Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino aacb17297d Introduce a consolidated EditCmd::ChangeRoad. Unused so far, and not
handling backwards compatibility yet. One step towards fixing #113 and
2020-08-27 09:36:00 -07:00
.github/workflows Upgrade to Rust 1.46. Not using any of its features yet, though 2020-08-27 09:31:59 -07:00
abstutil Use alternate language building names and amenities, when available. Fixes #271. 2020-08-20 10:39:28 -07:00
book Upgrade to Rust 1.46. Not using any of its features yet, though 2020-08-27 09:31:59 -07:00
convert_osm Refactor: create a Direction enum, in preparation for two-way cycletracks on one side of a road. 2020-08-24 13:30:13 -07:00
data Improve shared left turn lane markings and reorg some docs 2020-08-26 12:35:29 -07:00
ezgui Remove the glium backend, now that @michaelkirk has gotten the glow native/wasm backends ship-shape. Got rid of the glutin fallback behavior for now; need to ideally upstream something there for #103 2020-08-20 16:59:54 -07:00
game Introduce a consolidated EditCmd::ChangeRoad. Unused so far, and not 2020-08-27 09:36:00 -07:00
geom Overhaul lane markings: 2020-08-23 12:00:25 -07:00
headless Add an API for the Xi'an group to get agent positions 2020-08-26 09:22:33 -07:00
importer Some code style cleanups after #296 2020-08-27 09:10:39 -07:00
iotool Make a tool to dump the map in JSON. 2020-08-19 12:49:30 -07:00
kml bring in planning area KML for berlin, #119 2020-07-16 11:15:22 -07:00
map_editor Remove the glium backend, now that @michaelkirk has gotten the glow native/wasm backends ship-shape. Got rid of the glutin fallback behavior for now; need to ideally upstream something there for #103 2020-08-20 16:59:54 -07:00
map_model Introduce a consolidated EditCmd::ChangeRoad. Unused so far, and not 2020-08-27 09:36:00 -07:00
release finishing the consolidation of docs 2020-08-10 14:56:39 -07:00
sim Whittle down more deprecated Road stuff 2020-08-25 12:08:54 -07:00
updater Regularly import Tel Aviv! 2020-08-26 10:25:45 -07:00
.gitignore Fail importer immediately if dependencies are missing and make gunzip etc. configurable (#296) 2020-08-27 09:06:14 -07:00
Cargo.lock Fail importer immediately if dependencies are missing and make gunzip etc. configurable (#296) 2020-08-27 09:06:14 -07:00
Cargo.toml Make a tool to dump the map in JSON. 2020-08-19 12:49:30 -07:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh finishing the consolidation of docs 2020-08-10 14:56:39 -07:00
import.sh detect the data/ dir more intelligently. fixes #73. still need to 2020-07-07 11:09:35 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2020-08-23 12:09:45 -07:00
rgrep.sh Regularly import Tel Aviv! 2020-08-26 10:25:45 -07:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: