Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
Go to file
Dustin Carlino af44cb8a32 Remove most built-in traffic signal timings, leaving just one to keep
the infrastructure around and to keep the Arboretum map running
smoothly.

The immediate reason is that the new deduplicated crosswalk change
invalidates all of the old JSON files, because they contain extra
crosswalk movements. We could create a compatibility layer and deal with
this, but it seems like more trouble than it's worth.

And more generally, this traffic signal data getting out of sync when
OSM IDs change, or we start importing new footways or service roads, has
proven to be really unmaintainable. We also haven't prioritized running
simulations without gridlock in a while.
2021-12-20 23:11:36 +00:00
.github Update to rust 1.57. 2021-12-03 05:45:56 +00:00
abstio Adding context with filenames/URLs to some methods in abstio. #801 2021-11-11 10:16:40 -08:00
abstutil Create JSON test cases for https://github.com/a-b-street/osm2lanes from existing maps 2021-11-16 14:17:57 -08:00
cli Name osmosis boundaries using geojson properties. #794 2021-11-27 20:34:14 -08:00
cloud Convert updater to structopt. #745 2021-11-01 12:46:57 -07:00
collisions Upgrade to rust 1.56 and cutover to rust edition 2021 2021-10-21 09:38:06 -07:00
convert_osm Populating the map_model transit representation from the raw GTFS data. #372 2021-12-07 03:10:38 -08:00
data Shrink the Bradford study area, to load faster on the web. [rebuild] [release] 2021-12-19 12:35:46 +00:00
fifteen_min Update map URL in the LTN tool. #766 2021-12-05 14:13:57 +00:00
game Include contraflow turns in get_turns_for, get_turns_from_lane, 2021-12-20 23:11:36 +00:00
geom Draw planters when zoomed in. Icon by Trang 2021-12-17 13:31:49 +00:00
headless Convert other non-UI things from CmdArgs to structopt. #745 2021-10-26 12:02:40 -07:00
importer PathStep::ContraflowTurn to allow walking turns both ways 2021-12-20 23:11:36 +00:00
kml Upgrade to rust 1.56 and cutover to rust edition 2021 2021-10-21 09:38:06 -07:00
map_editor Add configuration to filter the auto-generaed crosswalks to only exist 2021-11-08 20:08:49 -08:00
map_gui Only make crosswalks in one direction. 2021-12-20 23:11:36 +00:00
map_model Rebase and fix merge conflict 2021-12-20 23:11:36 +00:00
osm_viewer Update map URL in the LTN tool. #766 2021-12-05 14:13:57 +00:00
parking_mapper Fix clippy warnings. [rebuild] [release] 2021-12-05 12:29:35 +00:00
piggyback Render A/B Street's lanes and traffic simulation on top of Mapbox GL (#788) 2021-10-31 13:52:58 -07:00
popdat Upgrade to rust 1.56 and cutover to rust edition 2021 2021-10-21 09:38:06 -07:00
release major release 2021-11-14 16:44:49 -08:00
santa Switch to a consolidated title screen that switches between all the 2021-11-06 10:33:11 -07:00
sim PathStep::ContraflowTurn to allow walking turns both ways 2021-12-20 23:11:36 +00:00
tests Cleaning up the map_model transit representation a bit. #372 2021-12-07 03:10:38 -08:00
traffic_seitan Convert other non-UI things from CmdArgs to structopt. #745 2021-10-26 12:02:40 -07:00
traffic_signal_data Remove most built-in traffic signal timings, leaving just one to keep 2021-12-20 23:11:36 +00:00
updater Import a small slice of Kennington with a very representative set of London-specific map model issues. Add it to the screenshot tests, replacing Great Kneighton as the GB test. And trim out lakeslice from the test; we don't need quite so much redundancy for Seattle. 2021-12-09 14:31:20 +00:00
web Clean up the absurd number of Seattle maps. Ideally we'd have some way 2021-10-11 14:37:59 -07:00
widgetry Rank each street inside a neighborhood as quiet/busy, based on the number of rat-runs through it. 2021-12-19 12:06:42 +00:00
widgetry_demo Removing the pregame color scheme 2021-11-06 10:33:11 -07:00
.dockerignore Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
.gitignore Import more LTN requested places: Bradford and Kingston-upon-Thames 2021-12-04 11:33:31 +00:00
Cargo.lock Extract some GTFS data and put it in RawMap. #372 2021-12-07 03:10:38 -08:00
Cargo.toml Render A/B Street's lanes and traffic simulation on top of Mapbox GL (#788) 2021-10-31 13:52:58 -07:00
import.sh Split the importer into individual commands with structopt. #745 2021-10-25 13:02:00 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2021-12-19 19:05:32 +00:00
rgrep.sh Download only the cities specified in the UI map updater. 2021-04-19 17:55:42 -07:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a project to plan, simulate, and communicate visions for making cities friendlier to people walking, biking, and taking public transit. We create software to simulate traffic, edit streets and intersections, plan bike networks, create low-traffic neighborhoods, and educate the public about 15-minute neighborhoods through games. The project works anywhere in the world, thanks to OpenStreetMap.

Videos

Documentation

Project mission

We amplify the efforts of individuals and advocacy groups who campaign to transition cities away from private motor vehicles. We believe in transparent and reproducible analysis, so all of our work is open source and based on public data. We believe everybody should have a voice in shaping their city, so our software aims to be easy to use.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

See full credits

Contact dabreegster@gmail.com or follow @CarlinoDustin for updates.