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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="If you want a simulation to start after midnight, pass the result of this to `SandboxMode::async_new`. Its less visually overwhelming and more performant to continue with a loading screen than launching the jump-to-time UI. After a deadline of 0.5s, we will switch over to the jump-to-time UI so the user can cancel."><meta name="keywords" content="rust, rustlang, rust-lang, jump_to_time_upon_startup"><title>jump_to_time_upon_startup in game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></h2><div id="sidebar-vars" data-name="jump_to_time_upon_startup" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input"name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="#">jump_to_time_upon_startup</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#447-466" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn jump_to_time_upon_startup(<br>&nbsp;&nbsp;&nbsp;&nbsp;dt: <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/1.55.0/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&amp;mut EventCtx&lt;'_&gt;, &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;Transition&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;</pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>If you want a simulation to start after midnight, pass the result of this to
<code>SandboxMode::async_new</code>. Its less visually overwhelming and more performant to continue with a
loading screen than launching the jump-to-time UI. After a deadline of 0.5s, we will switch
over to the jump-to-time UI so the user can cancel.</p>
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