then make the corner geometry from that?
  • car turns often clip sidewalk corners now

  • figure out what to do about yellow center lines

    • intersections on one-ways look weird
    • yellow and white lines intersect cars and turn icons and such
    • who should own drawing them?

More data

Low-priority geometry issues

More problems to fix

  • Disconnected map
    • Some lane-changing model needed to determine this
  • Impossible turns (from a far bus lane to a crazy left)

Release

  • publish the map data
  • stabilize the code except for sim