abstreet/docs/INSTRUCTIONS.md

3.8 KiB

A/B Street Instructions

General disclaimer: This is a very rough demo. The user interface and controls are horrible. Don't expect things to work well, or at all. Please email dabreegster@gmail.com or file a Github issue if you hit problems.

Installing the game

The easiest method is to use pre-built binaries. Check https://github.com/dabreegster/abstreet/releases for the latest version, though I'll try to keep these links up-to-date:

The Windows and Mac versions may have more problems than the Linux version, because I only have regular access to a Linux machine.

Compiling from source

To build, you need a Linux-like environment with bash, wget, unzip, etc. You also osmosis for the import script. At runtime if you want to use the screen-capture plugin, you need scrot.

  1. Install Rust, at least 1.31. https://www.rust-lang.org/tools/install

  2. Download the repository: git clone https://github.com/dabreegster/abstreet.git

  3. Download all input data and build maps. Compilation times will be very slow at first. cd abstreet; ./import.sh && ./precompute.sh --release

If you build from source, you won't have the convenient launcher scripts referenced below. Instead:

cd editor
cargo run --release ../data/maps/montlake.abst

Running the game

Start the game by running play_abstreet.sh or play_abstreet.bat. On Windows, you'll probably get a warning about running software from an unknown publisher.

General controls:

  • Click and drag to move
  • Scroll wheel or touchpad to zoom
  • Hover over something and hold Control to examine it
  • Select something and right click for a menu of relevant actions. The keyboard shortcuts also work just by selecting that object.
  • Explore the menu bar at the top.

Simulating traffic:

  • Choose seed the sim with agents from the Simulation menu, or just press s while nothing is selected. This will spawn a bunch of parked cars, buses, and pedestrians leaving buildings. Some of the pedestrians will get into a parked car and start driving somewhere.
  • Press space to pause/resume the simulation. ] speeds things up, and [ slows things down. You can find all of these in the Simulation menu.
  • Spawn a single agent by selecting the starting building and pressing F3 (or right clicking the building and using the menu). Select the goal building and confirm with F3. You can hover over any agent to see its route; press r (or right-click the agent) to keep drawing the route.
  • Hover over an intersection and press z to spawn a bunch of cars nearby.

Editing the map:

  • You can only make edits when a simulation isn't running. If you already started one, quit and start over.
  • Select an intersection and press e. You can then select an individual turn icon and press space to change its priority.
  • Enable edit roads from the Edit menu, select a lane, and press space to change its type.
  • Save your changes using manage map edits in the Edit menu.

Data source licensing

A/B Street binary releases contain pre-built maps that combine data from: