Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-08-01 09:35:02 -07:00
abstutil debug cars and peds 2018-08-01 09:35:02 -07:00
control realizing an issue with old editor state 2018-07-11 13:43:47 -07:00
convert_osm dont need a sort anymore... actually, can't run the determinism test 2018-07-29 15:51:06 -07:00
docs draw ped waiting for a turn 2018-07-31 20:31:41 -07:00
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ezgui dont repeat keypress manually in OSD message 2018-07-26 14:28:01 -07:00
geom cleaning up after polyline trimming 2018-07-23 10:05:20 -07:00
headless fixing encapsulation and delegation of stuff in sim layer 2018-07-25 18:36:04 -07:00
kml fixing encapsulation and delegation of stuff in sim layer 2018-07-25 18:36:04 -07:00
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sim debug cars and peds 2018-08-01 09:35:02 -07:00
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Cargo.toml moving stuff to geom crate 2018-06-28 20:35:00 -07:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh replacing the pb with serde stuff 2018-06-25 18:56:57 -07:00
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LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh using new rust 1.26 match stuff, and fmt 2018-05-10 16:19:26 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.