Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino ad7715612e new release
2021-01-17 09:58:49 -08:00
.github/workflows Rename the experiment crate in preparation for a Monday release 2020-12-19 10:01:28 -08:00
abstio Bring in linear pedestrian highways as cycleways+shoulders. #458 2021-01-16 17:03:13 -08:00
abstutil Start all UI apps except for game by loading a map using the async interface. This lets someone on the web immediately start with any map based on URL params. And it's one step towards removing the montlake file from being hardcoded in the wasm. #344 2021-01-09 14:45:33 -08:00
book new release 2021-01-17 09:58:49 -08:00
collisions Display tooltips in the collision viewer. #87 2020-11-10 12:49:08 -08:00
convert_osm Bring in linear pedestrian highways as cycleways+shoulders. #458 2021-01-16 17:03:13 -08:00
data Bring in linear pedestrian highways as cycleways+shoulders. #458 2021-01-16 17:03:13 -08:00
fifteen_min Start all UI apps except for game by loading a map using the async interface. This lets someone on the web immediately start with any map based on URL params. And it's one step towards removing the montlake file from being hardcoded in the wasm. #344 2021-01-09 14:45:33 -08:00
game Enable the scenario modifiers UI for all scenarios in sandbox mode, not just the Soundcast-based ones. No reason not to do this earlier; I originally was working on this tool for a specific purpose. 2021-01-14 09:28:28 -08:00
geom rename inner props for Pt2D for more readable debug output 2021-01-16 21:16:14 -08:00
headless Switch all error handling to anyhow. Nothing consumes our code as a 2021-01-05 11:35:03 -08:00
importer Bring in linear pedestrian highways as cycleways+shoulders. #458 2021-01-16 17:03:13 -08:00
kml Use roxmltree/std to get an error implementation and make using it more ergonomic 2021-01-05 11:37:48 -08:00
map_editor When importing external scenario data for cyipt/actdev#32, snap border endpoints based on the allowed modes of each border. Without this, some driving trips snap to the cycleway next to a road. 2021-01-15 21:45:42 -08:00
map_gui new release 2021-01-17 09:58:49 -08:00
map_model Bring in linear pedestrian highways as cycleways+shoulders. #458 2021-01-16 17:03:13 -08:00
osm_viewer Use a full modal to select a scenario. During the button UI audit, we 2021-01-14 09:05:44 -08:00
parking_mapper Start all UI apps except for game by loading a map using the async interface. This lets someone on the web immediately start with any map based on URL params. And it's one step towards removing the montlake file from being hardcoded in the wasm. #344 2021-01-09 14:45:33 -08:00
popdat Refactor the logic of distributing N people to K buildings. This was 2021-01-13 11:18:51 -08:00
release Include the importer in the release again -- I accidentally stopped 2021-01-13 10:52:07 -08:00
santa Start to generate two simple scenario from actdev desire lines. https://github.com/cyipt/actdev/issues/32 2021-01-14 10:31:21 -08:00
sim Bring in linear pedestrian highways as cycleways+shoulders. #458 2021-01-16 17:03:13 -08:00
sumo Grab new Seattle OSM data with some junction=intersection tags in Montlake and along Aurora. #114 2021-01-07 11:11:59 -08:00
tests Based on importer config, try using separate cyclepaths directly. #330 2021-01-12 11:13:45 -08:00
traffic_seitan Upgrade usvg and rand 2021-01-04 09:19:54 -08:00
traffic_signal_data For extremely short roads (under 2 meters after calculating intersection 2021-01-15 15:32:01 -08:00
updater Let the updater diff a single file to see if it's changed. Easier than md5sum and grepping data/MANIFEST. 2021-01-16 09:05:19 -08:00
widgetry rename INVISIBLE -> CLEAR 2021-01-16 21:16:14 -08:00
widgetry_demo Fix web build after rand upgrade. Unfortunately I think this has to happen in all of the binary crates individually: https://docs.rs/getrandom/0.2.1/getrandom/#indirect-dependencies 2021-01-05 11:12:03 -08:00
.gitignore Import Detroit for #452 2021-01-14 18:06:52 -08:00
Cargo.lock Switch to maintained version of earcutr. 2021-01-14 08:29:49 -08:00
Cargo.toml Import a SUMO network, transform it into an ABST map. So far, this gets 2021-01-05 12:44:38 -08:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh Fix more broken links. Sadly can't enable linkcheck, because it has two false positives. 2020-09-24 19:37:16 -07:00
import.sh util to convert geojson to osmosis polygon (#309) 2020-09-02 15:29:25 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2021-01-17 09:58:49 -08:00
rgrep.sh Set up a test scenario for lane-changing to reproduce #382. The same 2020-11-11 11:33:47 -08:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: