Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-12-03 17:42:36 -08:00
abstutil making an easy way to record and dump notes at the end of verbose setup logging, without being tied to a Timer 2018-12-01 13:23:18 -08:00
analyze_code few more steps on the static analysis; realizing how hard it might be 2018-09-05 09:29:36 -07:00
convert_osm new test to make sure raw->map conversion is also deterministic, not just convert_osm 2018-11-28 09:36:42 -08:00
data revive the first parking test. make helpers to look up labeled stuff from synthetic maps. make helpers to seed specific parked cars and start certain trips again. 2018-11-26 11:22:17 -08:00
docs experimenting with bezier curves for left and right turns. they look 2018-12-02 20:06:29 -08:00
editor hiding crosswalks in slightly less hacky way 2018-12-03 17:42:36 -08:00
ezgui draw ALL cycles in a sidebar, to summarize. needs tuning, but looks 2018-12-03 17:09:56 -08:00
geom dashed polylines for yielding turns 2018-12-03 13:45:06 -08:00
gtfs start animating the lines 2018-10-06 14:30:57 -07:00
halloween fix random stuff that stopped building (but not tests) 2018-11-12 21:30:11 -08:00
headless the great control layer merge 2018-11-30 13:52:50 -08:00
kml use traffic signal data from new kml, not old shp that's no longer online 2018-11-27 13:10:51 -08:00
map_model give peds precedence over cars, and subsequently simplify the wacky crosswalk coloring 2018-12-03 17:34:56 -08:00
playground_gui make the warp plugin animate the panning 2018-11-12 11:02:51 -08:00
precompute the great control layer merge 2018-11-30 13:52:50 -08:00
sim rearrange parking model data to speed things up more 2018-12-03 11:59:21 -08:00
synthetic label each side of a synthetic road 2018-11-26 09:42:57 -08:00
tests the great control layer merge 2018-11-30 13:52:50 -08:00
tmp_gfx messing around slightly with the experimental gfx crate 2018-09-18 07:47:03 -07:00
.gitignore fix an old path in the map_conversion test 2018-11-27 10:11:10 -08:00
Cargo.toml the great control layer merge 2018-11-30 13:52:50 -08:00
clickable_links.py dont use gedit, since it cant display escape codes 2018-11-26 16:04:15 -08:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh use traffic signal data from new kml, not old shp that's no longer online 2018-11-27 13:10:51 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh using timer more thoroughly in convert_osm 2018-10-30 14:55:55 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.